Full-Stopped by a Bullet
Full-Stopped by a Bullet is the title for the micro-event held for the 5th Walpurgis Night.
Overview
Mini Episode
For a full transcript of the Mini Episodes, see The 5th Walpurgis Night.
The 5th Walpurgis Night is a Mini Episode taking place some time after the events of Canto VII: The Dream Ending.
Church of Gears
The enemies fought in this event are adherents belonging to the Church of Gears first seen in Library of Ruina.
Entities Encountered
Three types of enemies are seen: the Aggressive Gear Fanatics and the Gear Worshippers in two versions, Nimble and Threatening.
The Gear Worshippers are the weaker enemies, while the Gear Fanatics are stronger and lower in number, taking a role similar to Dawn of Green - Doubt - δ enemies seen during The Dawn of Green in disallowing further enemies to spawn while these units are onstage.
Their fighting style is largely identical to that of Church of Gears Worshippers seen in Library of Ruina, having a skillset that revolves around infliction and self-application of Smoke Smoke- Max Potency: 10
- Max Count: 5
- At 9+ Potency, Final Power +1
- Take +5% more damage for every Potency
- Lose 1 Count at Turn End, a status effect mechanically similar to Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). but which gives a constant increase in damage dealt and taken. However, the Gear Worshippers' 'Puffy Brume' Passive allows them to bypass the increased damage due to Smoke Smoke- Max Potency: 10
- Max Count: 5
- At 9+ Potency, Final Power +1
- Take +5% more damage for every Potency
- Lose 1 Count at Turn End, making them deal more damage instead.
Skillset-wise, all Gear Worshippers has a Wrath Skill that self-applies Smoke Smoke- Max Potency: 10
- Max Count: 5
- At 9+ Potency, Final Power +1
- Take +5% more damage for every Potency
- Lose 1 Count at Turn End, a Gluttony Skill that both applies either Paralyze ParalyzeFix the Power of X Coin(s) to 0 for this turn. or Bind BindSpeed -X for this turn. on Heads Hit and applies/self-applies Smoke Smoke- Max Potency: 10
- Max Count: 5
- At 9+ Potency, Final Power +1
- Take +5% more damage for every Potency
- Lose 1 Count at Turn End, and a Lust Skill that consumes Smoke Smoke- Max Potency: 10
- Max Count: 5
- At 9+ Potency, Final Power +1
- Take +5% more damage for every Potency
- Lose 1 Count at Turn End on self to buff the Skill, in addition to applying Smoke Smoke- Max Potency: 10
- Max Count: 5
- At 9+ Potency, Final Power +1
- Take +5% more damage for every Potency
- Lose 1 Count at Turn End and Reusing the last Coin based on Smoke Smoke- Max Potency: 10
- Max Count: 5
- At 9+ Potency, Final Power +1
- Take +5% more damage for every Potency
- Lose 1 Count at Turn End on the target (the Aggressive Gear Fanatic has an additional Gloom Skill with similar effects). All Gear Worshippers additionally have an Evade Defense Skill that self-applies Smoke Smoke- Max Potency: 10
- Max Count: 5
- At 9+ Potency, Final Power +1
- Take +5% more damage for every Potency
- Lose 1 Count at Turn End (or buffs at max Smoke Smoke- Max Potency: 10
- Max Count: 5
- At 9+ Potency, Final Power +1
- Take +5% more damage for every Potency
- Lose 1 Count at Turn End Potency) On Evade.
Gear Worshippers use a mix of Pierce and Blunt Skills. They share a 'Fatal' resistance to Pierce damage, while being 'Normal' to all other Damage Types and Sin Affinities.
Church of Gears | ||
---|---|---|
Elite |
The Battle
There are two difficulties of the fight, with significantly different mechanisms.
Only 5 Sinners can be brought into battle (with the rest available as Backup), and whoever is selected first will have the Ready to Fire Ready to Fire- Skill Slot +1
- Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1
- Deal +10% damage for every Ammo the Base Attack Skill spends
- Attack Skills that gain Ammo deal +10% more damage for every Magic Bullet (applies whichever of the two that has the highest damage gain)
- On Kill with a Skill: heal 25 SP for 2 allies(including self) with the least SP; +2 E.G.O resources for the Affinity of the Skill that defeated the target; +1 E.G.O resource for all other Affinities status, and gain an extra Skill Slot on battle start, heal 15 SP on Turn Start, apply double negative Status Effects, and (Hard difficulty only) generate E.G.O resources On Kill.
Similar to The Dawn of Green, the Executive Manager has a fixed number of Turns to kill as many Doubt as possible, requiring 100% clearance on every wave in order to complete all missions. In the tables below, the Gear Worshippers have been sorted with the assumption that the player kills 100% of the enemies from the previous wave; however, they are in reality deployed in sequence, in Chain Battle-fashion. The maximum number of enemies onfield is tied to the Turn Count; for example, 1 Gear Worshipper will join the battle on Turn 2 in Normal difficulty even if no Gear Worshippers were defeated in Turn 1.
Normal
In Normal difficulty, the Deployed Identities' Level are fixed to Lv. 50, while Identities under Uptie Tier 3 will be raised to Uptie Tier 3.
Normal Battle
| ||
---|---|---|
Wave | Enemy Lvl | Details |
1 | Lv. 40 | |
2 | Lv. 40 | |
3 | Lv. 43 | |
4 | Lv. 45 | |
5 | Lv. 50 |
Hard
In Hard difficulty, the Deployed Identities' Level and Uptie Tier reflects their actual values.
Hard Battle
| ||
---|---|---|
Wave | Enemy Lvl | Details |
1 | Lv. 40 | |
2 | Lv. 40 | |
3 | Lv. 40 | |
4 | Lv. 41 | |
5 | Lv. 42 | |
6 | Lv. 43 | |
7 | Lv. 44 | |
8 | Lv. 47 | |
9 | Lv. 48 | |
10 | Lv. 49 |
Missions
There are two sets of missions for the Full-Stopped by a Bullet event. One set of missions relate to the Easy difficulty, and the other relate to the Hard difficulty.
Normal Missions
Easy Missions
| |||
---|---|---|---|
Mission | Amount Required | Reward | Quantity |
Defeat a Gear Worshipper in an Encounter | 10 | Extraction Ticket | x2 |
Defeat a Gear Worshipper in an Encounter | 18 | Identity Training Ticket III | x14 |
Thread | x15 | ||
Defeat a Gear Worshipper in an Encounter | 30 | Decorative Banner #48 | - |
Defeat an Aggressive Gear Fanatic in an Encounter | 2 | Identity Training Ticket III | x14 |
Thread | x15 | ||
Complete Encounter without any ally deaths | 1 | Identity Training Ticket III | x14 |
Thread | x15 | ||
Complete Encounter without any of the allies' SP dropping to -45 SP | 1 | Extraction Ticket | x2 |
Defeat a Gear Worshipper with an ally with the ‘Ready to Fire’ effect in an Encounter | 8 | Extraction Ticket | x2 |
Complete the Encounter with an ally with the ‘Ready to Fire’ effect surviving and taking less than 5 hits from enemy Attack Skills | 1 | Identity Training Ticket IV | x6 |
Thread | x20 | ||
Defeat 4+ Gear Worshippers with a single Attack Skill | 1 | Identity Training Ticket IV | x6 |
Thread | x20 | ||
Defeat an Aggressive Gear Fanatic at 80%+ HP with a single Attack Skill | 1 | Identity Training Ticket IV | x6 |
Thread | x20 |
Hard Missions
Hard Missions
| |||
---|---|---|---|
Mission | Amount Required | Reward | Quantity |
Defeat a Gear Worshipper in an Encounter | 30 | Extraction Ticket | x3 |
Defeat a Gear Worshipper in an Encounter | 53 | Identity Training Ticket III | x6 |
Thread | x35 | ||
Defeat a Gear Worshipper in an Encounter | 77 | Lunacy | x500 |
Defeat an Aggressive Gear Fanatic in an Encounter | 8 | Identity Training Ticket III | x6 |
Thread | x35 | ||
Complete Encounter without any ally deaths | 1 | Identity Training Ticket IV | x6 |
Thread | x35 | ||
Complete Encounter without any of the allies' SP dropping to -45 SP | 1 | Extraction Ticket | x3 |
Complete Encounter without any allies reaching 10 Smoke Potency | 1 | Identity Training Ticket III | x6 |
Egoshard Crate | x5 | ||
Defeat a Gear Worshipper with an ally with the ‘Ready to Fire’ effect in an Encounter | 15 | Extraction Ticket | x4 |
Defeat a Gear Worshipper with an ally with the ‘Ready to Fire’ effect in an Encounter | 30 | Identity Training Ticket IV | x4 |
Egoshard Crate | x5 | ||
Complete the Encounter with an ally with the ‘Ready to Fire’ effect surviving and taking less than 3 hits from enemy Attack Skills | 1 | Identity Training Ticket IV | x6 |
Thread | x35 | ||
Defeat 7+ Gear Worshippers with a single Attack Skill | 1 | Identity Training Ticket IV | x4 |
Nominable Egoshard Crate | x5 | ||
Defeat an Aggressive Gear Fanatic at 80%+ HP with a single Attack Skill | 1 | Identity Training Ticket IV | x4 |
Nominable Egoshard Crate | x5 | ||
Deal 300+ Crit Damage with a single Attack Skill in an Encounter | 1 | Identity Training Ticket IV | x4 |
Nominable Egoshard Crate | x5 | ||
Complete all Missions in both Easy and Hard difficulties | 23 | Full-Stop Office Ticket Deco | - |
While many of these missions can be completed with most E.G.O and Identities in the game, the "Defeat 7+ Gear Worshippers with a single Attack Skill" missions can only be completed by a skill with a minimum 7 Atk Weight. Below is a list of the only skills capable of hitting 7 Gear Worshippers in a single skill
7 Atk Weight
| |
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Identities | |
E.G.O |