| 449 | 2~5 | 60 | |||
| Stagger Thresholds | |||||
| 40% (179 | |||||
| Destructibility | Slot Weight | ||||
| ⯀ | |||||
| Resistances | |||||
Normal [x1] |
Endure [x0.75] |
Ineff. [x0.5] | |||
Normal [x1] |
Weak [x1.25] |
Ineff. [x0.5] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Weak [x1.25] |
| Info | |||||
|---|---|---|---|---|---|
| Risk Level |
-03
|
Code | IR-11-02 | Core |
706 |
| 449 | 2~5 | 60 | |||
| Stagger Thresholds | |||||
| 40% (179 | |||||
| Destructibility | Slot Weight | ||||
| ⯀ | |||||
| Resistances | |||||
Normal [x1] |
Endure [x0.75] |
Ineff. [x0.5] | |||
Normal [x1] |
Weak [x1.25] |
Ineff. [x0.5] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Weak [x1.25] |
| 193 | 2~5 | 60 | |||
| Stagger Thresholds | |||||
| 40% (77 | |||||
| Destructibility | Slot Weight | ||||
| ⯀ | |||||
| Resistances | |||||
Normal [x1] |
Weak [x1.5] |
Endure [x0.75] | |||
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Kgh! Amt. x4 |
Khk Amt. x2 |
Keghgh! Amt. x2 Targets the unit with the least SP [On Hit] Spawn a Raw Chicken |
Keghgh... Amt. x2 |
Papa Bongy has 2 different attack patterns, depending on where he is fought. Despite this, both versions of Papa Bongy are treated as the same entity, and share observation level with each other.
As the boss of stage 3.5-5, Papa Bongy enters the battle with the
Poultry Apocalypse
Poultry ApocalypseThe reaction wrought by the Sinners’ cooking. Loses HP by 40% of Max HP. debuff. This starts off the boss with 40% damage dealt to both parts. It will also follow a linear pattern, rotating with the following skill sets:
- Kgh!, Kgh!, Khk, Khk/Keghgh...
- Kgh!, Khk/Keghgh..., Kgh!, Khk/Keghgh...
- Khk, Khk, Keghgh, Khk
For this rotation, Papa Bongy will use a maximum of 4 actions per turn, and a minimum of 2. The number of actions used depends on the number of Headchicken remaining, increasing in actions as Headchickens are slain until a maximum of 5 actions are used across the entire enemy team. For the instances of Khk/Keghgh on the list above, Papa Bongy will randomly use either Khk or Keghgh with equal probability.
As the boss of the dungeon 3.5-9, Papa Bongy enters the battle without any buffs or debuffs. It will follow a relatively confusing skill rotation. Note: There may be errors in this rotation.
When the battle starts, Papa Bongy will use the following skill rotation until a Headchicken is slain.
- Kgh!, Khk, Kgh!, Keghgh!
- Kgh!, Kgh!, Kgh!, Khk
- Khk, Keghgh..., Kgh!, Keghgh...
Once a Headchicken is slain, Papa Bongy will instead follow a new skill rotation that enables it to spawn more Headchickens.
- Keghgh!, Keghgh!, Kgh!, Keghgh!/Keghgh...
- Keghgh! Keghgh!/Keghgh..., Kgh!, Keghgh!
- Keghgh!, Keghgh!, Keghgh!, Khk
In the above rotation, Papa Bongy will use Keghgh! for as many times as there are dead Headchicken. If there is only 1 dead Headchicken, it will use Keghgh! once, but if there are 3 dead Headchickens, it will use all 3 instances of the move.
Once the Chicken Bucket is destroyed, Papa Bongy will use the following skill rotation for the remainder of the fight:
- Kgh!, Khk, Keghgh..., Khk
- Kgh!, Khk, Khk, Kgh!
- Keghgh..., Khk, Kgh!, Khk
For all rotations, Papa Bongy will use a maximum of 4 actions per turn, and a minimum of 2. The number of actions used depends on the number of Headchicken remaining, increasing in actions as Headchickens are slain until a maximum of 5 actions are used across the entire enemy team. For the instances of Khk/Keghgh on the list above, Papa Bongy will randomly use either Khk or Keghgh with equal probability.
Papa Bongy is made up of 2 parts, the Body and the Chicken Bucket.
The Chicken Bucket can be destroyed permanently when it is broken. Doing so prevents Papa Bongy from creating more Raw Chicken.
The Body cannot be destroyed. Once it drops to 0 health, it immediately fully heals the following turn.
| Info | |||||
|---|---|---|---|---|---|
| Risk Level |
-03
|
Code | IR-11-02 | Core |
1389 |
| 810 | 3~5 | 58 | |||
| Stagger Thresholds | |||||
| 40% (323 | |||||
| Destructibility | Slot Weight | ||||
| ⯀ | |||||
| Resistances | |||||
Normal [x1] |
Endure [x0.75] |
Ineff. [x0.5] | |||
Normal [x1] |
Weak [x1.25] |
Ineff. [x0.5] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Weak [x1.25] |
| 348 | 3~5 | 58 | |||
| Stagger Thresholds | |||||
| 40% (139 | |||||
| Destructibility | Slot Weight | ||||
| ⯀ | |||||
| Resistances | |||||
Normal [x1] |
Weak [x1.5] |
Endure [x0.75] | |||
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Kgh! Amt. x4 |
Khk Amt. x2 |
Keghgh! Amt. x2 Targets the unit with the least SP [On Hit] Spawn a Raw Chicken |
Keghgh... Amt. x2 |
Spiced-up Papa Bongy has a skill rotation that is arguably the most confusing in the game. It throws chickens when there are less than 3 chickens on the field, and there exist screenshots of it having an unprecedented 6 actions with a broken bucket despite having a skill pattern that doesn't go up to 6.
Papa Bongy enters the battle with the status
Unvented Anger
Unvented AngerGain 1 Attack Power Up every turn., giving it +1 Attack Power every turn. It will follow a relatively confusing skill rotation. Note: There may be errors in this rotation.
When the battle starts, Papa Bongy will use the following skill rotation until a Headchicken is slain.
- Kgh!, Khk, Kgh!, Keghgh!
- Kgh!, Kgh!, Kgh!, Khk
- Khk, Keghgh..., Kgh!, Keghgh...
Once a Headchicken is slain, Papa Bongy will instead follow a new skill rotation that enables it to spawn more Headchickens.
- Keghgh!, Keghgh!, Khk, Keghgh!/Keghgh...
- Keghgh! Khk/Keghgh..., Kgh!, Keghgh!
- Keghgh!, Kgh!, Keghgh!, Khk
In the above rotation, Papa Bongy will use Keghgh! for as many times as there are dead Headchicken. If there is only 1 dead Headchicken, it will use Keghgh! once, but if there are 3 dead Headchickens, it will use all 2-3 instances of the move.
Once the Chicken Bucket is destroyed, Papa Bongy will use the following skill rotation for the remainder of the fight:
- Kgh!, Khk, Keghgh..., Khk
- Kgh!, Khk, Khk, Kgh!
- Keghgh..., Khk, Kgh!, Khk
For all rotations, Papa Bongy will use a maximum of 4 actions per turn, and a minimum of 2. The number of actions used depends on the number of Headchicken remaining, increasing in actions as Headchickens are slain until a maximum of 5 actions are used across the entire enemy team. For the instances of Khk/Keghgh on the list above, Papa Bongy will randomly use either Khk or Keghgh with equal probability.
Papa Bongy is made up of 2 parts, the Body and the Chicken Bucket.
The Chicken Bucket can be destroyed permanently when it is broken. Doing so prevents Papa Bongy from creating more Raw Chicken.
The Body cannot be destroyed. Once it drops to 0 health, it immediately fully heals the following turn.
| Info | |||||
|---|---|---|---|---|---|
| Risk Level |
-03
|
Code | IR-11-02 | Core |
706 |
| 449 | 2~5 | 60 | |||
| Stagger Thresholds | |||||
| 40% (179 | |||||
| Destructibility | Slot Weight | ||||
| ⯀ | |||||
| Resistances | |||||
Normal [x1] |
Endure [x0.75] |
Ineff. [x0.5] | |||
Normal [x1] |
Weak [x1.25] |
Ineff. [x0.5] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Weak [x1.25] |
| 193 | 2~5 | 60 | |||
| Stagger Thresholds | |||||
| 40% (77 | |||||
| Destructibility | Slot Weight | ||||
| ⯀ | |||||
| Resistances | |||||
Normal [x1] |
Weak [x1.5] |
Endure [x0.75] | |||
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Kgh! Amt. x4 |
Khk Amt. x2 |
Keghgh! Amt. x2 Targets the unit with the least SP [On Hit] Spawn a Raw Chicken |
Keghgh... Amt. x2 |
