Family Hierarch Candidate Ishmael

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No flower ever endures the fall… or so they say. Hongyuan's certainly not changed one bit. Except for its roads, I suppose.

–Ishmael, Family Hierarch Candidate

Family Hierarch Candidate Ishmael Full.png
Family Hierarch Candidate Ishmael Full Uptied.png
Switch Art
Info
Rarity IDNumber3.png World World of Daguanyuan Icon.png
Season Season 6 - Zàng Huā Yín Release 2025.06.05
Traits Family Hierarch Candidate Jia Family
Status
HP.png 195 SPEED.png 3~7 Defense.png 55
Stagger Thresholds
70% (137HP.png) - 40% (78HP.png) - 15% (29HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Skills

Gloom1.png
Crimson Strike Ishmael Icon.png
Gloom1BG.png
3 Blunt.png + 4
Coin.pngCoin.png
Crimson Strike
SkillAttack.png 56 (55+1) Atk Weight ⯀
Amt. x3
[On Use] If target has 5+ types of negative effects, Clash Power +1
[On Use] Coin Power +1 for every 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
[Clash Win] Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Crit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (2 times per turn)
Gloom1.png
Crimson Strike - Launcher -始- Ishmael Icon.png
Gloom1BG.png
2 Blunt.png + 2
Coin.pngCoin.png
Crimson Strike - Launcher []
SkillAttack.png 55 (55+0) Atk Weight ⯀
Amt. x0
[Unclashable]
[Before Attack] Consume all Ready -待-.pngReady [待]Ready -待-.png Ready []- Max Stack: 3
- Number of turns this unit spent in Retreat or as a Backup unit
on self to gain +(Ready -待-.pngReady [待]Ready -待-.png Ready []- Max Stack: 3
- Number of turns this unit spent in Retreat or as a Backup unit
on self x 2) Atk Weight (max 5)
[On Use] Gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[On Use] At 3+ Ready -待-.pngReady [待]Ready -待-.png Ready []- Max Stack: 3
- Number of turns this unit spent in Retreat or as a Backup unit
, Coin Power +2
CoinEffect2.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Gluttony2.png
Crimson Phoenix Ishmael Icon.png
Gluttony2BG.png
2 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Crimson Phoenix
SkillAttack.png 58 (55+3) Atk Weight ⯀
Amt. x2
[On Use] If target has 5+ types of negative effects, Coin Power +1
[On Use] If target has 4+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
CoinEffect1.png
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Crit] Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn
CoinEffect2.png
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Crit] Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn
CoinEffect3.png
[On Hit] Gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 5)
[Heads Hit] Gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on target (max 3)
CoinEffect4.png
Deal +(20 + Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target)% damage on Critical Hit (max 50%)
[On Crit Kill Against Enemy] Gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (once per turn)
Envy3.png
Crimson Spring Ishmael Icon.png
Envy3BG.png
8 Slash.png + 14
Coin - Unbreakable.png
Crimson Spring
SkillAttack.png 60 (55+5) Atk Weight ⯀
Amt. x1
[Before Attack] If main target has 5+ types of negative effects, Atk Weight +1
[Before Attack] At 3+ Launcher -始-.pngLauncher [始]Launcher -始-.png Launcher []- Max Stack: 6
- Number of turns this unit spent active in the Encounter
- Expires upon Retreat
- Gain 1 Stack at Turn End
, Atk Weight +1
[On Use] Coin Power +2 for every 3 types of negative effect on main target (max 6)
[On Use] Coin Power +1 for every 7 (sum of Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on main target) (max 5)
[Clash Win] Gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

Deal +(50 + Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on main target)% damage (max 75%)
Deal +(80 + Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on main target)% damage on Critical Hit (max 105%)
+5% Damage on Critical Hit for every Launcher -始-.pngLauncher [始]Launcher -始-.png Launcher []- Max Stack: 6
- Number of turns this unit spent active in the Encounter
- Expires upon Retreat
- Gain 1 Stack at Turn End
on self (max 30%)
[On Hit] Inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Crit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
[On Crit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[On Crit Kill Against Enemy] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (3 times per turn)
Gloom1.png
Adept Evasion Ishmael Icon.png
Gloom1BG.png
4 Evade.png + 10
Coin.png
Adept Evasion
SkillDefense.png 55 (55+0) Atk Weight ⯀
[Combat Start] At 3+ Launcher -始-.pngLauncher [始]Launcher -始-.png Launcher []- Max Stack: 6
- Number of turns this unit spent active in the Encounter
- Expires upon Retreat
- Gain 1 Stack at Turn End
, perform a Battlefield Retreat.pngBattlefield RetreatBattlefield Retreat.png Battlefield Retreat- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
- In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
at Turn End
- Upon Retreat, move to the frontmost place in the Backup units' Deployment order (Returns first before the other Backup units Substitute in)
[On Use] Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (2 times per turn)
[On Evade] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). (2 times per turn)
Combat Passives
Launching Maneuver [始動]
Upon Retreat: apply 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn to allies in their Deployment order
- Number of affected allies = Launcher -始-.pngLauncher [始]Launcher -始-.png Launcher []- Max Stack: 6
- Number of turns this unit spent active in the Encounter
- Expires upon Retreat
- Gain 1 Stack at Turn End
Stack on self
- If the affected ally is a "Jia Family" unit, apply 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn instead
- Does not affect allies that either Return or Substitute next turn

On the turn this unit Substituted or Returned to the field, gain Ready -待-.pngReady [待]Ready -待-.png Ready []- Max Stack: 3
- Number of turns this unit spent in Retreat or as a Backup unit
; then, at Combat Start, as the very first Skill in the Skill order, use 'Crimson Strike - Launcher【始】' against a random target.
Rupture-breathing Resolve [破吸自桓]
LcbSinGluttony.png × 5 Owned
When killing the target with this unit's Attack Skills, gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (3 per 1 enemy; once per turn)
- If this unit gained 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). with the above effect, gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on target (2 per 1 enemy; once per turn)

In a Clash, if this unit's Offense Level is higher than the target's, Clash Power +1

In a Clash, if this unit's Offense Level is higher than the target's, inflict +1 more Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count with this unit's Base Attack Skills (2 times per turn)
Support Passive
Lingering Resolve [餘桓]
LcbSinGluttony.png × 4 Res
If this unit is defeated in an Encounter, apply Assist -援-.pngAssist [援]Assist -援-.png Assist []- Max Stack: 1
- If target has 5+ negative effects, Clash Power +1, deal +10% damage
to the subsequently Substituting Identity (the fastest Backup Unit in the Deployment Order) next turn

In Chain Battles, if this unit is a Backup unit or has Retreated, activate the following:
- Combat Start: Among units who 1) are at 50% HP or lower, and 2) used a Defense Skill, choose the Identity with the fastest Deployment order. At Turn End, that Identity recovers from Stagger caused by damage and performs a Battlefield Retreat.pngBattlefield RetreatBattlefield Retreat.png Battlefield Retreat- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
- In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
(2 times per Encounter)


Uptie

Uptie Info
Crimson Strike
Tier2.png
  • Skill Effects:
    [On Use] If the target has 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
    [Clash Win] Gain 1 > 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count

Tier3.png
  • Coin Power: +3 > +4

Tier4.png
  • Skill Effects:
    [On Use] If the target has 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1 >
    [On Use] Coin Power +1 for every 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 2)
    [Clash Win] Gain 2 > 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +1 > +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
  • Coin Effects:
    CoinEffect2.png
    [On Crit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (once > 2 times per turn)

Crimson Strike - Launcher []
Tier2.png
  • Skill Effects:
    [On Use] At 3+ Ready -待-.pngReady [待]Ready -待-.png Ready []- Max Stack: 3
    - Number of turns this unit spent in Retreat or as a Backup unit, Coin Power +1

Tier3.png

Tier4.png
  • Skill Effects:
    [On Use] At 3+ Ready -待-.pngReady [待]Ready -待-.png Ready []- Max Stack: 3
    - Number of turns this unit spent in Retreat or as a Backup unit
    , Coin Power +1 > +2

Crimson Phoenix
Tier2.png
  • Coin Effects:
    CoinEffect1.png
    [On Crit] Inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn
    CoinEffect2.png
    [On Crit] Inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn
    CoinEffect4.png
    [On Crit Kill Against Enemy] Gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (once per turn)

Tier3.png
  • Coin Power: +2 > +3

Tier4.png
  • Skill Effects:
    [On Use] If target has 4+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
  • Coin Effects:
    CoinEffect1.png
    [On Crit] Inflict 1 > 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn
    CoinEffect2.png
    [On Crit] Inflict 1 > 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn

Crimson Spring
Tier4.png
  • Skill Power: 6 > 8
  • Coin Power: +12 > +14
  • Skill Effects:
    [Before Attack] If main target has 6+ > 5+ types of negative effects, Atk Weight +1
    [Before Attack] At 3+ Launcher -始-.pngLauncher [始]Launcher -始-.png Launcher []- Max Stack: 6
    - Number of turns this unit spent active in the Encounter
    - Expires upon Retreat
    - Gain 1 Stack at Turn End, Atk Weight +1

    [On Use] Coin Power +2 for every 3 types of negative effects on main target (max 4 > 6)
    [On Use] Coin Power +1 for every 7 (sum of Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on main target) (max 3 > 5)
  • Coin Effects:
    CoinEffect1.png
    Deal +(20 > 50 + Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on main target)% damage (max 40% > 75%)
    Deal +(45 > 80 + Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on main target)% damage on Critical Hit (max 65% > 105%)
    [On Crit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count

Adept Evasion
Tier2.png

Tier3.png

Tier4.png
  • Sin Affinity: None > LcbSinGloom.png
  • Coin Power: +8 > +10
  • Skill Effects:
    [On Use] Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (2 times per turn)

Passives
Tier2.png
  • Speed: 3~5 > 3~6

Tier3.png
  • Speed: 3~6 > 3~7

Tier4.png

Notes:
  • Skill 3 is unlocked at Uptie Tier III+.
  • Combat Passives that require E.G.O Resources are unlocked at Uptie Tier II+, ones that do not are unlocked by default.
  • Support Passives are unlocked at Uptie Tier III+.

Trivia

  • This Identity mirrors Jia Xichun from the main story.
  • Following the June 12th update, this Identity's Post-Uptie Chat 2 was edited to replace the mention of Outis with a block of censored text ("■■ ■■■■"). Interestingly, the number of censored letters no longer corresponds to the number of letters in Outis' name, but to the number of letters in Yi Sang's name instead.
    • Given that Wei (who Yi Sang, in this Mirror World, represents) was mentioned to be a former Heishou Adept, this likely implies that Ishmael relinquished her Heishou Pack in order to free Yi Sang from servitude.

Gallery

Navigation

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E.G.O Snagharpoon Ishmael Icon.png Hundred-Footed Death Maggot 蝍蛆殺 Ishmael Icon.png Roseate Desire Ishmael Icon.png Capote Ishmael Icon.png Bygone Days Ishmael Icon.png Ardor Blossom Star Ishmael Icon.png Wingbeat Ishmael Icon.png Christmas Nightmare Ishmael Icon.png Blind Obsession Ishmael Icon.png