Heishou Pack - Mao Branch Adept Faust

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That answer will suffice, my lord.

–Faust, Heishou Pack - Mao Branch Adept

Heishou Pack - Mao Branch Adept Faust Full.png
Heishou Pack - Mao Branch Adept Faust Full Uptied.png
Switch Art
Info
Rarity IDNumber3.png World World of Daguanyuan Icon.png
Season Season 6 - Zàng Huā Yín Release 2025.05.22
Traits Heishou Pack Heishou Pack - Mao Branch
Status
HP.png 251 SPEED.png 4~7 Defense.png 58
Stagger Thresholds
50% (126HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]
Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Skills
Sloth1.png
Blinkstep Faust Icon.png
Sloth1BG.png
3 Slash.png + 4
Coin.pngCoin.png
Blinkstep
SkillAttack.png 56 (55+1) Atk Weight ⯀
Amt. x3
If this unit's Speed is faster than the target's by 3 or more, Coin Power +1
[On Use] If target has 4+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
[Clash Win] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] At 10+ Speed, Reuse Coin once (once per Skill)
Pride2.png
Clearing the Path, My Lord Faust Icon.png
Pride2BG.png
4 Slash.png + 6
Coin.pngCoin.png
Clearing the Path, My Lord.
SkillAttack.png 57 (55+2) Atk Weight ⯀
Amt. x2
If this unit's Speed is faster than the target's, deal +(Speed difference x Tianjiu Star's Blade.pngTianjiu Star's BladeTianjiu Star's Blade.png Tianjiu Star's Blade- Max Stack: 20
- At 10+ Stack: at Turn End, gain 1 Haste next turn
- Used for certain Skills
on self)% damage (max 50%)
If this unit's Speed is faster than the target's by 3 or more, Coin Power +1
[On Use] If target has 4+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
[On Use] Gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (once per turn)
[Clash Win] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect1.png
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
If target has Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
or Deathrite -Fissure-.pngDeathrite【Fissure】Deathrite -Fissure-.png Deathrite【Fissure】- Base Stack: 3
- When getting Rupture triggered while this unit has Deathrite, lose 1 Stack, and gain 1 Bind next turn
 · When this effect activates, if this unit is to gain 3 or more Bind next turn, lose 2 Stacks instead of gaining Bind
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active.
, deal +50% damage

Gluttony3.png
Traceless to Sight and Sound Alike Faust Icon.png
Gluttony3BG.png
5 Slash.png + 4
Coin.pngCoin.pngCoin.png
Traceless to Sight and Sound Alike.
SkillAttack.png 58 (55+3) Atk Weight ⯀
Amt. x1
If this unit's Speed is faster than the target's, deal +(Speed difference x Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target)% damage (max 50%)
If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2)
[Combat Start] Gain 1 Assist Defense (Zilu).pngAssist DefenseAssist Defense (Zilu).png Assist Defense- Max Stack: 3
- When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense
- When there are multiple allies with Assist Defense Stacks, the ally with the highest Stack has the highest activation priority
- Does not activate for allies who equipped Defense Skills
- Expires at Turn End
(once per turn)
[Before Use] At 10+ Tianjiu Star's Blade.pngTianjiu Star's BladeTianjiu Star's Blade.png Tianjiu Star's Blade- Max Stack: 20
- At 10+ Stack: at Turn End, gain 1 Haste next turn
- Used for certain Skills
, activate 'Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation' instead
[On Use] If target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
[On Use] Gain 3 Strider -Mao-.pngStrider【Mao】Strider -Mao-.png Strider【Mao】- Max Stack: 3
- Turn End: gain 5 Haste next turn
- Reduced by 1 at Turn End

[Clash Win] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect1.png
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] Inflict Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
CoinEffect2.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
At 10+ Speed, deal +30% damage
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Hit] At 10+ Speed, Reuse Coin once (once per Skill)
[Reuse - On Hit] Inflict Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
Gluttony3.png
Ascendant Heishou - Mao Technique Cloudsplitting Manifestation Faust Icon.png
Gluttony3BG.png
5 Slash.png + 4
Coin.pngCoin.pngCoin.png
Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation
SkillAttack.png 59 (55+4) Atk Weight ⯀
Amt. x0
If this unit's Speed is faster than the target's, deal +(Speed difference x Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target)% damage (max 50%)
If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2)
[On Use] Coin Power +1 for every 10 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
[On Use] At 10+ Speed, gain 20 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).; if this unit has less than 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, raise Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count up to 4
[On Use] Gain 3 Strider -Mao-.pngStrider【Mao】Strider -Mao-.png Strider【Mao】- Max Stack: 3
- Turn End: gain 5 Haste next turn
- Reduced by 1 at Turn End

[Clash Win] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[After Attack] Consume 10 Tianjiu Star's Blade.pngTianjiu Star's BladeTianjiu Star's Blade.png Tianjiu Star's Blade- Max Stack: 20
- At 10+ Stack: at Turn End, gain 1 Haste next turn
- Used for certain Skills

CoinEffect1.png
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Hit] Inflict Deathrite -Fissure-.pngDeathrite【Fissure】Deathrite -Fissure-.png Deathrite【Fissure】- Base Stack: 3
- When getting Rupture triggered while this unit has Deathrite, lose 1 Stack, and gain 1 Bind next turn
 · When this effect activates, if this unit is to gain 3 or more Bind next turn, lose 2 Stacks instead of gaining Bind
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active.

[On Hit] Inflict Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
CoinEffect2.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
At 10+ Speed, deal +30% damage
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Hit] At 10+ Speed, Reuse Coin once (once per Skill)
[Reuse - On Hit] Inflict Deathrite -Fissure-.pngDeathrite【Fissure】Deathrite -Fissure-.png Deathrite【Fissure】- Base Stack: 3
- When getting Rupture triggered while this unit has Deathrite, lose 1 Stack, and gain 1 Bind next turn
 · When this effect activates, if this unit is to gain 3 or more Bind next turn, lose 2 Stacks instead of gaining Bind
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active.

[Reuse - On Hit] Inflict Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active

Gluttony1.png
It Shall be Done Faust Icon.png
Gluttony1BG.png
5 Slash.png + 4
Coin.pngCoin.png
It Shall be Done.
SkillAttack.png 57 (55+2) Atk Weight ⯀
[Clashable Counter]
[Combat Start] Gain 1 Assist Defense (Zilu).pngAssist DefenseAssist Defense (Zilu).png Assist Defense- Max Stack: 3
- When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense
- When there are multiple allies with Assist Defense Stacks, the ally with the highest Stack has the highest activation priority
- Does not activate for allies who equipped Defense Skills
- Expires at Turn End
(once per turn)
[On Use] This Skill gains +1 Offense Level for every 10% HP this unit has cumulatively lost in this Encounter (max 6; based on max HP at the time of activation)
[On Use] Gain 3 Strider -Mao-.pngStrider【Mao】Strider -Mao-.png Strider【Mao】- Max Stack: 3
- Turn End: gain 5 Haste next turn
- Reduced by 1 at Turn End

[On Use] If this unit's Speed is faster than the target's by 2 or more, gain Base Power based on Speed difference (Base Power +1 for every 2 Speed difference; max 2)
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Gluttony1.png
Swiftfeet Protection Faust Icon.png
Gluttony1BG.png
4 Guard.png + 10
Coin - Unbreakable.png
Swiftfeet Protection
SkillDefense.png 57 (55+2) Atk Weight ⯀
Clashable Guard.pngClashable GuardClashable Guard.png Clashable Guard- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill

Exclusive Skill for Assist Defense (Zilu).pngAssist DefenseAssist Defense (Zilu).png Assist Defense- Max Stack: 3
- When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense
- When there are multiple allies with Assist Defense Stacks, the ally with the highest Stack has the highest activation priority
- Does not activate for allies who equipped Defense Skills
- Expires at Turn End

[Before Use] At 10+ Tianjiu Star's Blade.pngTianjiu Star's BladeTianjiu Star's Blade.png Tianjiu Star's Blade- Max Stack: 20
- At 10+ Stack: at Turn End, gain 1 Haste next turn
- Used for certain Skills
, activates 'Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation' instead
[On Use] This Skill gains +1 Defense Level for every 10% HP this unit has cumulatively lost in this Encounter (max 6; based on max HP at the time of activation)
[On Use] Cannot be Staggered by damage until this Skill ends
[On Use] Gain 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) (once per turn)
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

Combat Passives
Tianjiu Star
When Deathrite -Fissure-.pngDeathrite【Fissure】Deathrite -Fissure-.png Deathrite【Fissure】- Base Stack: 3
- When getting Rupture triggered while this unit has Deathrite, lose 1 Stack, and gain 1 Bind next turn
 · When this effect activates, if this unit is to gain 3 or more Bind next turn, lose 2 Stacks instead of gaining Bind
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active.
Stack drops to 0 and expires, gain Mark of Decay.pngMark of DecayMark of Decay.png Mark of Decay- Max Stack: 1
- Take +10% damage from Gluttony Affinity Skills
- Take +10% damage from Deathrite
- Removed at Turn End
Heishou Mutation [Mao] / Mao Branch Adept
LcbSinGluttony.png × 5 Owned
If this unit's Speed is faster than the target's, deal +2% more damage for every 1 Speed difference (max 10%)

Gain 1 Tianjiu Star's Blade.pngTianjiu Star's BladeTianjiu Star's Blade.png Tianjiu Star's Blade- Max Stack: 20
- At 10+ Stack: at Turn End, gain 1 Haste next turn
- Used for certain Skills
every time an ally triggers a Deathrite effect (5 times per turn)
- If this unit triggered a Deathrite effect, gain 1 additional Tianjiu Star's Blade.pngTianjiu Star's BladeTianjiu Star's Blade.png Tianjiu Star's Blade- Max Stack: 20
- At 10+ Stack: at Turn End, gain 1 Haste next turn
- Used for certain Skills

When activating the Assist Defense (Zilu).pngAssist DefenseAssist Defense (Zilu).png Assist Defense- Max Stack: 3
- When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense
- When there are multiple allies with Assist Defense Stacks, the ally with the highest Stack has the highest activation priority
- Does not activate for allies who equipped Defense Skills
- Expires at Turn End
effect, gain 5 Tianjiu Star's Blade.pngTianjiu Star's BladeTianjiu Star's Blade.png Tianjiu Star's Blade- Max Stack: 20
- At 10+ Stack: at Turn End, gain 1 Haste next turn
- Used for certain Skills
Support Passive
Blinkblade
LcbSinGluttony.png × 4 Res
When 1 ally with the fastest Speed inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. damage, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (3 times per turn)


Uptie

Uptie Info
Blinkstep
Tier2.png
  • Skill Effects:
    [On Use] If target has 6+ > 4+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
    [Clash Win] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
  • Coin Effects:
    CoinEffect2.png
    [On Hit] At 10+ Speed, Reuse Coin once (once per Skill)

Tier3.png
  • Base Power: 2 > 3

Tier4.png
  • Skill Effects:
    If this unit's Speed is faster than the target's by 3 or more, Coin Power +1

Clearing the Path, My Lord.
Tier2.png
  • Skill Effects:
    [On Use] Gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (once per turn)

Tier3.png
  • Base Power: 3 > 4

Tier4.png
  • Skill Effects:
    If this unit's Speed is faster than the target's, deal +(Speed difference x Tianjiu Star's Blade.pngTianjiu Star's BladeTianjiu Star's Blade.png Tianjiu Star's Blade- Max Stack: 20
    - At 10+ Stack: at Turn End, gain 1 Haste next turn
    - Used for certain Skills
    on self)% damage (max 50%)

    If this unit's Speed is faster than the target's by 3 or more, Coin Power +1
  • Coin Effects:
    CoinEffect2.png
    [On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
    If target has Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
    - When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
    - At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
    ※ Cannot gain additional Stacks of this effect while it is already active
    or Deathrite -Fissure-.pngDeathrite【Fissure】Deathrite -Fissure-.png Deathrite【Fissure】- Base Stack: 3
    - When getting Rupture triggered while this unit has Deathrite, lose 1 Stack, and gain 1 Bind next turn
     · When this effect activates, if this unit is to gain 3 or more Bind next turn, lose 2 Stacks instead of gaining Bind
    - At 0 Stack, take Gluttony damage equal to Rupture Potency on self
    -※ Cannot gain additional Stacks of this effect while it is already active.
    , deal +30% > +50% damage

Traceless to Sight and Sound Alike.
Tier4.png
  • Coin Power: +3 > +4
  • Skill Effects:
    If this unit's Speed is faster than the target's by 2 or more, Coin Power +1 >
    If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2)
    [On Use] If target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
  • Coin Effects:
    CoinEffect3.png
    [Reuse - On Hit] Inflict Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
    - When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
    - At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
    ※ Cannot gain additional Stacks of this effect while it is already active

Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation
Tier4.png
  • Coin Power: +3 > +4
  • Skill Effects:
    If this unit's Speed is faster than the target's by 2 or more, Coin Power +1
    [On Use] If target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
    > If this unit's Speed is faster than the target's, gain Coin Power based on Speed difference (Coin Power +1 for every 2 Speed difference; max 2)
    [On Use] Coin Power +1 for every 10 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
  • Coin Effects:
    CoinEffect3.png
    [Reuse - On Hit] Inflict Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
    - When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
    - At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
    ※ Cannot gain additional Stacks of this effect while it is already active

It Shall be Done.
Tier2.png

Tier3.png

Tier4.png
  • Skill Effects:
    [On Use] If this unit's Speed is faster than the target's by 2 or more, gain Base Power based on Speed difference (Base Power +1 for every 2 Speed difference; max 2)

Swiftfeet Protection
Tier2.png  

Tier3.png

Tier4.png
  • Coin Power: +8 > +10

Passives
Tier2.png

Tier3.png
  • Speed: 3~6 > 4~7

Tier4.png

Notes:
  • Skill 3 is unlocked at Uptie Tier III+.
  • Combat Passives that require E.G.O Resources are unlocked at Uptie Tier II+, ones that do not are unlocked by default.
  • Support Passives are unlocked at Uptie Tier III+.

Trivia

  • This Identity mirrors Zilu from the main story.
  • This Identity references Mu Hong from Water Margin, who corresponds to the Tianjiu Star (天究星).

Gallery

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