Heishou Pack - Si Branch Gregor

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This is pretty much a human arm alright. I thought they were replacing both of my arms with actual snakes.

–Gregor, Heishou Pack - Si Branch

Heishou Pack - Si Branch Gregor Full.png
Heishou Pack - Si Branch Gregor Full Uptied.png
Switch Art
Info
Rarity IDNumber3.png World World of Daguanyuan Icon.png
Season Season 6 - Zàng Huā Yín Release 2025.05.15
Traits Heishou Pack Heishou Pack - Si Branch
Status
HP.png 200 SPEED.png 3~7 Defense.png 55
Stagger Thresholds
70% (140HP.png) - 40% (80HP.png) - 20% (40HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]
Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Skills
Pride1.png
Snake Fang Gregor Icon.png
Pride1BG.png
3 Slash.png + 4
Coin.pngCoin.png
Snake Fang
SkillAttack.png 57 (55+2) Atk Weight ⯀
Amt. x3
[On Use] Coin Power +1 for every 10 (sum of this unit's Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and target's Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency) (max 2)
[On Use] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Crit] If this unit has Serpent Arm.pngSerpent ArmSerpent Arm.png Serpent ArmMax Stack: 3
Turn End: gain 3 Poise and +2 Poise Count next turn
On Base Attack Skill use, if target has Rupture, gain 5 Poise
Turn End: lose 1 Stack
, inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
Gluttony2.png
Blindsiding Cleave Gregor Icon.png
Gluttony2BG.png
4 Slash.png + 4
Coin.pngCoin.pngCoin.png
Blindsiding Cleave
SkillAttack.png 58 (55+3) Atk Weight ⯀
Amt. x2
[On Use] Coin Power +1 for every 10 (sum of this unit's Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and target's Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency) (max 2)
[Clash Win] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[Clash Win] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Hit] At 30+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., consume 10 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self to Reuse Coin once (1 time max)
[On Hit] Inflict Deathrite -Venom-.pngDeathrite【Venom】Deathrite -Venom-.png Deathrite【Venom】Base Stack: 5
- When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack
- When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn)
- When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active

[On Crit] Gain 1 Serpent Arm.pngSerpent ArmSerpent Arm.png Serpent ArmMax Stack: 3
Turn End: gain 3 Poise and +2 Poise Count next turn
On Base Attack Skill use, if target has Rupture, gain 5 Poise
Turn End: lose 1 Stack
Envy3.png
Serpentshear Puncturing Arm Gregor Icon.png
Envy3BG.png
8 Pierce.png + 14
Coin.png
Serpentshear Puncturing Arm
SkillAttack.png 59 (55+4) Atk Weight ⯀
Amt. x1
[On Use] Coin Power +1 for every 8 (sum of this unit's Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and target's Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency) (max 4)
- If this unit has Serpent Arm.pngSerpent ArmSerpent Arm.png Serpent ArmMax Stack: 3
Turn End: gain 3 Poise and +2 Poise Count next turn
On Base Attack Skill use, if target has Rupture, gain 5 Poise
Turn End: lose 1 Stack
, Coin Power +1 for every 5 (sum of this unit's Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and target's Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency) instead (max 6)
[On Use] Gain 3 Serpent Arm.pngSerpent ArmSerpent Arm.png Serpent ArmMax Stack: 3
Turn End: gain 3 Poise and +2 Poise Count next turn
On Base Attack Skill use, if target has Rupture, gain 5 Poise
Turn End: lose 1 Stack

[Clash Win] If target has 5+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect1.png
Deal +10% damage for every (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target) (max 200%)
If this unit has Serpent Arm.pngSerpent ArmSerpent Arm.png Serpent ArmMax Stack: 3
Turn End: gain 3 Poise and +2 Poise Count next turn
On Base Attack Skill use, if target has Rupture, gain 5 Poise
Turn End: lose 1 Stack
, deal +100% Damage on Critical Hit
[On Hit] Reduce Deathrite -Venom-.pngDeathrite【Venom】Deathrite -Venom-.png Deathrite【Venom】Base Stack: 5
- When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack
- When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn)
- When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active
on target by 2
[On Crit] Reduce Deathrite -Venom-.pngDeathrite【Venom】Deathrite -Venom-.png Deathrite【Venom】Base Stack: 5
- When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack
- When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn)
- When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active
on target by 3
[On Crit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] Inflict Deathrite -Venom-.pngDeathrite【Venom】Deathrite -Venom-.png Deathrite【Venom】Base Stack: 5
- When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack
- When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn)
- When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active
Gluttony1.png
Reversal Kick Gregor Icon.png
Gluttony1BG.png
3 Guard.png + 10
Coin - Unbreakable.png
Reversal Kick
SkillDefense.png 55 (55+0) Atk Weight ⯀
Clashable Guard.pngClashable GuardClashable Guard.png Clashable Guard- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill

[Combat Start] Gain 3 Serpent Arm.pngSerpent ArmSerpent Arm.png Serpent ArmMax Stack: 3
Turn End: gain 3 Poise and +2 Poise Count next turn
On Base Attack Skill use, if target has Rupture, gain 5 Poise
Turn End: lose 1 Stack
next turn
[On Use] At 10+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, Coin Power +1
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Combat Passive
Heishou Mutation [Si]
LcbSinGluttony.png × 5 Owned
If target has Deathrite -Venom-.pngDeathrite【Venom】Deathrite -Venom-.png Deathrite【Venom】Base Stack: 5
- When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack
- When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn)
- When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active
, deal +5% damage for every Serpent Arm.pngSerpent ArmSerpent Arm.png Serpent ArmMax Stack: 3
Turn End: gain 3 Poise and +2 Poise Count next turn
On Base Attack Skill use, if target has Rupture, gain 5 Poise
Turn End: lose 1 Stack
on self (max 15%)
If this unit reduced the target's Deathrite -Venom-.pngDeathrite【Venom】Deathrite -Venom-.png Deathrite【Venom】Base Stack: 5
- When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack
- When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn)
- When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active
down to 0 Stack, gain 1 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) next turn (max 2)
Support Passive
Like a Serpent: Flexible, Elastic, and Unpredictable
LcbSinGluttony.png × 4 Owned
If this unit is killed in this Encounter: every turn, at Combat Start, apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). to the Substituting Identity of the earliest Deployment order.


Uptie

Uptie Info
Snake Fang
Tier2.png
  • Skill Effects:
    [On Use] If the sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self and target's Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency is 10 or higher, Coin Power +1
    [On Use] Gain +1 > +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
  • Coin Effects:
    CoinEffect2.png
    [On Crit] If this unit has Serpent Arm.pngSerpent ArmSerpent Arm.png Serpent ArmMax Stack: 3
    Turn End: gain 3 Poise and +2 Poise Count next turn
    On Base Attack Skill use, if target has Rupture, gain 5 Poise
    Turn End: lose 1 Stack
    , inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count

Tier3.png
  • Coin Power: +3 > +4

Tier4.png
  • Skill Effects:
    [On Use] If the sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self and target's Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency is 10 or higher, Coin Power +1 >
    [On Use] Coin Power +1 for every 10 (sum of this unit's Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and target's Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency) (max 2)

Blindsiding Cleave
Tier2.png
  • Skill Effects:
    [On Use] If the sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self and target's Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency is 10 or higher, Coin Power +1
    [Clash Win] Gain +1 > +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
  • Coin Effects:
    CoinEffect3.png
    [On Hit] Inflict 1 > 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
    [On Hit] At 30+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., consume 10 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self Reuse Coin once (1 time max)

Tier3.png
  • Coin Power: +3 > +4

Tier4.png
  • Skill Effects:
    [On Use] If the sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self and target's Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency is 10 or higher, Coin Power +1 >
    [On Use] Coin Power +1 for every 10 (sum of this unit's Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and target's Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency) (max 2)
    [Clash Win] Inflict +1 > +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
  • Coin Effects:
    CoinEffect3.png
    [On Crit] Gain 1 Serpent Arm.pngSerpent ArmSerpent Arm.png Serpent ArmMax Stack: 3
    Turn End: gain 3 Poise and +2 Poise Count next turn
    On Base Attack Skill use, if target has Rupture, gain 5 Poise
    Turn End: lose 1 Stack

Serpentshear Puncturing Arm
Tier4.png
  • Coin Power: +12 > +14
  • Coin Effects:
    CoinEffect1.png
    Deal +5% > +10% damage for every (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target) (max 150% > 200%
    If this unit has Serpent Arm.pngSerpent ArmSerpent Arm.png Serpent ArmMax Stack: 3
    Turn End: gain 3 Poise and +2 Poise Count next turn
    On Base Attack Skill use, if target has Rupture, gain 5 Poise
    Turn End: lose 1 Stack
    , deal +75% > +100% Damage on Critical Hit
    [On Crit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count

Reversal Kick
Tier2.png

Tier3.png

Tier4.png
  • Sin Affinity: None > LcbSinGluttony.png
  • Base Power: 2 > 3
  • Coin Power: +8 > +10
  • Skill Effects:
    [On Use] At 10+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, Coin Power +1

Passives
Tier2.png
  • Speed: 2~5 > 2~6

Tier3.png
  • Speed: 2~6 > 3~7

Tier4.png

Notes:
  • Skill 3 is unlocked at Uptie Tier III+.
  • Combat Passives that require E.G.O Resources are unlocked at Uptie Tier II+, ones that do not are unlocked by default.
  • Support Passives are unlocked at Uptie Tier III+.

Trivia

  • In this Mirror World, Gregor is a member of the Heishou Pack's Si Branch.

Gallery

Navigation

Identities LCB Sinner Gregor Profile.png Liu Assoc. South Section 6 Gregor Profile.png R.B. Sous-chef Gregor Profile.png Rosespanner Workshop Fixer Gregor Profile.png Kurokumo Clan Captain Gregor Profile.png G Corp. Manager Corporal Gregor Profile.png Zwei Assoc. South Section 4 Gregor Profile.png Twinhook Pirates First Mate Gregor Profile.png Edgar Family Heir Gregor Profile.png The Priest of La Manchaland Gregor Profile.png Firefist Office Survivor Gregor Profile.png 
E.G.O Suddenly, One Day Gregor Icon.png Legerdemain Gregor Icon.png Lantern Gregor Icon.png Bygone Days Gregor Icon.png AEDD Gregor Icon.png Solemn Lament Gregor Icon.png Christmas Nightmare Gregor Icon.png Garden of Thorns Gregor Icon.png