List of E.G.O Gifts

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E.G.O Gifts (Korean: E.G.O 기프트) are items that can be obtained in dungeons through skill checks, battles, or interactions with Abnormalities. They grant boons to the Sinners, ranging from inflicting debuffs to enemies, granting buffs, healing allies, or even revival.

E.G.O Gifts are a special type of E.G.O equipment given as presents from Abnormalities, typically in the form of simple trinkets. In the case of Limbus Company, E.G.O Gifts are more general and may have little to no relation to either Abnormalities or E.G.O.

While not as strong as E.G.O Weapons or Suits, Gifts can still carry potent boons. They are still a part of the ego pertaining to the Abnormalities, sharing the same corrosive risks as regular E.G.O.[1]

Mirror Dungeon

The following is a comprehensive list of all E.G.O Gifts available in the Mirror Dungeon.

General E.G.O Gifts

Gift Description Tier Cost Keyword Event
Hellterfly’s Dream Gift.png
Hellterfly’s Dream
When applying Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency or 'Unique Burn' to an enemy with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn', randomly inflict a total of 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency between all enemies.

When activating Wrath Absolute Resonance, randomly inflict a total of 5 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency between all enemies at Combat Start.
II MD Cost.png198 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Ardor Blossom Moth
Perversion Gift.png
Perversion
After defeating 1 or more enemy using an Attack Skill, gain +1 E.G.O resource of that Attack Skill's Affinity at the next Turn Start.

If the Attack Skill's Affinity was Wrath, gain +1 E.G.O resource of all affinities the ally has at the next Turn Start instead.
I MD Cost.png157 - Spiral of Contempt
Ashes to Ashes Gift.png
Ashes to Ashes
Combat Start: if all enemies (or all Abnormality parts) have Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn', inflict 2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on all enemies (or all Abnormality parts). I MD Cost.png148 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Rising Ashes
Phlebotomy Pack Gift.png
Phlebotomy Pack
When hitting an enemy with a Skill, heal 12.5% of the character’s missing HP. (Once per character per turn.)

If the Skill’s Affinity was Wrath, heal 25% of missing HP instead.
I MD Cost.png142 - Nymph
Wound Clerid Gift.png
Wound Clerid
When hitting an enemy with a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed', inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency. II MD Cost.png202 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Wailing Coffin
Coffee and Cranes Gift.png
Coffee and Cranes
Turn Start: Gain +1 E.G.O resource of a random Affinity that does not correspond to any Attack Skill Affinity used last turn.

If a Lust Affinity Attack Skill was used last turn: Gain 1 of every Affinity E.G.O resource that does not correspond to any Attack Skill Affinity used last turn instead.
II MD Cost.png186 - Paper Chairman
Eclipse of Scarlet Moths Gift.png
Eclipse of Scarlet Moths
Turn Start: When dealing damage with an Attack Skill for the first time, deal half its damage as fixed damage to a random enemy.

If the Attack Skill's Affinity was Lust, deal said damage to two random enemies instead.
II MD Cost.png220 - Sunset Wayfarer
Grimy Iron Stake Gift.png
Grimy Iron Stake
When hitting an enemy using a single-Coin skill, inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency. Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. until the end of the next turn.
If the target already has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed', inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency instead.
I MD Cost.png147 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Hurting Teddy Bear
Fiery Down Gift.png
Fiery Down
When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency or 'Unique Burn', inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency.

Turn Start: If the enemy has 20+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, (Current Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on enemy) x2
II MD Cost.png203 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Skin Prophet
Bloody Gadget Gift.png
Bloody Gadget
Turn Start: apply 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) to a random ally.

Prioritizes allies with Lust Affinity Attack skills; apply 1 additional Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) to the said ally.
I MD Cost.png163 - My Form Empties
Sunshower Gift.png
Sunshower
When activating Sloth Absolute Resonance or using a Skill with 2+ Atk Weight:

All allies gain +2 Skill Power at Combat Start.
III MD Cost.png252 - Drifting Fox
Today's Expression Gift.png
Today’s Expression
After defeating an enemy by using a Sloth Affinity or Blunt skill, raise the unit's Blunt Skill Power by 2 until the end of next turn. II MD Cost.png189 Blunt.png Blunt Tomorrow's Expression
Talisman Bundle Gift.png
Talisman Bundle
Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target.

When using a Slash Skill, inflict 4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead.
I MD Cost.png143 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. So That No One Will Cry
Rusty Commemorative Coin Gift.png
Rusty Commemorative Coin
If the first single-Coin Attack Skill that an ally uses during the combat phase doesn’t defeat any enemies, use the Skill one more time.

After defeating an enemy by using a Sloth or single-Coin Skill, the ally gains +1 Skill Power for the next turn.
III MD Cost.png270 - Brazen Bull
Blood, Sweat, and Tears Gift.png
Blood, Sweat, and Tears
Skills deal +10% damage to Staggered enemies.

If the Skill inflicts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count, triggers Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
, Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, or Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
, or if the Skill's Affinity was Sloth, deal +20% damage instead.
II MD Cost.png200 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Drunkard
Green Spirit Gift.png
Green Spirit
After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency using Skill effects, randomly inflict a total of 4 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency between all enemies(or all Abnormality parts). I MD Cost.png146 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fairy Gentleman
Lithograph Gift.png
Lithograph
Whenever an enemy is Staggered, the ally with the least HP heals 5% of their Max HP.

If said ally has Gluttony Affinity Attack Skills, heal 10% of Max HP instead.
I MD Cost.png165 - Heavenly Executor's Scribe
Crown of Roses Gift.png
Crown of Roses
Turn Start: inflict 4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on a random enemy(or all Abnormality parts).

When activating Gluttony Absolute Resonance, inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on all enemies at Combat Start.
I MD Cost.png144 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Sign of Roses
Sticky Muck Gift.png
Sticky Muck
When hitting an enemy with a Pierce Skill or a Gluttony Affinity Skill, inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.. I MD Cost.png156 Pierce.png Pierce Ambling Pearl
White Gossypium Gift.png
White Gossypium
Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict (8 + Stagger LV x 4) Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and (8 + Stagger LV x4)/2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. on them. (Activates once per enemy per Encounter. Does not activate against certain enemies that do not recover from Stagger) II MD Cost.png201 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Drenched Gossypium
Blue Zippo Lighter Gift.png
Blue Zippo Lighter
Turn Start: gain +1 Gloom E.G.O resource and +1 E.G.O resource of 2 other random Affinities. I MD Cost.png163 - Wayward Passenger
Phantom Pain Gift.png
Phantom Pain
Skills with 1 Atk Weight deal +15% damage.

When activating Gloom Absolute Resonance, apply 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. to all allies at Combat Start.
III MD Cost.png266 - Wandering Mind
Thunderbranch Gift.png
Thunderbranch
When inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency with Skill effects, Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on target. III MD Cost.png252 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Monkey Tree
Melted Eyeball Gift.png
Melted Eyeball
Inflict 5 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. and 5 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn against enemies affected by Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target. (3 times per turn) III MD Cost.png248 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Blubbering Toad
Grey Coat Gift.png
Grey Coat
When using a Skill with 2+ Atk Weight, increase its damage by 20%.

When hitting an enemy with a Skill with 2+ Atk Weight or a Gloom Affinity Skill, heal by 20% of the damage dealt.
II MD Cost.png192 - Hole-in-the-Man
Late-bloomer's Tattoo Gift.png
Late-bloomer’s Tattoo
When hitting an enemy with a single-Coin Skill or a Pride Affinity Skill, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn. (Max 5) II MD Cost.png183 - Stuck in Heaven
Lowest Star Gift.png
Lowest Star
When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 2 fixed SP damage on target.

Allies with less than 0 SP deal +10% damage.
II MD Cost.png185 Blunt.png Blunt Blue-ish Star
Prejudice Gift.png
Prejudice
First Turn Start of an Encounter: the ally with the least HP heals 15% of their Max HP.

When activating Pride Absolute Resonance, the ally with the least HP heals 12.5% of their missing HP at Combat Start.
I MD Cost.png152 - Spider of Marriage
Little and To-be-Naughty Plushie Gift.png
Little and To-be-Naughty Plushie
Deal +10% damage against enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. at Combat Start

Take -20% damage from enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' at Combat Start

Allies with Pride Affinity Attack Skills deal +20% damage against enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' instead.

Allies with Pride Affinity Attack Skills take -30% damage from enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' instead.
II MD Cost.png191 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. None
Gathering Skulls Gift.png
Gathering Skulls
After defeating an enemy by using a Pride Affinity or Pierce damage Skill, raise the unit's Pierce Power by 2 for the next 2 turns. II MD Cost.png194 Pierce.png Pierce Chattering Teeth
Nixie Divergence Gift.png
Nixie Divergence
First Turn Start of an Encounter: inflict 4 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and 4 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to all enemies. (Or all Abnormality parts)

When hitting an enemy with an Envy Affinity Skill, inflict 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target.
I MD Cost.png145 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Steam Transport Machine
Dreaming Electric Sheep Gift.png
Dreaming Electric Sheep
After defeating an enemy by using an Envy Affinity or Slash damage skill, raise the unit's Slash Skill Power by 2 for the next 2 turns.

When activating Envy Absolute Resonance, all allies gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. at Combat Start.
II MD Cost.png198 Slash.png Slash Dreaming Electric Sheep
Standard-duty Battery Gift.png
Standard-duty Battery
When hitting an enemy with a Skill, inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target.

If the Skill's Affinity was Envy, inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target instead.
III MD Cost.png269 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Shock Centipede
Pinpoint Logic Circuit Gift.png
Pinpoint Logic Circuit
When hitting an enemy with an Envy Affinity Skill or a Skill that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency or 'Unique Burn', inflict additional Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency by half the Skill's total Coins. (rounded up)

[Cannot Stack] When Move-in Reg. Heathcliff E.G.O Passive 「Circuit Wiring」 activates, this effect does not activate
II MD Cost.png204 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). kqe-1j-23
Voodoo Doll Gift.png
Voodoo Doll
Turn Start: deal 3 fixed Envy Affinity damage to all enemies.

Inflict 1 Power Down.pngPower DownPower Down.png Power DownSkill Final Power -X for this turn. to enemies with 33% or less HP.
I MD Cost.png149 - Will You Play?
Carmilla Gift.png
Carmilla
At the start of a non-Focused Encounter, all enemies take fixed damage equal to 20% of their Max HP. II MD Cost.png217 - Four-hundred Roses
Child within a Flask Gift.png
Child within a Flask
Encounter Start: gain +1 E.G.O resource for every Sin Affinity. II MD Cost.png212 - Children in the Flask
Illusory Hunt Gift.png
Illusory Hunt
Focused Encounter Start: Apply 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) to all allies. III MD Cost.png264 - All-Around Cleaner
Homeward Gift.png
Homeward
Encounter Start: all participating allies heal 12% of their Max HP. II MD Cost.png193 - Smokey Old Man
Tomorrow’s Fortune Gift.png
Tomorrow’s Fortune
Upgrade the first Encounter Reward Card to the highest tier it could spawn as. I MD Cost.png140 - Star Luminary
Red Order Gift.png
Red Order
Whenever an ally inflicts Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count or 'Unique Sinking' on enemies with Skill Effects, the ally gains 1 'Offense Level' next turn. (Max 3)

Allies with Gloom or Wrath Affinity Attack Skills, upon inflicting Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency or Count on enemies with Skill Effects, gain 2 'Offense Level' next turn instead. (Max 4)
II MD Cost.png188 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Centipede Apostle
Smokes and Wires Gift.png
Smokes and Wires
Against enemies, allies inflict x2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency with Skill effects.

Turn End: enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' lose 2 Speed next turn.
III MD Cost.png261 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. The 4th Front of the Smoke War
Employee Card Gift.png
Employee Card
When activating Wrath Absolute Resonance or using a Skill that gains or applies Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge', all allies gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count at the next Turn Start. (Once per turn) II MD Cost.png195 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Forsaken Employee
Oscillating Bracelet Gift.png
Oscillating Bracelet
When hitting an enemy with a Skill, inflict 1 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency next turn.

If the Skill's Affinity was Wrath, inflict 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency instead.
II MD Cost.png208 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). None
Glimpse of Flames Gift.png
Glimpse of Flames
Turn End: consume half of Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count on enemies with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). to deal (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency x consumed Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count) bonus Wrath damage. (can consume up to 5 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count)

Targets lose (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count consumed by Glimpse of Flames) Defense Levels for the next turn. (max 3)
IV MD Cost.png379 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). None
Cigarette Holder Gift.png
Cigarette Holder
Turn Start: allies with Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). gain 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn..

Allies with 5+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count gain 2 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn. instead.
II MD Cost.png197 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). None
Barbed Lasso Gift.png
Barbed Lasso
Turn End: Inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on all enemies equal to their current Speed values.

When activating Lust Absolute Resonance, apply 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to a random enemy at Combat Start.
II MD Cost.png187 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Rose Hunter
Rusted Cutting Knife Gift.png
Rusted Cutting Knife
When inflicting Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed' with Skill effects against non-Staggered enemies, inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count.

If the Skill's Affinity was Lust, inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count instead.
III MD Cost.png244 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. None
Thorny Path Gift.png
Thorny Path
When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency or 'Unique Sinking', inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count at Turn End. (Once per enemy per turn)

When activating Gloom or Lust Absolute Resonance, inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count to all enemies(for Abnormalities, a random Part) at Combat Start.
I MD Cost.png160 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Heavenly Commander's Scribe
Red-stained Gossypium Gift.png
Red-stained Gossypium
First Turn Start of an Encounter: inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +15 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count to all enemies (or all Abnormality parts).

Turn Start: enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency lose (Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency/3) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency stack)
IV MD Cost.png382 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. None
Stone Tomb Gift.png
Stone Tomb
Allies gain 1.5x Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects.

When an ally defeats an enemy with a Sloth Affinity Skill, they gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn)
II MD Cost.png196 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Pagoda Veneration
Portable Battery Socket Gift.png
Portable Battery Socket
Turn Start: Two random allies gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (Prioritizes Identities with Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge')

When activating Sloth Absolute Resonance, one random ally gains +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count at Combat Start.
II MD Cost.png190 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. None
Dust to Dust Gift.png
Dust to Dust
First Turn Start of a wave: inflict 5 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency and +3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies. (for Abnormalities, one random Part)

When activating Sloth Absolute Resonance, inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency and +2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies (for Abnormalities, one random Part) at Combat Start.
III MD Cost.png231 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). None
Melted Spring Gift.png
Melted Spring
Turn Start: enemies with Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) lose 3 'Offense Level' and 'Defense Level' for the turn. II MD Cost.png206 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Time Duck
Downpour Gift.png
Downpour
Turn Start: Inflict (Current Turn Count x 2) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on all enemies (or all Abnormality parts).

Turn End: Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target on all enemies (or all Abnormality parts).
IV MD Cost.png381 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). None
Four-leaf Clover Gift.png
Four-leaf Clover
When an ally with Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). at Combat Start Critical Hits an enemy, gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn)

If the Skill's Affinity was Gluttony, gain 7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead at the next Turn Start.
III MD Cost.png260 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Fairy-Long-Legs
Nightvision Goggles Gift.png
Nightvision Goggles
This Gift activates when an ally has 15+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count at Turn Start. (including 'Unique Charge')

Combat Start: the ally with 15+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count loses 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and gains 5 'Offense Level' for the turn.
II MD Cost.png184 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Dimensional Oxidation Variant
Disk Fragment Gift.png
Disk Fragment
Turn Start: gain +1 E.G.O resource of a random Affinity for each non-Gluttony E.G.O skill used last turn.

If a Gluttony Affinity E.G.O Skill was used, gain +3 E.G.O resources of a random Affinity for each Gluttony E.G.O Skill used last turn instead.
III MD Cost.png265 - Dimensional Orbit Stabilizer
Midwinter Nightmare Gift.png
Midwinter Nightmare
When hitting and dealing HP damage to an enemy with a Skill, inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency.

If the Skill's Affinity was Gluttony, inflict 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency instead.
III MD Cost.png259 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Faelantern
Thrill Gift.png
Thrill
Turn Start: inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on all enemies. (or all Abnormality Parts)

Turn End: Inflict (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency x Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count) Gluttony damage to all enemies. (for Abnormalitites, all Parts) (counts up to 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count)
IV MD Cost.png384 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. None
Skeletal Crumbs Gift.png
Skeletal Crumbs
Deal +12.5% damage and take -12.5% damage against enemies that had Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) at Combat Start.

Allies with Gloom Affinity Attack Skills deal +20% damage and take -20% damage instead.
II MD Cost.png205 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Tomb of Bone
Curriculum Vitae Gift.png
Curriculum Vitae
Turn End: allies with 7+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn.

If the ally has Gloom Affinity Skills, gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn. next turn instead.
I MD Cost.png155 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Funeral of a Dying Butterfly
Pendant of Nostalgia Gift.png
Pendant of Nostalgia
Combat Start: a random ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (Prioritizes Identities with Attack Skills that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Counts)

Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.
I MD Cost.png145 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Der Fluchschütze
Broken Revolver Gift.png
Broken Revolver
Turn Start: enemies(or Abnormality parts) with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. have their 'Offense Level' and 'Defense Level' reduced by 2 for the turn. I MD Cost.png158 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. None
Artistic Sense Gift.png
Artistic Sense
Deal +35% damage against enemies suffering negative effects (Low Morale, Panic) from SP loss.

When Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)'s effect applies to enemies without Sanity, the Affinity of the damage inflicted changes to whatever is the most effective.
IV MD Cost.png373 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) None
Nebulizer Gift.png
Nebulizer
First Turn Start of an Encounter: all allies gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

When activating Pride Absolute Resonance, all allies gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at Combat Start.
- [Cannot Stack] When Thoracalgia Ryōshū E.G.O Passive 「Breath」 activates, this effect does not activate
II MD Cost.png218 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Sleeping Bag of a Bygone Day
Special Contract Gift.png
Special Contract
Enemies Staggered by taking Skill damage also receive fixed damage by 33% of their Max HP (for Abnormalities, the Part's HP), and are inflicted with 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) next turn. (Once per Encounter) III MD Cost.png250 - Overdue Assignments
Grand Welcome Gift.png
Grand Welcome
Encounter Start: gain +5 Pride E.G.O resources.

Whenever an enemy dies, gain +2 Pride E.G.O resources and +1 E.G.O resource for 2 other random Affinities.
III MD Cost.png267 - The King in Binds
Wrist Guards Gift.png
Wrist Guards
Turn Start: allies with 5+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).

If the ally has Pride Affinity Attack Skills, gain 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) instead.
I MD Cost.png161 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Handshake of Handshakes
Clear Mirror, Calm Water Gift.png
Clear Mirror, Calm Water
Increase the allies' Critical Hit damage multiplier from x1.2 to x1.7.

If a Critical Hit consumed Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, the ally gains 10 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn. (activates once per Identity, per turn)
IV MD Cost.png390 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). None
Charred Disk Gift.png
Charred Disk
When an enemy with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). is defeated (for Abnormalities, when the Core is defeated), inflict half of the Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on the defeated enemy to an enemy with the least Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency at the next Turn Start.

Turn Start: inflict 4 Offense Level Down to enemies with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). for the turn.
III MD Cost.png248 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). None
Lightning Rod Gift.png
Lightning Rod
Encounter Start: all allies gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count.

If two or more participating allies have Envy Affinity Attack Skills, all allies gain +5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count instead.
III MD Cost.png247 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. None
Endorphin Kit Gift.png
Endorphin Kit
When gaining Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects, gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

If the Skill's Affinity was Envy, the ally gains 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.
III MD Cost.png251 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Dream-Devouring Siltcurrent
Headless Portrait Gift.png
Headless Portrait
Combat Start: Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on all enemies with less than 0 SP. (for Abnormalities, one random part)

For each Envy Affinity Skill used, randomly inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency between all enemies next turn. (for Abnormalities, one random part)
I MD Cost.png151 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Portrait of a Certain Day
Charge-type Gloves Gift.png
Charge-type Gloves
Max Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count +10.

Encounter Start: All allies gain +5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count.

Turn Start: All allies gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count.

[#1 Deployed Identity Exclusive Effect] Encounter Start: gain 1 Near-light Superbattery.pngNear-light SuperbatteryNear-light Superbattery.png Near-light Superbattery- Max Stack: 100
- When consuming Charge Count, add the amount consumed to this buff's Stack
- Max Charge Count Cap +10
- Gain 1 Charge Count when allies gain Charge Potency or Count
- When this unit consumes Charge Count with its Skills, consume the same amount of Charge Count 1 more time (when there isn't enough Charge Count, consume as much as available)
- Deal +10% damage for every 10 Stack
- Enemies gain +0.1 Resistance against this unit's attacks for every 20 Stack (max +0.5 Resist; does not activate against Staggered enemies)
- When the Identity with this effect dies, the buff transfers to the ally who is second earliest to this unit in the Deployment order. The Stack carries over as well.
- This effect works on 'Unique Charge' as well.
IV MD Cost.png394 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. None
First-aid Kit Gift.png
First-aid Kit
Turn Start: one ally under 50% HP heals 25% of Max HP. (Once per Encounter; does not activate if the ally is dead) III MD Cost.png230 - Centaur
Painkiller Gift.png
Painkiller
Turn Start: Staggered allies heal by 12.5% of Max HP and gain 3 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) for this turn. II MD Cost.png183 - Hydra
Voracious Hammer Gift.png
Voracious Hammer
After winning a combat Encounter, gain 3 Cost for each enemy defeated. II MD Cost.png213 - Sleepyhead
Golden Urn Gift.png
Golden Urn
Gain +20% Cost after winning a combat Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) II MD Cost.png180 - Golden Grip
Milepost of Survival Gift.png
Milepost of Survival
Upon clearing Floor Boss: gain (80 + # of Identities participating in the Encounter x 5) additional Cost (unaffected by effects that raise Cost after clearing an Encounter) II MD Cost.png182 - Highway Devotee
Faith Gift.png
Faith
After using a Plus Coin Skill, fully heal the ally's SP at the next Turn Start. (Unless corroded). IV MD Cost.png424 - None
Piece of Relationship Gift.png
Piece of Relationship
Upon Acquisition: All Deployed Identities gain 5 Levels. IV MD Cost.png422 - None
Lunar Memory Gift.png
Lunar Memory
All type and Affinity resistances of enemies (for Abnormalities, all Parts) change to 'Fatal'. V MD Cost.png600 - None
Ancient Effigy Gift.png
Ancient Effigy
Turn Start: select one of the fastest allies and apply 5 Haste.pngHasteHaste.png HasteSpeed +X for this turn. to them next turn.

Next Turn Start: select one of the other fastest allies (allies without the Ancient Effigy effect) and re-apply the Gift effect to them. (effect expires if no other allies can be selected)
IV MD Cost.png397 - Broken Wings
Non-disclosure Agreement Gift.png
Non-disclosure Agreement
Turn Start: A random ally deals +10% damage (effective until Non-disclosure Agreement effect expires).

The ally deals additional +10% damage every time it hits with a Skill and deals HP damage to an enemy (Max +40% damage). If the ally takes HP damage, the Gift's effect expires. At the next Turn Start, apply the same Gift effect to another random ally. (effect expires if no other allies can be selected)
IV MD Cost.png395 - Cyclops
Reverberation Gift.png
Reverberation
Turn End: Inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. to enemies (for Abnormalities, their Parts) with 10+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency.

If the target has 20+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, apply 2 Bind.pngBindBind.png BindSpeed -X for this turn. and 1 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. instead.
II MD Cost.png216 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). None
Burning Intellect Gift.png
Burning Intellect
After defeating an enemy with a Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). effect, 2 allies with Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency gains 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) at the next Turn Start. I MD Cost.png141 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). None
Soothe the Dead Gift.png
Soothe the Dead
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (except E.G.O Skills; except Backup Units)

Inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies and randomly inflict a total of 15 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency between all enemies (or all Abnormality parts; once per wave).

To Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': Final Power +1, Coin Power +1, inflicted Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency +1, inflicted Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count +1.

When winning a Clash with a Skill that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn', inflict (# of remaining Coins + 1) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency to the target enemy.
IV MD Cost.png421 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Fuse E.G.O Gifts:
Ashes to Ashes, Dust to Dust, and Secret Cookbook
Rusted Muzzle Gift.png
Rusted Muzzle
When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency.

When using a Slash Skill, inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency instead.
I MD Cost.png164 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. None
Bloody Mist Gift.png
Bloody Mist
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'. (except E.G.O Skills; except Backup Units)

Allies inflict double the amount of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and Count with Skill effects against enemies.

The ally highest in the Deployment order) Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed': Coin Power +2, damage dealt +100%. If the enemy attacked by or Clashed with the said ally dies, inflict the remaining Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on the enemy randomly between all enemies. (for Focused Encounters, Parts)

Coin Power +1 to all Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'
IV MD Cost.png418 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Fuse E.G.O Gifts:
Smokes and Wires, Rusted Muzzle, and Devotion
Bell of Truth Gift.png
Bell of Truth
Inflict 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) this turn to enemies affected by Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target. (Activates once per Attack Skill that triggers Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target) III MD Cost.png268 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Clockwork-Time-Roly-Poly
Coupled Oscillation Gift.png
Coupled Oscillation
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units)

Inflict 5 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). and +5 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to all enemies. (or all Abnormality parts; once per wave)

Apply 5 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) this turn and next turn to enemies affected by Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target. (activates once per Attack Skill that triggers Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target)

After triggering 3 Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target to a target this turn, Stagger the target at the next Turn Start and add a new Stagger Threshold at 66% and 33% marks of the target's current HP. (once per Encounter)

When triggering Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
or Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
, inflict 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) (3 times per turn)
IV MD Cost.png419 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fuse E.G.O Gifts:
Nixie Divergence, Bell of Truth, and Interlocked Cogs
Fluorescent Lamp Gift.png
Fluorescent Lamp
Turn End: If there are enemies or Abnormality parts with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., apply 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) or 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. + 1) times. II MD Cost.png219 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Dream-Devouring Siltcurrent
Enrapturing Trance Gift.png
Enrapturing Trance
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills; except Backup Units)

When hitting an enemy with a Skill, inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency.

When Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on an enemy drops below 1, consume 10 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead of Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count. (This effect ends when Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency drops below 10)

If the target has less than 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count, inflict +1 more Count when inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count. (3 times per Encounter)
IV MD Cost.png416 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Fuse E.G.O Gifts:
Talisman Bundle, Standard-duty Battery, and Thorny Rope Cuffs
Broken Compass Gift.png
Broken Compass
First Turn Start of a wave: randomly inflict (5 + (# of enemies x 3)) Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count between all enemies (or all Abnormality parts).
(For Abnormalities, only the Core counts as an enemy)
III MD Cost.png263 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Explorer on a Bereaved Road
Black Sheet Music Gift.png
Black Sheet Music
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units)

On Hit against an enemy with a Skill: inflict 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency.

Turn Start: enemies or Parts with Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) regain (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count each enemy lost On Hit last turn / 2) Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count.

On Hit with a Base Attack Skill: deal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target / 10) Gloom damage (min 1 damage)

On Hit with an Attack Skill: if the target's SP is below 0, Skill deals more damage the further the target's SP is from 0 (+1% damage per SP)
- If target is Panicked, deal +50% damage instead
- If the target does not have SP, deal +1% damage for every 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target. If target has 90+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, deal +50% damage instead
IV MD Cost.png427 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Fuse E.G.O Gifts:
Midwinter Nightmare, Headless Portrait, and Tangled Bones
Ornamental Horseshoe Gift.png
Ornamental Horseshoe
Turn Start: apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to 2 random allies without Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)..

When all allies have Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, apply 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count to all allies instead.
I MD Cost.png154 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). None
Lucky Pouch Gift.png
Lucky Pouch
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills; except Backup Units)

Combat Start: If a random ally with Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Critical Hits on an enemy with a Skill, all allies gain 7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn)

Skill 3 of Identities with Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count(not counting E.G.O Skills): Final Power +3, Coin Power +(12/# of Coins), damage dealt +(50/# of Coins)%.

Combat Start: a random ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (prioritizes Identities that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.
IV MD Cost.png410 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Fuse E.G.O Gifts:
Four-leaf Clover, Ornamental Horseshoe, and Reminiscence
Material Interference Force Field Gift.png
Material Interference Force Field
First Turn Start of a wave: all allies gain 3 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.
III MD Cost.png262 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Resident of Metropolaris
T-1 Perpetual Motion Machine Gift.png
T-1 Perpetual Motion Machine
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units)

Turn Start: all allies gain 7 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
(once per wave).

Turn Start: all allies gain ((Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count)/5 +1) Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). (max 9, rounded up; including 'Unique Charge')

Each Identity gains (total Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed by using Attack Skills during this Encounter / 4) Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. at Turn Start. (maxes out after consuming 40 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count)

Each Identity gains 1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. every time they consume 10 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (5 times per Identity per Encounter; does not interact with 'Unique Charge' with fixed Potency)

Turn Start: all allies gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. for every 2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency on their respective selves (max 3)
IV MD Cost.png406 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Fuse E.G.O Gifts:
Wrist Guards, Material Interference Force Field, and T-1B Octagonal Bolt
Melted Paraffin Gift.png
Melted Paraffin
When winning a Clash with a Skill that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn', inflict (# of remaining Coins/2) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on the target. I MD Cost.png150 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Skin Prophet
Polarization Gift.png
Polarization
If the ally has 30 or more SP than the target, deal +7.5% damage with Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (For enemies without SP, their 'SP' counts as 0) I MD Cost.png158 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). None
Pain of Stifled Rage Gift.png
Pain of Stifled Rage
[Effects apply only to #1, #2 Deployed Identities]

When inflicting Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn' with a Skill effect to an enemy that has Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn', gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. (2 times per Skill, 2 times per turn)

If the affected unit already has Haste.pngHasteHaste.png HasteSpeed +X for this turn., gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. instead. (once per Skill, 2 times per turn)
II MD Cost.png199 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Brazen Bull
Ardent Flower Gift.png
Ardent Flower
[Effect applies only to #1, #2 Deployed Identities]

When an ally attacks an enemy, if the target has (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on self)% or less HP (for Abnormalities, Core HP), deal +50% damage with Attack Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'.
III MD Cost.png246 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Ardor Blossom Moth
Fragment of Hellfire Gift.png
Fragment of Hellfire
Activates when using E.G.O Skills that apply Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'.

Gain Final Power equal to (Wrath E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage

Wrath E.G.O Skills: Inflict additional Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflict +4 Count, and so on) and deal +(Atk Weight/# of attack targets x 20)% damage.
IV MD Cost.png400 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). None
Arrested Hymn Gift.png
Arrested Hymn
Combat Start: if all enemies (or all Abnormality parts) have Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., all allies gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. I MD Cost.png149 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. None
Tangled Bundle Gift.png
Tangled Bundle
When the ally with the fastest Speed deals damage to an enemy with a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', deal +12.5% damage. I MD Cost.png159 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Drenched Gossypium
Awe Gift.png
Awe
[Effects apply only to #1, #2 Deployed Identities]

When using a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', and if the main target has 7+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, deal +10% damage
II MD Cost.png207 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Spiral of Contempt
Respite Gift.png
Respite
[Effects apply only to #1, #2 Deployed Identities]

Activates upon Clash Win using a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'

Inflict +(# of remaining Coins/2) Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count to the target, and gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to that value next turn

For Skills with 2- Coins, use (# of remaining Coins+3) to calculate instead
III MD Cost.png255 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Sign of Roses
Fragment of Allurement Gift.png
Fragment of Allurement
Activates when using E.G.O Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'.

Gain Final Power equal to (Lust E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage

Lust E.G.O Skills: Inflict additional Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal additional Lust damage equal to Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on target
IV MD Cost.png400 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. None
Bio-venom Vial Gift.png
Bio-venom Vial
If a target with Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency is defeated, inflict 0.5(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn III MD Cost.png259 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Ambling Pearl
Venomous Skin Gift.png
Venomous Skin
When winning a Clash with a Skill that applies(including on self) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, inflict (# of remaining Coins/2) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on the target. I MD Cost.png147 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Blubbering Toad
Sour Liquor Aroma Gift.png
Sour Liquor Aroma
[Effects apply only to #1, #2 Deployed Identities]

Skills that apply(including on self) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count gain 'Offense Level' +2

If the main target has Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). and is Staggered, deal +(Stagger Level x 7.5)% damage with the Skill

When attacking an enemy with a Skill that applies Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, deal +(Stagger Level x 15)% damage with the Skill instead
II MD Cost.png185 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fairy Gentleman
Mirror Tactile Synaesthesia Gift.png
Mirror Tactile Synaesthesia
When an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies(including on self) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, randomly apply 1/3 of the Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target between other enemies(or a random Abnormality Part) next turn.

If there are no other enemies to apply the above effect to, multiply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target by 1.5 next turn.
II MD Cost.png200 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Wandering Mind
Clockwork Spring Gift.png
Clockwork Spring
[Effects apply only to #1, #2 Deployed Identities]

Skills that apply(including on self) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count gain Clash Power +1

When dealing damage to an enemy that has Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). with Attack Skills(except E.G.O Skills) that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target + 5)% damage.

For Pride Skills: deal +(sum of Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count on target +5)% damage
III MD Cost.png249 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Steam Transport Machine
Fragment of Inertia Gift.png
Fragment of Inertia
Activates when using E.G.O Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'.

Gain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage

Sloth E.G.O Skills: Inflict additional Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target x 1.5)% damage
IV MD Cost.png400 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). None
Smoking Gunpowder Gift.png
Smoking Gunpowder
[Effects apply only to #1, #2, and #3 Deployed Identities]

Turn End: If an Attack Skill inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count has been used at least once this turn, gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn.

If this unit's Speed is at 6+, Attack Skills inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count deal +12.5% damage.
II MD Cost.png201 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. None
Bone Stake Gift.png
Bone Stake
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects deal +100% damage against enemy Shields I MD Cost.png152 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Chattering Teeth
Ragged Umbrella Gift.png
Ragged Umbrella
[Effects apply only to #1, #2 Deployed Identities]

When winning a Clash using a Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target (once per turn per Identity)

If the target doesn't have Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count instead.
II MD Cost.png211 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Drifting Fox
Deathseeker Gift.png
Deathseeker
[Effects apply only to #1, #2 Deployed Identities]

Attack Skills(except E.G.O Skills) that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count gain Clash Power +1, 'Offense Level' +2, and deal +15% damage.


Single-Coin Skills gain Clash Power +2, 'Offense Level' +2, and deal +40% damage instead.
III MD Cost.png271 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. None
Fragment of Desire Gift.png
Fragment of Desire
Activates when using E.G.O Skills that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count.

Gain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage

Gluttony E.G.O Skills: Inflict additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count based on E.G.O grades (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(# of different E.G.O resource used x 15)% damage
IV MD Cost.png400 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. None
Eldtree Snare Gift.png
Eldtree Snare
Attack Skills(except E.G.O Skills) that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' deal +5% damage.

For Skills with 2- Coins, gain Clash Power +1 and deal +10% damage instead.
I MD Cost.png145 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Faelantern
Rags Gift.png
Rags
Allies with Attack Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' heal 5 additional SP(once per turn) upon Clash Win; if at max SP, deal +7.5% damage.

When the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% damage; if already at less than -15 SP, deal +15% damage.
I MD Cost.png155 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) None
Grandeur Gift.png
Grandeur
[Effects apply only to #1, #2 Deployed Identities]

When dealing damage with an Attack Skill that inflicts Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' against targets with 10+ (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency + Count), inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count After Attack (2 times per turn per Identity)
In Focused Encounters: inflict 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count instead (once per turn per Identity)
II MD Cost.png215 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) My Form Empties
Distant Star Gift.png
Distant Star
When activating the Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) effect (including 'Unique Sinking') on the target with an On Hit effect from a Base Attack Skill that inflicts or gains Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, or 'Unique Sinking', heal 3 SP at Turn End (2 times per turn per Identity)

If the said unit was at 45 SP at Turn Start, the effect changes to the following: when activating the Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) effect(including 'Unique Sinking') on the target with an On Hit effect with a Base Attack Skill, inflict +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on the target (2 times per turn per Identity)
III MD Cost.png257 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) None
Fragment of Decay Gift.png
Fragment of Decay
Activates when using E.G.O Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'.

Gain Final Power equal to (Gloom E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage

Gloom E.G.O Skills: Inflict additional Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(SP consumed to activate E.G.O Skill x 2.5)% damage.
IV MD Cost.png400 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) None
Devil's Share Gift.png
Devil's Share
Turn End: apply 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn to 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. (both effects can apply on the same Identity)

If the ally has Lust Affinity Attack Skills, apply 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. instead. (except E.G.O Skills)
I MD Cost.png144 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). None
Emerald Elytra Gift.png
Emerald Elytra
First Turn Start of a Wave: 1 fastest ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

If the ally has Envy Affinity Attack Skills, gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.
I MD Cost.png160 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Fairy-Long-Legs
Old Wooden Doll Gift.png
Old Wooden Doll
[Effects apply only to #1, #2 Deployed Identities]

On Crit, inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn. (3 times per turn per Identity)
[Cannot Stack] When Red Sheet Don Quixote's E.G.O Passive activates, this effect does not activate.
II MD Cost.png214 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). So That No One Will Cry
Finifugality Gift.png
Finifugality
[Effects apply only to #1, #2 Deployed Identities]

Turn Start: allies with 10+ (sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count) gain Clash Power +1 and 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).

At 20+ sum, gain Clash Power +1 and 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) instead.

At 40+ sum, gain Clash Power +2 and 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) instead.
III MD Cost.png243 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). None
Fragment of Conceit Gift.png
Fragment of Conceit
Activates when using E.G.O Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count.

Gain Final Power equal to (Pride E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage

Pride E.G.O Skills: gain additional Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(sum of all E.G.O resources consumed x 8)% damage.
IV MD Cost.png400 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). None
UPS System Gift.png
UPS System
Turn End: If at less than 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count next Turn Start. (including 'Unique Charge')

Turn End: If at 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next Turn Start. (including 'Unique Charge')
I MD Cost.png156 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. kqe-1j-23
Uncapped Defibrilator Gift.png
Uncapped Defibrilator
Turn End: heal HP and SP equal to the sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by Attack Skills this turn.

If this unit has 50%- remaining HP, boost the heal amount by x1.5.
I MD Cost.png147 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Shock Centipede
Patrolling Flashlight Gift.png
Patrolling Flashlight
[Effects apply only to #1, #2 Deployed Identities]

Turn Start: if the affected Identity has a Skill that gains or consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +10% damage while that unit has Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.

Turn End: if the affected Identity does not have Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
, apply 2 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
next turn.
II MD Cost.png210 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Wayward Passenger
Imitative Generator Gift.png
Imitative Generator
[Effects apply only to #1, #2 Deployed Identities]

Activates when the unit has 10+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') at Turn Start.

Coin Power +1 to Skill 3 that gains or consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'.

If the said Skill has less than 5 Base Power, deal +25% damage; if it has 5+ Base Power, gain an additional Coin Power +1.
III MD Cost.png254 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. None
Fragment of Friction Gift.png
Fragment of Friction
Activates when using E.G.O Awakening Skills that gain or consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'.

Gain Final Power equal to (Envy E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage

Envy E.G.O Skills: gain additional Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +((Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self + 'Unique Charge') x 5)% damage. (200% max)
IV MD Cost.png400 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. None
Scalpel Gift.png
Scalpel
[Effects apply only to the #4 Deployed Identity]

Turn End: Identity with Slash Attack Skills gain (# of Slash Attack Skills they have) Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 3 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. E.G.O Skills and Counters don't count)
I MD Cost.png155 Slash.png Slash None
Deceptive Accord Gift.png
Deceptive Accord
[Effects apply only to #5 Deployed Identity]

If there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +15% damage with Slash Skills.
I MD Cost.png148 Slash.png Slash Broken Wings
Tailor's Scissors Gift.png
Tailor's Scissors
[Effects apply only to #6 Deployed Identity]

Slash Skills(except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +10% damage.

Single-Coin Skills gain Clash Power +1 and deal +20% damage instead.
II MD Cost.png199 Slash.png Slash None
Resolution Gift.png
Resolution
All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. & Clash Power +1 starting from the second turn.

Shi Assoc. Identities' HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal. (activates immediately upon entering an Encounter; except healing from E.G.O Gifts)

Shi Assoc. Identities gain 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. and 1 Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%) at every Turn Start.
II MD Cost.png207 Slash.png Slash None
Moment of Sentencing Gift.png
Moment of Sentencing
[Effects apply only to #3, #4 Deployed Identities]

Unopposed Slash Skills deal +10% damage

Clash Win: Slash Skills deal +(40/# of remaining Coins)% damage
III MD Cost.png256 Slash.png Slash None
Sundered Memory Gift.png
Sundered Memory
[Effects apply only to #1 and #2 Deployed Identities]

Slash Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1

On Clash Win with a Slash Attack Skill(except E.G.O Skills), deal +30% damage with that Skill; On Hit with that Skill, deal +5% damage for every 5% missing HP on self (max 20%)
IV MD Cost.png400 Slash.png Slash None
Carpenter's Nail Gift.png
Carpenter's Nail
[Effects apply only to #4 Deployed Identity]

If this unit has 2+ Pierce Attack Skills, gain 1 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) at Turn Start.
I MD Cost.png151 Pierce.png Pierce None
Once, A Blessing Gift.png
Once, A Blessing
[Effects apply only to #6 Deployed Identity]

When hitting an enemy with a Pierce Skill, gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 1 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) next turn. (once per turn)

When defeating an enemy with the said Skill, gain 1 additional Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. (once per turn)
II MD Cost.png213 Pierce.png Pierce None
Torn Bandolier Gift.png
Torn Bandolier
Pierce Skills gain Clash Power +1

Skills that consume Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. deal +(40/# of Coins)% damage

If the unit is out of Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., gain 2 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. at the next Turn Start (once per Encounter per Identity)
II MD Cost.png190 Pierce.png Pierce Der Fluchschütze
Keenbranch Gift.png
Keenbranch
[Effects apply only to #3, #4 Deployed Identities]

In a Clash, Clash Power +1; Pierce Skills deal +20% damage.

In an unopposed attack, Pierce Skills deal +10% damage.
III MD Cost.png245 Pierce.png Pierce None
Punctured Memory Gift.png
Punctured Memory
[Effects apply only to #1 and #2 Deployed Identities]

Pierce Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1

On Clash Win with a Pierce Attack Skill(except E.G.O Skills), deal +15% damage with that Skill; On Hit with that Skill, if faster than the main target, deal +(Speed difference with the main target x 2.5)% damage (35% max)
IV MD Cost.png400 Pierce.png Pierce None
Burial Curse Gift.png
Burial Curse
[Effects apply only to #6 Deployed Identity]

When winning a Clash with a Blunt Skill, gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (2 times max)

Turn End: If this unit failed to deal any damage to the enemies this turn, gain 3 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn instead.
I MD Cost.png152 Blunt.png Blunt None
Compression Bandage Gift.png
Compression Bandage
[Effects apply only to #5 Deployed Identity]

When hitting an enemy with a Blunt Skill, deal 3 bonus Blunt damage.

Gloom Affinity Attack Skill: heal an additional 3 HP as well.
II MD Cost.png209 Blunt.png Blunt None
Temporal Bridle Gift.png
Temporal Bridle
Turn Start: units with a Blunt Attack Skill(except E.G.O Skills) gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. at Turn Start.

Units with 2+ Blunt Attack Skills gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) instead.

Units with 2+ Blunt Attack Skills that use Minus Coins gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) instead.
II MD Cost.png212 Blunt.png Blunt Cyclops
Clasped Sculpture Gift.png
Clasped Sculpture
[Effects apply only to #3, #4 Deployed Identities]

If there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% damage; if there are 3+ remaining Coins, deal +20% damage; if there are 4+ remaining Coins, deal +40% damage.
III MD Cost.png258 Blunt.png Blunt None
Crushed Memory Gift.png
Crushed Memory
[Effects apply only to #1 and #2 Deployed Identities]

Blunt Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1

On Clash Win with a Blunt Attack Skill(except E.G.O Skills), deal +20% damage with that Skill; On Hit with that Skill, deal +(30 / # of Coins)% damage (min 10%)
IV MD Cost.png400 Blunt.png Blunt None
Oracle Gift.png
Oracle
Turn End: convert 1 most-owned random E.G.O resource into 1 least-owned random E.G.O resource. II MD Cost.png181 - None
Imposed Weight Gift.png
Imposed Weight
If there are no other allies remaining at Turn End, consume 5% of the remaining HP next turn to gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn.. (does not activate at 25%- HP)

If this unit has 50%- HP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. instead.
III MD Cost.png242 - None
Decamillennial Stewpot Gift.png
Decamillennial Stewpot
Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn' gain Clash Power +1. II MD Cost.png208 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Basilisoup
Decamillennial Hearthflame Gift.png
Decamillennial Hearthflame
Turn End: enemies with 3+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count activates Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). one more time (reduce Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count by 1) II MD Cost.png201 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Basilisoup
Secret Cookbook Gift.png
Secret Cookbook
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (except E.G.O Skills; except Backup Units)

Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': Final Power +1

On Clash Win with Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': inflict ((# of remaining Coins / 2) +1) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on the target
III MD Cost.png260 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Fuse E.G.O Gifts:
Melted Paraffin, and Decamillennial Stewpot
Purloined Flame Gift.png
Purloined Flame
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn'. (except E.G.O Skills; except Backup Units)

On Hit with a Skill(including E.G.O Skills): if the target has 3+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count, activate Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). once on the target. (target loses 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count; activates once per Skill)

Turn End: targets with 3+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count activates Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). one more time (target loses 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count)

If a target with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). is defeated(for Abnormalities, when the Core is defeated), inflict its remaining Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency to one of the enemies with the least Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency at the next Turn Start.

Turn Start: for this turn, inflict 4 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. to enemies with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

If a target with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). is defeated, at the next Turn Start, (defeated enemy's Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency / 15) allies with Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). gain 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). (once per turn)
IV MD Cost.png404 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Fuse E.G.O Gifts:
Burning Intellect, Decamillennial Hearthflame, and Charred Disk
Millarca Gift.png
Millarca
Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' gain Clash Power +1. II MD Cost.png204 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Four-hundred Roses
Ruptured Blood Sac Gift.png
Ruptured Blood Sac
On ally Clash Win: activate the enemy's Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. once and reduce Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by 1 (3 times per turn) III MD Cost.png259 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Headless Ichthys
Devotion Gift.png
Devotion
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'.(except E.G.O Skills; except Backup Units)

1 ally with the fastest Speed) Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed': Coin Power +1, damage dealt +50%

Final Power +1 to all Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'.
III MD Cost.png259 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Fuse E.G.O Gifts:
Arrested Hymn, and Millarca
Hemorrhagic Shock Gift.png
Hemorrhagic Shock
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed'. (except E.G.O Skills; except Backup Units)

On ally Clash Win: activate the enemy's Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. once and reduce Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by 1 (once per turn for each ally)

Enemies become Staggerable by Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Damage; if an enemy gets Staggered due to Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage mid-Clash, activate Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (# of remaining enemy Coins) times and reduce Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by (# of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. activations)

If all enemies have Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., they lose 2 Defense Level. At Turn End, inflict (# of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. activations x 2) Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (max 20)

When inflicting Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed' with Skill effects, inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on the target
IV MD Cost.png405 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Fuse E.G.O Gifts:
Grimy Iron Stake, Ruptured Blood Sac, and Rusted Cutting Knife
Gemstone Oscillator Gift.png
Gemstone Oscillator
When winning a Clash with a Skill that consumed Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count: if the target does not have Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count

At 3+ Sloth Reson. including this Skill, inflict +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count instead
I MD Cost.png153 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). None
Wobbling Keg Gift.png
Wobbling Keg
Turn Start: at 8+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count, Clash Power +1

When defeating or Staggering an enemy with a Skill that consumes Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: gain +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count consumed / 4) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per Skill)
II MD Cost.png211 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Drunkard
Interlocked Cogs Gift.png
Interlocked Cogs
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units)

When Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target triggers on a target for the 6th time this turn, add an additional Stagger Threshold at 0% mark of their current HP (once per Encounter)

Inflict 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) when triggering Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
or Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
(once per turn)
II MD Cost.png207 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). None
Epicenter Gift.png
Epicenter
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count. (except E.G.O Skills; except Backup Units)
(If an Identity only has Attack Skills that gain Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self, this E.G.O Gift does not activate for them)

When winning a Clash with a Skill that consumed Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: if the target does not have Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count

Turn Start: gain Clash Power +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self / 5) (max 3)

When using a Skill that consumes Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: if the target is defeated or Staggered, gain +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count consumed / 2) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per Skill)
III MD Cost.png248 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fuse E.G.O Gifts:
Gemstone Oscillator, and Wobbling Keg
Omnivibro-octovecti-bell Gift.png
Omnivibro-octovecti-bell
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units)
(If an Identity only has Attack Skills that gain Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self, this E.G.O Gift does not activate for them)

When winning a Clash with a Skill that inflicts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, or consumes Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: inflict (# of remaining Coins) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency against the target and gain (# of remaining Coins) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (max +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count gained per Skill). If the target does not have Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count

Turn Start: gain (1 + (Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self / 5)) Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn.. (max 3)

When using a Skill that consumes Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: when defeating or Staggering a target, gain (Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count consumed / 2) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per Skill)

Skills that consume Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). consumed on self + Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on the enemy + 5)% damage (except E.G.O Skills; max 50%)
When the target has Tremor - Superposition.pngTremor - SuperpositionTremor - Superposition.png Tremor - Superposition- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.
, when triggering either Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
or Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
against the enemy with a type of Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). they don't have in their Tremor - Superposition.pngTremor - SuperpositionTremor - Superposition.png Tremor - Superposition- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.
, extend the Tremor - Superposition.pngTremor - SuperpositionTremor - Superposition.png Tremor - Superposition- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.
on target at Turn End to the next turn
IV MD Cost.png405 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fuse E.G.O Gifts:
Venomous Skin, Clockwork Spring, and Epicenter
Shard of Apocalypse Gift.png
Shard of Apocalypse
If the target has less than 15 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 1 additional Potency when inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency II MD Cost.png200 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Doomsday Calendar
Thorny Rope Cuffs Gift.png
Thorny Rope Cuffs
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills; except Backup Units)

When an enemy's Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count drops below 1 in combat, consume 20 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead of Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (at less than 20 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, however, the effect ends)

On Hit, when the target has 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count in combat, inflict +1 more Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (2 times per Encounter)
II MD Cost.png212 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Rose Hunter
Eerie Effigy Gift.png
Eerie Effigy
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills; except Backup Units)
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects deal +100% damage against enemy Shields
If the target has less than 15 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 2 more Potency when inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency

If Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. cannot be applied due to Skill effects, gain Coin Power +1 instead
III MD Cost.png249 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Fuse E.G.O Gifts:
Bone Stake, and Shard of Apocalypse
Ruin Gift.png
Ruin
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills; except Backup Units)

Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects deal +150% damage against enemy Shield

Turn Start: enemies or Parts with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. lose (3 + (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency / 2)) Offense Level and Defense Level. (max 6)

When inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count with Skill effects, inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target. If the target has less than 15 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 2 additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency.

Coin Power +1 for Plus Coin Skills that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, Count, or 'Unique Rupture'
Base Power +(4 / # of Coins) (min. 1; rounded down) for Minus Coin Skills that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, Count, or 'Unique Rupture'
IV MD Cost.png406 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Fuse E.G.O Gifts:
Broken Revolver, Thunderbranch, and Eerie Effigy
Cantabile Gift.png
Cantabile
When using base Attack Skills, if the target has 5+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, heal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target / 10) SP on self (max 3) I MD Cost.png156 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Funeral of a Dying Butterfly
Faded Overcoat Gift.png
Faded Overcoat
Turn End: if there are 3+ enemies with -45 SP, all allies gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn II MD Cost.png209 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) None
Tangled Bones Gift.png
Tangled Bones
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units)

Turn Start: enemies with Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)(for Abnormalities, all Parts) regain (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count lost on hit last turn / 3) Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count.

If the Base Attack Skill hits against a target with less than 0 SP(for enemies without SP, if they have 1.5+ Gloom Resist.), inflict (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency / 10) Gloom Affinity damage (min 1, 10 times per turn for this effect)
II MD Cost.png207 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Tomb of Bone
Surging Globe Gift.png
Surging Globe
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units)

When using a base Attack Skill, if the enemy has 5+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, heal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target / 10) SP on self (max 5)

Turn End: next turn, all allies gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to the number of enemies with -45 SP (max 3)
III MD Cost.png251 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Fuse E.G.O Gifts:
Cantabile, and Faded Overcoat
Impending Wave Gift.png
Impending Wave
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units)

Turn Start: inflict 1 Reflux.pngRefluxReflux.png Reflux- Max Stack: 3
When hit, gain Sinking Potency equal to Stack

Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking Potency):
- Take (Sinking Potency on self x Stack) Gloom damage
- Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively
If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack
against a random enemy

When an enemy with Reflux.pngRefluxReflux.png Reflux- Max Stack: 3
When hit, gain Sinking Potency equal to Stack

Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking Potency):
- Take (Sinking Potency on self x Stack) Gloom damage
- Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively
If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack
is killed, at the next Turn Start, transfer the Reflux.pngRefluxReflux.png Reflux- Max Stack: 3
When hit, gain Sinking Potency equal to Stack

Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking Potency):
- Take (Sinking Potency on self x Stack) Gloom damage
- Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively
If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack
Stack from the said enemy to an enemy with the highest, but not maxed, Reflux.pngRefluxReflux.png Reflux- Max Stack: 3
When hit, gain Sinking Potency equal to Stack

Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking Potency):
- Take (Sinking Potency on self x Stack) Gloom damage
- Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively
If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack
Stack

When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking', inflict 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count at Turn End (once per turn for each enemy)
Combat Start: when activating Gloom or Lust A-Reson., inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on all enemies (for Abnormalities, a random Part)

After using a base Attack Skill, if the target has 10+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, heal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target / 10) SP on self (max 5) and inflict the same amount as Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. against the target (max 5; once per turn for each enemy)

Turn End: all allies gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to the number of enemies with -45 SP or without SP next turn (max 6)

Coin Power +1 for Plus Coin Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'
Base Power +(4 / # of Coins) (min. 1; rounded down) for Minus Coin Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'

When activating the Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) effect(including 'Unique Sinking') on the target with an On Hit effect from a Base Attack Skill that inflicts or gains Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, or 'Unique Sinking', heal 5 SP at Turn End (2 times per turn per Identity)
If the unit was at 45 SP at Turn Start, the effect changes to the following: when hitting and activating the Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) effect(including 'Unique Sinking') on the target with a base Attack Skill, inflict +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count against the targeted enemy (2 times per turn per Identity)
IV MD Cost.png401 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Fuse E.G.O Gifts:
Thorny Path, Distant Star, and Surging Globe
Recollection of a Certain Day Gift.png
Recollection of a Certain Day
Skill 3 for Identities that can gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count through Skills(except E.G.O Skills): Final Power +2 II MD Cost.png213 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Portrait of a Certain Day
Angel's Cut Gift.png
Angel's Cut
Turn End: when an ally has more than 20 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, the said unit consumes 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count II MD Cost.png211 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Drunkard
Reminiscence Gift.png
Reminiscence
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills; except Backup Units)

Skill 3 of Identities with Skills(except E.G.O Skills) that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count: Coin Power +1

Combat Start: a random ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (prioritizes Identities that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.
III MD Cost.png261 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Fuse E.G.O Gifts:
Pendant of Nostalgia, and Recollection of a Certain Day
Cask Spirits Gift.png
Cask Spirits
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills; except Backup Units)

Turn End: If an ally has more than 20 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self, the ally consumes 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count

Turn End: 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count] gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. (can activate on the same Identity)

When gaining Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects, gain additional 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. If the sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count on self is less than 20, gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.

Combat End: at more than 40 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, consume 15 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
1 Skill of the lowest rank in all of that unit's Skill Slots (once per turn for each character)
IV MD Cost.png402 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Fuse E.G.O Gifts:
Devil's Share, Angel's Cut, and Endorphin Kit
Miniature Telepole Gift.png
Miniature Telepole
After Attack with a Skill Attack that consumed 7+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: if the target is defeated, gain (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed by the Skill / 4) Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (including 'Unique Charge') II MD Cost.png205 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Alleyway Watchdog
T-1B Octagonal Bolt Gift.png
T-1B Octagonal Bolt
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units)

Turn Start: all allies gain (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count/ 10) Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). (max 2, rounded up; including 'Unique Charge')

Turn End: allies without Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
gain 1 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.

Each Identity gains 1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency every time they consume 20 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (2 times per Identity per Encounter; Unique Charge does not interact with this effect)
II MD Cost.png198 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Have You Become Strong
Insulator Gift.png
Insulator
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units)

After Attack With a Skill Attack that consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: if the target is defeated, gain (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed by the Skill / 3) Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count

Turn Start: at less than 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
Turn Start: at 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)
III MD Cost.png254 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Fuse E.G.O Gifts:
UPS System, and Miniature Telepole
T-5 Perpetual Motion Machine Gift.png
T-5 Perpetual Motion Machine
Turn Start: This Gift activates for the whole Encouter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units)

Turn Start: at less than 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count.
Turn Start: at 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +2 min/max Speed, 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn., and 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). (including 'Unique Charge')

All allies on the field gain Self Resonance Circuitry.pngSelf Resonance CircuitrySelf Resonance Circuitry.png Self Resonance CircuitryTotal sum of Charge Count currently owned by all allies

Cumulative Charge Count consumed by allies: X

On Hit with a Skill: deal +(sum of Charge Count on all allies / 3)% damage
All allies gain 1 Offense Level Up for every 100 cumulative Charge Count consumed by allies
at Turn Start.

After Attack with a Skill 3 that consumes or gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: if the target is defeated, or if the ally who used the Skill is at 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., they add 1 Skill 3 to the list of Skills for the next upcoming turn. (once per turn for each ally; including 'Unique Charge')
IV MD Cost.png410 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Fuse E.G.O Gifts:
Curriculum Vitae, Lightning Rod, and Insulator
Rebate Token Gift.png
Rebate Token
20% chance to get the Cost refunded when Enhancing in a Shop. II MD Cost.png200 - None
New Release Pamphlet Gift.png
New Release Pamphlet
20% chance to get the Cost refunded when Refreshing in a Shop. II MD Cost.png200 - None
Special Catalogue Gift.png
Special Catalogue
Number of Encounter Reward Card Choices +1 II MD Cost.png200 - None
Pre-order Discount Gift.png
Pre-order Discount
Shop Regular Refresh Cost -30% III MD Cost.png250 - None
Renewed Merch Gift.png
Renewed Merch
Shop E.G.O Gift Enhance Cost -30% III MD Cost.png250 - None
Trial Plan Guide Gift.png
Trial Plan Guide
Shop Skill Replacement Cost -30% III MD Cost.png250 - None
Prestige Card Gift.png
Prestige Card
Shop E.G.O Gift Purchase Cost -30% III MD Cost.png250 - None
Layered Bandages Gift.png
Layered Bandages
Turn End: among allies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., the Identity with the least HP heals 5% of their max HP. I MD Cost.png150 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Hurting Teddy Bear
Overused Whetstone Gift.png
Overused Whetstone
[Effects apply only to the #3 Deployed Identity]

Slash Skills gain +(# of Slash Base Attack Skills) Offense Level. (same Skills don't count twice; max 3)

When attacking enemies Weak(greater than 1.0 Resist.; Staggered states don't count), to Slash, deal +(5 + (target's Slash Resist. x 10))% damage. (max 25%)
I MD Cost.png148 Slash.png Slash None
Short Cane Sword Gift.png
Short Cane Sword
When winning a Clash with a Slash Base Attack Skill, inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy)
- For Seven Association Identities: above effect applies to Pierce and Blunt Base Attack Skills as well

Encounter Start: Seven Association Identities gain (# of other Seven Association Identities / 2) Clash Power Up (rounded down; max 2)
II MD Cost.png207 Slash.png Slash None
Cloudpattern Gourd Bottle Gift.png
Cloudpattern Gourd Bottle
Slash Attack Type Skill 1: Clash Power +1, inflict 2 Offense Level Down On Hit.
- For Kurokumo Clan Identities: the above effects apply to all Slash Attack Type Skills instead

Turn Start: Kurokumo Clan Identities gain 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn.; when inflicting Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or Count On Hit with a Base Attack Skill, gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency (4 times per turn per Identity)
III MD Cost.png264 Slash.png Slash None
Broken Greatsword Gift.png
Broken Greatsword
Slash Base Attack Skills gain Clash Power +2. On Combat Start, gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to the number of Identities who are using Slash base Attack Skills this turn. (max 3)

Allies with Slash Attack Type for all of their base Attack Skills gain 2 Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%) at Turn Start. (except Empowered Skills or Skills that need unique conditionals)

When using Guard(except Power Guard), gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) and 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. (once per Identity per turn). When, in a single turn, an allied Identity takes 2 instances of HP or Shield HP damage by getting attacked by enemy's single-target Attack Skill, gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn (max 3)

At Turn Start, Zwei Association Identities gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn.; then, gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. for every other Zwei Association Identity (max 8)
IV MD Cost.png420 Slash.png Slash None
High-tensility Shoes Gift.png
High-tensility Shoes
[Effects apply only to the #3 Deployed Identity]

Pierce Skills gain +(# of Pierce Base Attack Skills) Offense Level. (same Skills don't count twice; max 3)

At 3+ Haste.pngHasteHaste.png HasteSpeed +X for this turn.: when attacking an enemy, deal +(10 + (Haste.pngHasteHaste.png HasteSpeed +X for this turn. on self x 3))% more Pierce damage (max 25%).
I MD Cost.png148 Pierce.png Pierce None
Plume of Proof Gift.png
Plume of Proof
On Hit after winning a Clash with a Pierce Base Attack Skill, inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn. against the target next turn. (once per turn per Identity; does not stack against the same enemy)
- For Cinq Association Identities: gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn as well.

When a Cinq Association Identity uses a Base Attack Skill to win a Clash against targets(for Abnormalities, Parts) with 'Declared Duel.pngDeclared DuelDeclared Duel.png Declared Duel- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
', 'Nerve Strike.pngNerve StrikeNerve Strike.png Nerve Strike- Max Stack: 3
- The unit that inflicted this Nerve Strike gains the following effects based on the target's(or targeted Part's) Nerve Strike Stack.
 · 1x Stack: Gain Clash Power +1
 · 2x Stack: Gain Base Power +1
 · 3x Stack: Gain Clash Power +1 and Base Power +1
- Expires if the unit that inflicted it inflicts this effect against a different target(or a different Part)
- Replaced when another unit inflicts Nerve Strike
' or 'Focused Attack.pngFocused AttackFocused Attack.png Focused AttackUsed on certain Slots', gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency On Hit (once per turn per Identity)
II MD Cost.png203 Pierce.png Pierce None
Torn Hems Gift.png
Torn Hems
Pierce Attack Type Skill 2: Offense Level +2; if the Skill has 2 Coins or fewer, Offense Level +2 and Clash Power (2/# of Coins) instead.
- For Technology Liberation Alliance Identities: above effect applies to all Pierce Attack Type Base Attack Skills

Turn Start: Technology Liberation Alliance Identities gain (# of negative effects on self) Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn.. (max 3)
III MD Cost.png251 Pierce.png Pierce None
Dueling Manual Book 3 Gift.png
Dueling Manual Book 3
Pierce Base Attack Skills gain Clash Power +2. On Combat Start, gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to the number of Identities who are using Pierce base Attack Skills this turn. (max 3)

Allies with Pierce Attack Type for all of their base Attack Skills gain 2 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) at Turn Start. (except for Empowered Skills or Skills that need unique conditionals)

Evade Skill Power +2. Every time an allied Identity successfully Evades 2 times within a single turn, they gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn (max 3)

At Turn Start, Cinq Association Identities gain 1 Pierce Power Up.pngPierce Power UpPierce Power Up.png Pierce Power UpPierce Skill Final Power +X for this turn. and 2 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%); if a Cinq Association Identity dealt damage On Hit against an enemy inflicted by their 'Declared Duel', 'Nerve Strike', or 'Focused Attack.pngFocused AttackFocused Attack.png Focused AttackUsed on certain Slots', gain 2 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) and 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. (once per Identity per turn)
IV MD Cost.png407 Pierce.png Pierce None
Dimensional Recycle Bin Gift.png
Dimensional Recycle Bin
[Effects apply only to the #3 Deployed Identity]

Blunt Skills gain (# of Blunt Base Attack Skills) Offense Level. (same Skills don't count twice; max 3)

When using a Skill to attack an enemy, if a different Skill was Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
ed, deal +(10 + (rank of the Discarded Skill x 5))% more Blunt damage. (if multiple were discarded, take the highest value; max 25%)
I MD Cost.png148 Blunt.png Blunt None
Pocket Flashcards Gift.png
Pocket Flashcards
When winning a Clash with a Blunt Base Attack Skill, inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy)
- For Dieci Association Identities: above effect applies to Slash and Pierce Base Attack Skills as well; inflict 1 additional Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.

If a Dieci Association Identity Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
ed their own Skill using a Discard Skill, gain (rank of the Discarded Skill) Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. at the next Turn Start. (if multiple are discarded, take the highest value; max 3)
II MD Cost.png201 Blunt.png Blunt None
Dimensional Perception Modifier Gift.png
Dimensional Perception Modifier
Blunt Attack Type Skill 1 & 2: Offense Level +(# of Coins - 1) (max 2)
- Skills with Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
effects gain Offense Level +(# of Coins) instead (max 4)

If a unit used a Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
Skill to discard their Skill, gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and (rank of the Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
ed Skill) Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn.. (once per turn per Identity; if multiple were discarded, take the highest value; max 3)
- If a Blunt Attack Type Skill was Discarded, gain 1 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) as well
III MD Cost.png250 Blunt.png Blunt None
The Book of Vengeance Gift.png
The Book of Vengeance
Blunt Base Attack Skills gain Clash Power +2. On Combat Start, gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to the number of Identities who are using Blunt base Attack Skills this turn. (max 3)

Allies with Blunt Attack Type for all of their base Attack Skills gain 2 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) at Turn Start. (except for Empowered Skills or Skills that need unique conditionals)

When using a Counter Skill(except Power Counters), gain 7.5% of this unit's max HP as Shield HP and deal +20% damage. Cannot be Staggered by damage when using a Counter Skill (once per Identity per Encounter)

At Turn Start, The Middle Identities gain 1 Blunt Power Up.pngBlunt Power UpBlunt Power Up.png Blunt Power UpBlunt Skill Final Power +X for this turn. and 2 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn.; when The Middle Identity uses a Counter Skill, the above Counter Skill enhancement activates twice per Encounter and deals +40% damage instead.
IV MD Cost.png416 Blunt.png Blunt None
Blue Starshard Gift.png
Blue Starshard
Enemies in Low Morale or Panic states lose 1 Final Power (against targets without SP, when they have 25+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
- When dealing damage against the affected enemies with Skills that apply Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count or Unique Sinking, inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (2 times per turn)
III MD Cost.png246 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) None
WB Flask Gift.png
WB Flask
Activates when an ally with Attack Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or Unique Bleed dies (once per wave; except E.G.O Skills; if more than 1 ally dies at once, use the highest-level ally among them)
- All allies heal (9% of the dead Identity) HP and increase Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
by (dead Identity's level + 9)
- All allies gain (dead Identity's level / 9) Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (max 6; rounded down)
II MD Cost.png200 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. None
Sanguine Fragrance Descends Gift.png
Sanguine Fragrance Descends
The ally with the least HP before Combat Start heals 3% HP On Hit with Attack Skills that apply Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or Unique Bleed (2 times per turn)

In a Clash using Skills that apply Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or Unique Bleed, Clash Power +1
- If 5 or more Identities have Attack Skills that apply Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or Unique Bleed, Clash Power +1 and deal +10% damage instead (counts all units in the Team)
- If there are 10 or more Identities that fit the above description, Clash Power +2 and deal +15% damage instead
III MD Cost.png252 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. None
The Family's Resentment Gift.png
The Family's Resentment
Allies' Plus Coin Skills: Gain Coin Power +(8 / # of Coins) (gains at least 1 Coin Power, includes E.G.O Skills; rounded down)
Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down)

Doubles the amount of Bloodfeast generated in the Stage
Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, or 'Unique Bleed': After Attack, heal 30% of the HP damage dealt. (max 20)
* If a unit healed with the above effect, it gains 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. at the next Turn Start (max 2)

For every 50 Total Bloodfeast Consumed.pngBloodfeast Consumed (shared)Total Bloodfeast Consumed.png Bloodfeast Consumed (shared)Total Bloodfeast consumed in this Encounter, all allies gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. at the next Turn Start (max 5)
Each La Manchaland unit also gains 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. for every 30 Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
consumed by each unit (max 3)
IV MD Cost.png201 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Defeat a Hidden Boss in Parallel Superposition EXTREME
For the Capo Gift.png
For the Capo
Allies' Plus Coin Skills: Gain Coin Power +(8 / # of Coins) (gains at least 1 Coin Power, includes E.G.O Skills; rounded down)
Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down)

[Effects apply only to #1 Deployed Identity]
When using a Skill that spends Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., activate the following:
- Gain 3 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (once per turn)
- On Hit: trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target once (and consume 1 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count) (2 times per turn)
- On Hit after Clash Win: if target has both Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). and Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).(including both 'Unique Burn' and 'Unique Tremor'), inflict Wrath damage equal to (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). + Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).). (2 times per turn)

At 4+ Wrath Reson., activate the following:
- Wrath Skills gain Coin Power +2 upon use
- On Hit, if Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. was spent, deal +30% damage
IV MD Cost.png201 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Defeat a Hidden Boss in Parallel Superposition EXTREME
Rules of the Middle Gift.png
Rules of the Middle
Allies' Plus Coin Skills: Gain Coin Power +(8 / # of Coins) (gains at least 1 Coin Power, includes E.G.O Skills; rounded down)
Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down)

Blunt Attack Type Base Skills: Coin Power +1; The Middle Identities gain Coin Power +2 instead
When an ally is hit, all allies gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (3 times per turn)

The following effects activate when there are 3 or more 'The Middle' Identities in the Encounter.
Combat Start: gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) for every Envy Reson. (max 3)
When The Middle Identity uses an Envy Base Attack Skill, convert its Coins to Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
s, they take -50% damage, and gain 2 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) this turn and next turn
IV MD Cost.png201 Blunt.png Blunt Defeat a Hidden Boss in Parallel Superposition EXTREME
Kkomi's Mini-Gift Gift.png
Kkomi's Mini-Gift
Allies' Plus Coin Skills: Gain Coin Power +(8 / # of Coins) (gains at least 1 Coin Power, includes E.G.O Skills; rounded down)
Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down)

On the first Turn Start of the Encounter, and on all allies who Substitute in, apply 3 Backup Candy.pngBackup CandyBackup Candy.png Backup CandyTurn End: at less than 60% HP...
Heal 30% HP, heal 15 SP, lose 1 Backup Candy, and 1 Hunger
At 0 Stack, apply 1 Incandescent Indulgence, then expires

If they did not consume Backup Candy.pngBackup CandyBackup Candy.png Backup CandyTurn End: at less than 60% HP...
Heal 30% HP, heal 15 SP, lose 1 Backup Candy, and 1 Hunger
At 0 Stack, apply 1 Incandescent Indulgence, then expires
in the previous turn, apply 1 Hunger (Kkomi).pngHungerHunger (Kkomi).png HungerMax Stack: 3
Turn End: gain 2 Offense Level Up and 1 Damage Up next turn for every Stack
At max Stack(3), lose 5% HP at Turn End
at Turn Start
IV MD Cost.png201 - Defeat a Hidden Boss in Parallel Superposition EXTREME
A Certain Philosophy Gift.png
A Certain Philosophy
Fix Fusion Probability forecast to 100% EX MD Cost.png999 - When "failing" a Fusion with a success rate of 99% or higher,
this E.G.O Gift is earned in place of an E.G.O Gift of random Keyword.
Wealth Gift.png
Wealth
Fix all E.G.O Gift Purchase & Enhancement Cost to 1.

Allies gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. for every 500 Cost on self (max 20)
EX MD Cost.png999 - Bizarre Machine
Sale & Fusion Only E.G.O Gifts
Dark Vestige Gift.png
Dark Vestige
Counts as a Tier 1 E.G.O Gift. Can be sold at a Shop or be used as an ingredient for Fusion. I MD Cost.png100 - Obtain a duplicate of a Tier I E.G.O Gift
Faint Vestige Gift.png
Faint Vestige
Counts as a Tier 2 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion. II MD Cost.png200 - Obtain a duplicate of a Tier II E.G.O Gift
Twinkling Vestige Gift.png
Twinkling Vestige
Counts as a Tier 3 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion. III MD Cost.png300 - Obtain a duplicate of a Tier III E.G.O Gift
Brilliant Vestige Gift.png
Brilliant Vestige
Counts as a Tier 4 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion. IV MD Cost.png400 - Obtain a duplicate of a Tier IV E.G.O Gift
Lunar Vestige Gift.png
Lunar Vestige
Counts as a Tier 5 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion. V MD Cost.png500 - Obtain a duplicate of a Tier V E.G.O Gift

Themed E.G.O Gifts

The following E.G.O Gifts are only available within certain Theme Packs.

Gift Description Tier Cost Keyword Theme Pack
Ebony Brooch Gift.png
Ebony Brooch
First Turn Start of an Encounter: Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and Count to all enemies.

Inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. next turn at Turn End to all enemies for 3 turns.
II MD Cost.png192 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. The Outcast
Contained Maggots Gift.png
Contained Maggots
When using a Gluttony Affinity Attack Skill(except E.G.O Skills) against an enemy, inflict 2 Maggots.pngMaggotsMaggots.png MaggotsTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. on target.

If the said Skill applies Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 3 Maggots.pngMaggotsMaggots.png MaggotsTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. instead.
III MD Cost.png246 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. The Outcast
Made-to-Order Gift.png
Made-to-Order
[Effects apply only to #3 Deployed Identity]

Encounter Start: gain +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count.

Turn Start: gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%), 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%), and 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn..
II MD Cost.png190 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Automated Factory
Haunted Shoes Gift.png
Haunted Shoes
[Effects apply only to #2 Deployed Identity]

Encounter Start: gain +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count.

Turn Start: gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%), 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%), and 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn..
II MD Cost.png193 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Automated Factory
Frozen Cries Gift.png
Frozen Cries
Applies only to 1 Identity with the slowest Speed at Turn Start.

If the said ally wins a Clash or is hit by an enemy, inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) against the enemy.
II MD Cost.png220 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) The Unloving
Hoarfrost Footprint Gift.png
Hoarfrost Footprint
First Turn Start of a wave: all allies gain +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, and inflict all enemies(or all Abnormality parts) 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +8 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count.

Enemies with Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) lose 2 Clash Power; when an allied Identity wins a Clash against an affected enemy, inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency; when an allied Identity is hit by an affected enemy, inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency.
IV MD Cost.png424 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Fuse E.G.O Gifts:
Haunted Shoes, and Frozen Cries
Nagel und Hammer Scriptures 2 Gift.png
Nagel und Hammer Scriptures
When an ally wins a Clash using a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 1~2 Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
.

If the said ally is an 'N Corp. Fanatic', gain 1 Fanatic.pngFanaticFanatic.png FanaticSkill Final Power +X against units with Nails for this turn. (Applies to clashes as well) at Turn Start.
II MD Cost.png214 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Faith & Erosion
Blood-red Mane Gift.png
Blood-red Mane
Effects apply to all Identities with Wrath or Lust Affinity Attack Skills.

Turn End: if this unit did not take any damage from enemy Attack Skills this turn, gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 2 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn..

Turn End: if this unit did take damage from enemy Attack Skills this turn, gain 2 Bind.pngBindBind.png BindSpeed -X for this turn. and Clash Power +2 next turn.
II MD Cost.png203 - Faith & Erosion
Squalidity Gift.png
Squalidity
When an ally attacks an enemy that has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. with a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count or 'Unique Bleed', deal +15% damage against the target.

If the target has 33%- HP, inflict +25% damage against the target instead.
II MD Cost.png217 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. The Unconfronting
Wholeness Gift.png
Wholeness
If the ally wins a Clash using a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 2~3 Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
.

'N Corp. Fanatic' Identities deal +25% damage against targets with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and gain 1 Fanatic.pngFanaticFanatic.png FanaticSkill Final Power +X against units with Nails for this turn. (Applies to clashes as well) at Turn Start.
If the said ally's SP is maxed, also gain 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).

'N Corp. Fanatic' Identities gain Final Power +1, Plus Coin Power +1, Minus Coin Power -1, and their Attack Skills inflict +1 more Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
.
IV MD Cost.png404 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Fuse E.G.O Gifts:
Nagel und Hammer Scriptures, and Squalidity
Spicebush Branch Gift.png
Spicebush Branch
For this Encounter, the following effect activates every time Skill 1, Skill 2, and Skill 3 are all used at least once.

Turn Start: gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 1 Base Power Up.pngBase Power UpBase Power Up.png Base Power UpSkill Base Power +X for this turn.. (can stack up to 3 times)
III MD Cost.png252 - Falling Flowers
Kaleidoscope Gift.png
Kaleidoscope
Turn Start: units accompanied by other Identities from the same faction as themselves gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to the number of other Identities from the same faction. (max 4)

Identities from Technology Liberation Alliance gain Clash Power +1.
III MD Cost.png261 - Falling Flowers
Broken Glasses Gift.png
Broken Glasses
When an ally Clashes against an enemy with a faster Speed, gain Clash Power +1.

When an ally wins a Clash against an enemy with a faster Speed, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (max 4.)
II MD Cost.png218 - The Unchanging
Unmailed Letter Gift.png
Unmailed Letter
[Effects apply only to #1, #2 Deployed Identities]

When winning a Clash with an Attack Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target. (once per turn per Identity)

When Clashing against an enemy with a slower Speed, gain Final Power +1 and deal +25% damage.

When winning a Clash against an enemy with Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. buff, gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. for the next turn, and inflict 3 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. on the enemy that lost the Clash (absolute value 9)
IV MD Cost.png399 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Fuse E.G.O Gifts:
Ragged Umbrella, and Broken Glasses
Town-protecting Harpoon Gift.png
Town-protecting Harpoon
[Effects apply only to #6 Deployed Identity]

Turn End: At less than 30% HP, gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn
II MD Cost.png202 - Crawling Abyss
Cetacean Heart Gift.png
Cetacean Heart
On Hit against enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. with an Attack Skill, gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).. (3 times per turn for each character)
On Crit, 50% chance to not consume Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (once per turn for each character; including E.G.O Skills and Counter Skills)
On Crit Heads Hit with a Base Skill: inflict +1 more of the negative effect with that Coin. (once per turn for each character; including Counter Skills and excluding E.G.O Skills)
IV MD Cost.png389 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Crawling Abyss
Harpoon Prosthetic Leg Gift.png
Harpoon Prosthetic Leg
Turn End: apply 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn., 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn to the ally with the highest sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count.

The Pequod Identities gain Max Speed +1.
II MD Cost.png219 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). The Evil Defining
Guiding Gas Lamp Gift.png
Guiding Gas Lamp
First Turn Start of a wave: all allies gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

Turn End: 1 ally with the highest sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count gains 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn., 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn.

The Pequod Identities gain Skill Power +2 and Max Speed +2.
IV MD Cost.png411 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Fuse E.G.O Gifts:
Harpoon Prosthetic Leg, and Nebulizer
Broken Violin Gift.png
Broken Violin
[Effects apply only to #5 and #6 Deployed Identities]

At 45%- HP, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 HP Healing Boost.pngHP Healing BoostHP Healing Boost.png HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) on Clash Win (2 times per turn for each character)

At 20%- HP, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 HP Healing Boost.pngHP Healing BoostHP Healing Boost.png HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) on Skill Use instead (2 times per turn for each character)
III MD Cost.png243 - Dregs of the Manor
Manor-shaped Music Box Gift.png
Manor-shaped Music Box
[Effects apply only to the #1 Deployed Identity]

Turn End: when Staggered, recover from Stagger; then, at the next Turn Start, inflict 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count to all enemies (once per Encounter; in Focused Encounters, on all Parts)

When defeating an enemy with Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), 1 enemy with the least Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count gains +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count (in Focused Encounters, the Part)
III MD Cost.png249 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Dregs of the Manor
Chief Butler's Secret Arts Gift.png
Chief Butler's Secret Arts
First Turn Start of a wave: select 1 enemy with the slowest Speed(or a random Abnormality part), and inflict 5 Bind.pngBindBind.png BindSpeed -X for this turn. for 5 turns starting next turn.

Clash Win: If this unit's Speed is faster than the target's, heal SP equal to the Speed difference, and gain 'Offense Level' equal to the half of that Speed difference. (only applies to the Skill used to win the Clash. Max 'Offense Level' gain: 3)
III MD Cost.png212 - A Certain World
Handheld Mirror Gift.png
Handheld Mirror
First Turn Start of a wave: select 2 enemies with the slowest Speed(or 2 random Abnormality parts. The effect does not stack if the enemy is singular) and inflict 5 Bind.pngBindBind.png BindSpeed -X for this turn. and 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. at Turn Start starting next turn.

When the enemy recovers from Stagger, and if they don't have any remaining Stagger Thresholds, create a new Stagger Threshold at 66% mark of the target's current HP (3 times per Encounter). If an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count(including on self or on ally), randomly inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency equal to half of the Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target between other enemies(or other Abnormality parts), and increase Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on the Staggered target by x2.
III MD Cost.png404 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fuse E.G.O Gifts:
Chief Butler's Secret Arts, and Mirror Tactile Synaesthesia
Butler Style Binding Arts Gift.png
Butler Style Binding Arts
Turn Start: inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn. against the enemy who recovered from Stagger last turn

On Hit from an ally with the highest HP percentage: if the target is Staggered, deal +7.5% damage for every Stagger Level.
II MD Cost.png148 - The Heartbreaking
Refraction Glass Pod Gift.png
Refraction Glass Pod
Regular Encounters) On Hit against enemies with 10+ (sum of Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count and Potency):
if the target is at -45 SP, deal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target) / 5) Gloom damage (3 times per Skill)

Focused Encounters) On Hit against enemies with 10+ (sum of Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count and Potency):
deal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target) / 10) Gloom damage (2 times per Skill)
IV MD Cost.png392 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) The Heartbreaking
La Manchaland All-day Pass Gift.png
La Manchaland All-day Pass
On Hit against targets with 10+ (sum of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., 'Unique Bleed', and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.): gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count (2 times per Skill) III MD Cost.png239 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. La Manchaland Re-opening
The Infinite Procession
The Dream Ending
Token of Victory Gift.png
Token of Victory
On Kill, 1 ally with the least SP heals 3 SP.

After Attack: if an enemy with 10+ (sum of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., 'Unique Bleed', and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.) is defeated, 1 ally gains 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (prioritizes the ally who killed that enemy)
III MD Cost.png248 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. La Manchaland Re-opening
The Infinite Procession
The Dream Ending
Devouring Cube Gift.png
Devouring Cube
When an ally dies, gain 1 E.G.O resource for each of that ally's Skills 1 and 2.

After Attack: if the enemy is killed, gain 1 random E.G.O resource (once per Skill)
II MD Cost.png195 - La Manchaland Re-opening
The Infinite Procession
The Dream Ending
Mask of the Parade Gift.png
Mask of the Parade
In Encounters where backup enemies appear: when new enemies enter the battle, inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count against them.

If there is a <Bloodfiend> among allies: when new enemies enter the battle, activate Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on all enemies and reduce their Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by 1
IV MD Cost.png394 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. La Manchaland Re-opening
The Infinite Procession
The Dream Ending
Hot ‘n Juicy Drumstick Gift.png
Hot ‘n Juicy Drumstick
When inflicting Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). with Skills against enemies, inflict +3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count (3 times per turn) III MD Cost.png259 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Hell's Chicken
Dry-to-the-Bone Breast Gift.png
Dry-to-the-Bone Breast
When inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. with Skills against enemies, inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (3 times per turn) III MD Cost.png264 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Hell's Chicken
Tango Marinade Gift.png
Tango Marinade
If the unit's Speed is faster than the target's, gain +(Speed/3) Clash Power. (max 3) III MD Cost.png275 - Hell's Chicken
Contaminated Needle & Thread Gift.png
Contaminated Needle & Thread
The following effect applies to the first Skill to deal damage to an enemy.

Inflict (damage dealt/3) Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency.
II MD Cost.png208 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Hell's Chicken
Sharp Needle & Thread Gift.png
Sharp Needle & Thread
Each turn, the first skill to deal damage to an enemy deals bonus fixed damage by half of the damage dealt. III MD Cost.png271 - Hell's Chicken
Oil-gunked Spanner Gift.png
Oil-gunked Spanner
Blunt Skills deal +10% damage

Final Coin of Blunt Skills inflict 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency On Hit. (once per turn)
I MD Cost.png148 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). S.E.A.
Twinkling Scrap Gift.png
Twinkling Scrap
When an ally with Shield is hit by an enemy, reflect 3 fixed damage. (does not reflect damage when the ally did not take any Shield damage) II MD Cost.png191 - S.E.A.
Trash Crab Brain Wine Gift.png
Trash Crab Brain Wine
When an ally attacks an enemy that has Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. with a Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, deal +(Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count x 1.25)% damage. (max 50%)

When an ally recovers from Stagger, heal 20% of max HP. (2 times per Encounter)
III MD Cost.png268 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. S.E.A.
Pom-pom Hat Gift.png
Pom-pom Hat
Turn End: gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency next turn for every Attack Skill that dealt damage before Turn End.

In Focused Encounters: gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency for every Attack Skill that dealt damage before Turn End instead.
I MD Cost.png150 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Miracle in District 20
Huge Gift Sack Gift.png
Huge Gift Sack
Turn Start: apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, and 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) to the ally with the least HP. II MD Cost.png198 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Miracle in District 20
Sad Plushie Gift.png
Sad Plushie
Deal +(absolute value of SP/1.5)% damage. (min 0%)

When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded)

For an ally with all Minus Coin Skills: gain 3 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. at Turn Start.
III MD Cost.png250 - Miracle in District 20
Black Ledger Gift.png
Black Ledger
First Turn Start of an Encounter: gain random E.G.O resources equal to the number of enemies.

If there are 4 or more Blade Lineage or Kurokumo Clan Identities participating in this Encounter(only counts Identities on the field at Encounter Start), gain E.G.O resources for the least-owned E.G.O Affinity instead.
II MD Cost.png195 - Yield My Flesh to Claim Their Bones
Rusted Hilt Gift.png
Rusted Hilt
Turn Start: all allies gain 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn..

Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. instead.
III MD Cost.png205 Slash.png Slash Yield My Flesh to Claim Their Bones
Fractured Blade Gift.png
Fractured Blade
During this Encounter: when inflicting Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or Unique Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. for the first time against an enemy with an Attack Skill effect, inflict an additional +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. (Once per Encounter)

Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count instead.
III MD Cost.png244 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Yield My Flesh to Claim Their Bones
Broken Blade Gift.png
Broken Blade
When an ally Critically Hits an enemy, deal an additional (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/3) Pride damage.

Blade Lineage Identities, when they Critically Hit an enemy, deal an additional (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/2) Pride damage instead.
III MD Cost.png244 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Yield My Flesh to Claim Their Bones
Red Tassel Gift.png
Red Tassel
If the target has 1.5 or lower Slash Resistance, Slash Resistance +0.3. III MD Cost.png253 Slash.png Slash Yield My Flesh to Claim Their Bones
Sublimity Gift.png
Sublimity
Turn Start: activates when there are 3 or more Kurokumo Clan Identities(only counts Identites on the field).

Turn Start: all allies gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn., and deal +35% more Slash damage.

Turn Start: when a Kurokumo Clan Identity deals damage for the first time, inflict an additional 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. (Once per turn)
IV MD Cost.png400 Slash.png Slash Fuse E.G.O Gifts:
Rusted Hilt, and Fractured Blade
Unbending Gift.png
Unbending
Turn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identites on the field).

Turn Start: all allies gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn., and deal +35% more Slash damage.

Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self.
IV MD Cost.png400 Slash.png Slash Fuse E.G.O Gifts:
Rusted Hilt, and Broken Blade
Ragged Bamboo Hat Gift.png
Ragged Bamboo Hat
Turn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identites on the field).

All allies deal +50% more Slash damage.

Blade Lineage Identities: if the ally has Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., Critical rate is fixed to 100%.

Blade Lineage Identities: inflict x1.5 more damage on Crit
IV MD Cost.png432 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Yield My Flesh to Claim Their Bones
Old Dopo Robe Gift.png
Old Dopo Robe
Turn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identites on the field).

All allies deal +50% more Slash damage.

Blade Lineage Identities: Skill 1 gains Coin Power +1. Single-Coin Skill 1 gains Coin Power +3.

[Blade Lineage Mentor Meursault Only] 'Yield My Flesh' Skill Final Clash Power -12; 'To Claim Their Bones' Skill deals +50% damage.
IV MD Cost.png432 Slash.png Slash Yield My Flesh to Claim Their Bones
Silver Watch Case Gift.png
Silver Watch Case
When dealing damage to an enemy with Attack Skills(except E.G.O Skills) that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or Unique Tremor, deal +10% damage.

If the Skill triggered Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target on the enemy for the first time this turn, inflict +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count next turn (once per turn)
II MD Cost.png196 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Timekilling Time
Faded Watch Case Gift.png
Faded Watch Case
When Clashing with a faster enemy, Clash Power +1.

When dealing damage to a faster enemy, inflict 3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count next turn. (once per turn)
II MD Cost.png205 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Timekilling Time
Warning Notice Gift.png
Warning Notice
Turn End: Inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn. to the fastest enemy next turn. (for Abnormalities, a Part)

If the target has Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor', inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. instead.

When an ally attacks targets with Bind.pngBindBind.png BindSpeed -X for this turn., deal +(5 + (2.5 x Bind.pngBindBind.png BindSpeed -X for this turn. value)) more damage. (max 15%)
II MD Cost.png198 - Timekilling Time
Etched Clock Hands Gift.png
Etched Clock Hands
First Turn Start of a wave: inflict (9 - current Speed) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency to 3 enemies with the slowest Speed. (min. 3)

Deal +10% damage against targets with 12+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor' at Turn Start.
II MD Cost.png202 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Timekilling Time
Rusted Clock Hands Gift.png
Rusted Clock Hands
First Turn Start of a wave: inflict (9 - current Speed) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 3) and (9 - current Speed)/2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part)

Take -10% damage from targets with 12+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor' at Turn Start.
II MD Cost.png207 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Timekilling Time
Chalice of Trickle-down Gift.png
Chalice of Trickle-down
When an ally with Attack Skills(except E.G.O Skills) that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' wins a Clash, inflict 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count. (2 times per turn)

Yurodivy Identities: inflict 3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count instead (3 times per turn)

If the affected Identity Clashes against targets with higher Offense Levels, Clash Power +2; deal +20% damage when attacking after winning the Clash.
III MD Cost.png245 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Timekilling Time
Prepaid Time Receipt Gift.png
Prepaid Time Receipt
Deal +(5 + (2.5 x Speed difference))% damage against faster enemies with 2+ Speed difference. (max 15%)

Turn End: If an ally dealt damage with an Attack Skill (except E.G.O Skills) this turn against faster enemies with 2+ Speed difference, inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. and 1 Power Down.pngPower DownPower Down.png Power DownSkill Final Power -X for this turn. to the enemy next turn. (once per turn)
III MD Cost.png250 - Timekilling Time
Pocket Watch - Type L Gift.png
Pocket Watch : Type L
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.

When an ally that inflicts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' triggers Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
or Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
on an enemy with Attack Skills(Including E.G.O Skills): multiply the Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count by 1.5(only when actually Converting them into different 'Tremor' types) and inflict 5 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn. (once per turn)

Turn Start: inflict (12 - current Speed) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 6) to 3 enemies with the slowest Speed. (once per wave)
IV MD Cost.png400 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fuse E.G.O Gifts:
Silver Watch Case, and Etched Clock Hands
Pocket Watch - Type E Gift.png
Pocket Watch : Type E
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.

When an ally that inflicts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' deals damage to a slower enemy with 2+ Speed difference between them: deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target, max 25)% damage and inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. every time the ally deals damage (max 6)

Turn Start of a wave: inflict (12 - current Speed) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 6) and (12 -current Speed)/2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part; once per wave)
IV MD Cost.png400 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fuse E.G.O Gifts:
Silver Watch Case, and Rusted Clock Hands
Pocket Watch - Type Y Gift.png
Pocket Watch : Type Y
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.

Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count on target))% damage. (max 100%)

Yurodivy Identities: gain +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count at Turn Start.
IV MD Cost.png400 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fuse E.G.O Gifts:
Faded Watch Case, and Etched Clock Hands
Pocket Watch - Type P Gift.png
Pocket Watch : Type P
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.

When an ally that inflicts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' Clashes against a faster enemy with 2+ Speed difference: Clash Power +2 and deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target)% damage. (max 50%)

Turn Start: from slowest to fastest, the 3 slowest allies gain 5 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. respectively.
IV MD Cost.png400 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fuse E.G.O Gifts:
Faded Watch Case, and Rusted Clock Hands
Economy Class Discount Voucher Gift.png
Economy Class Discount Voucher
Turn End: among Identities with 5- Speed, the one with the slowest Speed gains 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. I MD Cost.png151 - Murder on the WARP Express
Canned Ice Cream Gift.png
Canned Ice Cream
When an ally loses HP due to their own Attack Skill effect, heal half of the HP lost due to the Skill effect at the next Turn Start. (rounded down)

When an ally heals HP due to an E.G.O Skill effect, heal +12.5% more HP. (rounded down)
II MD Cost.png195 - Murder on the WARP Express
E-Type Dimensional Dagger Gift.png
E-Type Dimensional Dagger
Skill 1s that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain Clash Power +1 and deal +5% damage.

If that Skill 1 was a Single-coin Skill, gain Clash Power +1 and deal +12.5% damage instead.

If a W Corp. Identity dealt damage to an enemy with an Envy Skill(including E.G.O Skills), inflict 2 HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5). (does not stack)
III MD Cost.png250 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Murder on the WARP Express
Portable Barrier Battery Gift.png
Portable Barrier Battery
Skill 1s that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain Clash Power +2.

When using a Skill 1 that gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 1 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
. (once per turn)

If a W Corp. Identity takes HP damage due to any effect other than a direct damage, gain 5 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
. (once per turn)
III MD Cost.png250 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Murder on the WARP Express
Biogenerative Battery Gift.png
Biogenerative Battery
Allies with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain 1 Offense Level with every Clash. (max 6. Resets After Attack)

Turn End: Identities with 10+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. At 18+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'), gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. as well.
II MD Cost.png203 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Murder on the WARP Express
Cardiovascular Reactive Module Gift.png
Cardiovascular Reactive Module
When an ally with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' loses a Clash, gain Shield equal to (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'). (once per turn)

When at 50%- HP, gain ((Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') x 2) Shield instead. (once per turn)

If a MultiCrack Office Identity received HP damage during this Encounter: next turn, they heal 33% of the HP lost last turn. (rounded down)
II MD Cost.png197 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Murder on the WARP Express
Prosthetic Joint Servos Gift.png
Prosthetic Joint Servos
Next turn: allies gain Haste.pngHasteHaste.png HasteSpeed +X for this turn. and Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count equal to the number of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gaining base Attack Skills they used this turn. (max 2)

When a MultiCrack Office Identity gains or consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count with a base Attack Skill, they gain +1 additional Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (max 2)
II MD Cost.png207 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Murder on the WARP Express
Crystallized Blood Gift.png
Crystallized Blood
Turn End: If this unit has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., halve the Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on self and heal (Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency reduced x Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on self) HP. (rounded down. Can heal up to 10% of max HP at once) II MD Cost.png195 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Murder on the WARP Express
Automated Joints Gift.png
Automated Joints
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units)

Base Attack Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%)

Turn End: allies with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. (max 2) and 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) (max 3) for every instance they used a base Attack Skill that consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' in this Encounter.

If a MultiCrack Office Identity has 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., they gain Coin Power +1 to base Attack Skills.
IV MD Cost.png400 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Fuse E.G.O Gifts:
Biogenerative Battery, and Prosthetic Joint Servos
Overcharged Battery Gift.png
Overcharged Battery
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units)

Base Attack Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%)

When allies with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' engage in Clashes with base Attack Skills: Clash Power +2; gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count upon Clash Win, and lose 6 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count upon Clash Lose.

When winning a Clash with an Envy Affinity base Attack Skill, inflict 1 Envy Fragility.pngEnvy FragilityEnvy Fragility.png Envy FragilityTake +(X*10)% damage from Envy skills this turn. (Max 100%). (stacks 3 times)
IV MD Cost.png400 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Fuse E.G.O Gifts:
Biogenerative Battery, and Crystallized Blood
Perpetual Generator Servos Gift.png
Perpetual Generator Servos
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units)

Base Attack Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%)

When allies with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' engage in a Clash with base Attack Skills: Clash Power +1; gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. at Turn Start for every instance of Clash Win in that Clash during this Encounter. (max 6)

In this Encounter, when an ally takes damage that would kill them, consume all Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' on self; then, immediately heal (10 + sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed)% HP (once per Encounter); then, gain 3 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) until the ally is defeated.
IV MD Cost.png400 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Fuse E.G.O Gifts:
Cardiovascular Reactive Module, and Prosthetic Joint Servos
Hearts-powered Jewel Gift.png
Hearts-powered Jewel
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units)

Base Attack Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count: gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%)

When allies have 15+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'): when they use a Skill 3 that consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge', and if there are remaining Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' After Attack, consume all remaining Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' to deal (sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed x 7.5)% fixed bonus damage. (max 75%)

Max Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count +5.
IV MD Cost.png400 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Fuse E.G.O Gifts:
Cardiovascular Reactive Module, and Crystallized Blood
Filial Love Gift.png
Filial Love
When inflicting Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed' with Base Attack Skill effects against enemies, inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count (3 times per turn for the whole team)

Deal +1% damage for every Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on the target (max 20%)
II MD Cost.png203 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. The Noon of Violet
Misaligned Transistor Gift.png
Misaligned Transistor
Base Attack Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' consume 1.5x more
Deal +2% damage for every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' consumed by Base Attack Skills (max 20%)
II MD Cost.png207 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. The Noon of Violet
Mental Corruption Boosting Gas Gift.png
Mental Corruption Boosting Gas
When engaging in a Clash using an Attack Skill that inflicts Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking', then dealing damage with the said Attack Skill: On Hit, inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency equal to the number of Clashes (max 3; 3 times per turn) II MD Cost.png192 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) The Noon of Violet
Leaked Enkephalin Gift.png
Leaked Enkephalin
When the enemy is about to lose or consume Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count: (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target)% chance to inflict +1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count immediately before the target is about to lose or consume Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count (3 times per turn; max 100%)
- Raise base chance by (highest Reson. x2)% (max 12%)
- If the said highest Reson. was a Gloom or an Envy Reson.: Inflict +1 more Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
II MD Cost.png195 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) The Noon of Violet
Hardship Gift.png
Hardship
Clash Win: Heal SP equal to the number of Clashes (max 3)
If the affected unit is already at 45+ SP, gain (# of Clashes/2) Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (max 3)
III MD Cost.png267 - The Noon of Violet
Crown of Thorns Gift.png
Crown of Thorns
Turn Start: 1 ally with the least SP heals 8 SP (unless they are in Panic or in E.G.O Corrosion)
If the said ally was already at max SP, Clash Power +1 for this turn
For this turn: SP Heal Efficiency.pngSP Heal EfficiencySP Heal Efficiency.png SP Heal EfficiencyAmount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)' +1, SP Loss Efficiency.pngSP Loss EfficiencySP Loss Efficiency.png SP Loss EfficiencyAmount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' -1
III MD Cost.png270 - The Noon of Violet
Rest Gift.png
Rest
Lose 1 less SP when an ally loses SP due to their own Base Attack Skill effect
If the target has Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), deal +2% damage for every Heads Coin this Attack Skill flipped when attacking (max 16%)
III MD Cost.png250 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) The Noon of Violet
Snake Slough Gift.png
Snake Slough
Turn Start: all allies gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn..
Each ally gains (Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. on self / 4) Offense Level. (max 10)
II MD Cost.png188 - Line 1
False Halo Gift.png
False Halo
On Hit, gain 1 Dhyāna.pngDhyānaDhyāna.png Dhyāna- Max Stack: 108
- Deal +1% damage for every Stack
. (2 times per Skill)
If this unit was hit by an enemy Skill this turn, gain +1 more Dhyāna.pngDhyānaDhyāna.png Dhyāna- Max Stack: 108
- Deal +1% damage for every Stack
each time.
IV MD Cost.png391 - Line 1
Metronome Gift.png
Metronome
In odd-numbered turns, all allies gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). In even-numbered turns, all allies gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%). II MD Cost.png207 - Line 2
Bridle Gift.png
Bridle
Encounter Start: all allies gain (current Floor x 2)% max HP (max 20%) IV MD Cost.png396 - Line 2
Contempt of the Gaze of Contempt Gift.png
Contempt of the Gaze of Contempt
[Effects apply only to #6 Deployed Identity]

Combat Start: deal +10% damage for every enemy Attack Skill targeting this unit (max 20%)

Combat Start: when targeted by 2+ Attack Skills, deal (# of Skills targeting this unit) fixed HP & SP damage against all enemies targeting this unit. (max 3; this effect does not hurt allies)
II MD Cost.png208 - Line 3
Unhatched Embers Gift.png
Unhatched Embers
When taking mortal damage, fix HP to 1 for the attack; After Attack, heal 20% of max HP. (once per Encounter) IV MD Cost.png393 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Line 3
Anti-Ovine Grounding Plug Gift.png
Anti-Ovine Grounding Plug
When hit during the combat phase, inflict 1 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. against the attacker next turn. (Once per turn for each character) II MD Cost.png203 - Line 4
Vestiges of the King Gift.png
Vestiges of the King
Chain Battles) Starting from #7 Deployed Sinner, at the start of the same turn it Substitutes in, heal 10 SP, gain 2 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn., and gain 1 E.G.O resource for each one of their Skills 1, 2, and 3 IV MD Cost.png397 - Line 4
Snuffed Lantern Gift.png
Snuffed Lantern
[Effects apply only to #7 Deployed Identity]

Gain +1 more Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count from Skill or Coin effects

- If the target is in Staggered, Low Morale, or Panic states, gain +2 more instead
I MD Cost.png152 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Miracle in District 20 BokGak
Snuffed Candlestick Gift.png
Snuffed Candlestick
[Effects apply only to #1 Deployed Identity]

If there are enemies in Staggered, Low Morale, or Panic states at Turn Start, inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. or 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. against all enemies. (3 times per turn)

On Hit against enemies in Staggered, Low Morale, or Panic states: inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. or 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (3 times per turn)
II MD Cost.png205 - Miracle in District 20 BokGak
Shadow Monster Gift.png
Shadow Monster
[Effects apply only to #1, #2, #7, and #8 Deployed Identities]

Gain +1 more Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count from Skill & Coin effects
- If the target is in Staggered, Low Morale, or Panic states, gain +2 more instead

If there are enemies in Staggered, Low Morale, or Panic states at Turn Start, inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. or 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. against all enemies. (3 times per turn)

On Hit against enemies in Staggered, Low Morale, or Panic states: inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. or 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (3 times per turn between all Identities)
III MD Cost.png251 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fuse E.G.O Gifts:
Snuffed Lantern, and Snuffed Candlestick
Packaging Box Gift.png
Packaging Box
On Hit from ally Skills) randomly select one of the following effects: Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., and Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), then inflict 1 Potency of the selected effect (3 times per turn)

On Kill from allies) randomly select one of the following effects: Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Haste.pngHasteHaste.png HasteSpeed +X for this turn., Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., then inflict 1 of the selected effect to a random ally (3 times per turn)
I MD Cost.png151 - Miracle in District 20 BokGak
Packaging Ribbon Gift.png
Packaging Ribbon
Turn Start: randomly select 1 out of 'Wrath ~ Envy DMG Up' effects and apply 1 Stack to all allies

Turn Start: randomly select 1 out of 'Wrath ~ Envy Fragility' effects and inflict 1 Stack to all enemies
III MD Cost.png249 - Miracle in District 20 BokGak
Gift Gift.png
Gift
When an ally hits with a Skill, randomly select 2 of the following effects: Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., and Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), then inflict 1 Potency of the selected effect (3 times per turn)

When an ally hits with a Skill, randomly select one of the following effects: Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Haste.pngHasteHaste.png HasteSpeed +X for this turn., Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., then inflict 1 of the selected effect to 2 random allies (3 times per turn)

Turn Start: randomly select 2 out of 'Wrath ~ Envy DMG Up' effects and apply 1 Stack to all allies

Turn Start: randomly select 2 out of 'Wrath ~ Envy Fragility' effects and inflict 1 Stack to all enemies
IV MD Cost.png398 - Fuse E.G.O Gifts:
Packaging Box, and Packaging Ribbon
Jolly Plushie Gift.png
Jolly Plushie
Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency next turn based on the number of allied Attack Skills that dealt damage by Turn End
- In Focused Encounters, gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency instead.

Turn Start: apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, and 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) on the ally with the least HP.

Deal +(absolute value of SP)% damage. (min 0%)

When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded)

For an ally with all Minus Coin Skills: gain 5 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. at Turn Start.
IV MD Cost.png399 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Fuse E.G.O Gifts:
Pom-pom Hat, Huge Gift Sack, and Sad Plushie
Implicit Contract Renewal Gift.png
Implicit Contract Renewal
If there are no surviving Requested Target.pngRequested TargetRequested Target.png Requested Target+0.2 Resistance to Attack Types with 1.5 or less Resistance. If the target with this effect is defeated, gain 1 E.G.O resource for all Affinities, and the unit that defeated the target heals 10 SP, inflict the Requested Target.pngRequested TargetRequested Target.png Requested Target+0.2 Resistance to Attack Types with 1.5 or less Resistance. If the target with this effect is defeated, gain 1 E.G.O resource for all Affinities, and the unit that defeated the target heals 10 SP effect against the first enemy to be attacked by an ally. (once per turn) III MD Cost.png255 - Full-Stopped by a Bullet
Darkflame Smoking Pipe Gift.png
Darkflame Smoking Pipe
[Effect applies only to #1 Deployed Identity]

Gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) every turn

If the main target currently has a reduced Defense Level, gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). before attack

Pride Pierce Skills deal +(50 / # of Coins)% damage (including E.G.O)
III MD Cost.png252 Pierce.png Pierce Full-Stopped by a Bullet
Equalizer Gift.png
Equalizer
If the target has 1.5 or lower Pierce Resistance, Pierce Resistance +0.3 III MD Cost.png255 Pierce.png Pierce Full-Stopped by a Bullet
Swift Command Gift.png
Swift Command
Turn End: if any allies Retreated this turn, 1 ally with the fastest Speed gains 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) at the next Turn Start

Combat Start: if any allies were Substituted in this turn, allies that were Substituted in gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 2 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn.
II MD Cost.png249 - Full-Stopped by a Bullet
Gear Shrapnel Gift.png
Gear Shrapnel
Turn Start: if this unit has Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. and 1 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn.

If this unit has Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., the first Coin to hit deals +10% damage

If the said Coin hits critically, +20% Damage on Critical Hit
II MD Cost.png207 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Full-Stopped by a Bullet
CQC Manual Gift.png
CQC Manual
If a Skill that can spend Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. does not spend Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. this turn and next turn (once per turn)

When gaining Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., Skill 3 deals +50% damage this turn and next turn when used

When using a Skill that spends Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
III MD Cost.png251 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Full-Stopped by a Bullet
Combustion Gloves Gift.png
Combustion Gloves
On Clash Win with a Base Attack Skill that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency or 'Unique Burn', inflict 2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency (2 times per turn per Identity)

On Clash Win with a Base Attack Skill that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count, inflict +2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count (3 times per turn per enemy)

Base Attack Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': each Skill gains Offense Level equal to the number of copies of each Skill(max 3).
- If a Skill has 3+ copies, gain 2 additional Offense Level.
III MD Cost.png151 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). LCB Regular Check-Up
Spiked Combat Boots Gift.png
Spiked Combat Boots
On Clash Win with a Base Attack Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count against an enemy, inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (2 times per turn per enemy)

On Hit: if the enemy does not have Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin effects that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count instead (max 4; 2 times per turn per enemy; for Abnormalities, for each Part)

Base Attack Skills that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count: each Skill gains Offense Level equal to the number of copies of each Skill(max 3).
- If a Skill has 3+ copies, gain 2 additional Offense Level.
III MD Cost.png149 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. LCB Regular Check-Up
Re-ignition Plug Gift.png
Re-ignition Plug
Base Attack Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count: deal +20% damage and inflict +1 more Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count. On Hit with these Skills against enemies with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn': inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (2 times per turn per Identity)

Identities whose all Base Attack Skills inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': at Turn Start, gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to the number of surviving turns (except for the turn they join the Encounter; max 5)
III MD Cost.png248 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). LCB Regular Check-Up
Enhancer Mk.4 Gift.png
Enhancer Mk.4
On Hit with the final Coin against enemies with 15- Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency when using a Base Attack Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count: inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (once per turn per Identity)

Base Attack Skills that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count: Clash Power +1, deal +20% damage
III MD Cost.png254 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. LCB Regular Check-Up
Embers Gift.png
Embers
Turn Start: all enemies(for Abnormalities, all Parts) with 2~7 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count gain 1~2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count.

When enemies take 5 hits from ally Attack Skills(including E.G.O Skills) that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': trigger Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). once, then reduce Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count by 1 (2 times per turn per enemy; for Abnormalities, for each Part)
III MD Cost.png257 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). LCB Regular Check-Up
Twigs Gift.png
Twigs
Every time Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. activates 3 times on enemies with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. due to getting hit by allies' Attack Skills(including E.G.O Skills) that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. on the said enemy next turn (3 times per turn per enemy; for Abnormalities, for each Part)

On Kill with a Base Attack Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count: inflict the remaining Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on the defeated enemy on a random enemy next turn (2 times per turn)
III MD Cost.png244 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. LCB Regular Check-Up
Regular Operational Gear Gift.png
Regular Operational Gear
Limbus Company Identities: Skill 2 gains Offense Level +1 and deals +15% damage; Skill 3 gains Offense Level +2 and deals +30% damage

If there are 4+ Limbus Company Identities among the Backup Units, 2 random allies gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. at Turn Start
III MD Cost.png252 - LCB Regular Check-Up
Operation Authorization Card Gift.png
Operation Authorization Card
During the Encounter, when an ally retreats or is defeated, randomly apply 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. between all Identities at next Turn Start. (2 times per turn)
- When 3+ allies retreat or are defeated, randomly apply 6 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. between all Identities at next Turn Start instead. (2 times per turn)

Turn Start: 3 allies with the lowest SP heals 15, 10, and 5 SP each (does not stack; the numbers apply in the ascending order; does not activate if the affected units are Panicked or Corroded)
III MD Cost.png252 - LCB Regular Check-Up
High-risk Operational Gear Gift.png
High-risk Operational Gear
Limbus Company Identities: Skill 2 gains Offense Level +2 and deals +20% damage; Skill 3 gains Offense Level +3 and deals +40% damage

Turn Start: a random ally gains 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. for every Backup or defeated Limbus Company Identities.

During the Encounter, when an ally retreats or is defeated, randomly apply 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. between all Identities at next Turn Start. (distributed equally, 2 times per turn)
- When 3+ allies retreat or are defeated, randomly apply 6 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. between all Identities at next Turn Start instead. (2 times per turn)
- When 3+ Limbus Company Identities retreat or are defeated, randomly apply 8 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. between all Identities instead.
IV MD Cost.png404 - Fuse E.G.O Gifts:
Regular Operational Gear, and Operation Authorization Card
Hardwood Liquor Cup Gift.png
Hardwood Liquor Cup
On Clash Lose, gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) and heal 3~6 SP (once per turn per Identity)

When attacking an enemy with the Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
's effect of the Skill(except E.G.O Skills) that lost the Clash:
- Plus Coin Skills receive Plus Coin Power +(3 / # of Coins) and deal +20% damage (min. Plus Coin Power gain 1)
- Minus Coin Skills deal +40% damage
III MD Cost.png250 - Yield My Flesh to Claim Their Bones BokGak
Worn Hilt Gift.png
Worn Hilt
Turn Start: all allies gain 1 Lust Power Up.pngLust Power UpLust Power Up.png Lust Power UpLust Skill Final Power +X for this turn.

Blade Lineage or Kurokumo Clan Identities gain 2 Lust Power Up.pngLust Power UpLust Power Up.png Lust Power UpLust Skill Final Power +X for this turn and 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. instead.
III MD Cost.png248 Slash.png Slash Yield My Flesh to Claim Their Bones BokGak
Resplendence Gift.png
Resplendence
Turn Start: activates when there are 3 or more Kurokumo Clan Identities. (only counts Identites on the field)

All allies gain 2 Lust Power Up.pngLust Power UpLust Power Up.png Lust Power UpLust Skill Final Power +X for this turn and 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. at Turn Start.

Kurokumo Clan Identities' Base Attack Skills: gain Coin Power +(4 / # of Coins; min. 1), inflict an additional 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, and deal +(80/# of Coins)% damage

Nullify Kurokumo Clan Identities' first Stagger Threshold; at less than 50% HP, gain 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) at Turn Start. Identities that took damage from enemies this turn gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn.
IV MD Cost.png408 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Fuse E.G.O Gifts:
Worn Hilt, and Fractured Blade
Cultivation Gift.png
Cultivation
Turn Start: activates when there are 3 or more Blade Lineage Identities. (only counts Identites on the field)

Turn Start: all allies gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn., and deal +35% damage.

Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency / 2) on self.

If a Blade Lineage Identity has 30+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency at Turn End, consume 10 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and gain 2 Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%) next turn
IV MD Cost.png387 Slash.png Slash Fuse E.G.O Gifts:
Worn Hilt, and Broken Blade
Swarmcloud Gift.png
Swarmcloud
Turn Start: activates when there are 3 or more Kurokumo Clan Identities. (only counts Identites on the field)

On Hit with Base Attack Skill(except E.G.O Skills)'s Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
: deal +(40/# of Coins)% damage
Kurokumo Clan Identities: deal +(80/# of Coins)% damage instead

Kurokumo Clan Identities with Slash Base Attack Skills: gain 2 Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%) at Turn Start. Kurokumo Clan Identities gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn for every 10% missing HP on self at Turn End. (max 5 each)

When a Kurokumo Clan Identity dies, all Kurokumo Clan Identities gain 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn (once per turn)
IV MD Cost.png400 Slash.png Slash Yield My Flesh to Claim Their Bones BokGak
Enh. Tattoos - The Middle Gift.png
Enh. Tattoos - The Middle
Blunt Skills: Clash Power +1
- The Middle Identities: gain Clash Power +1 and Coin Power +1 instead
- The Middle Identities: if the main target has Vengeance Mark.pngVengeance MarkVengeance Mark.png Vengeance MarkApplied to the unit that dealt the most damage to an ally (Max 1), gain Clash Power +1, Coin Power +1, and deal +10% damage instead
II MD Cost.png200 Blunt.png Blunt Nocturnal Sweeping
Strange Glyph Talisman Gift.png
Strange Glyph Talisman
When defeating a target with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on the target between all enemies(for Focused Encounters, all Parts) (max 2 per enemy, rounded down)

When defeating a target with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and Count on the target between all enemies(for Focused Encounters, all Parts) (max 2 per enemy, rounded down)
II MD Cost.png212 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Nocturnal Sweeping
Harestride Gift.png
Harestride
If an ally's Speed is faster than the target's, the ally inflicts (Speed difference / 3) additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count when inflicting them with Skills (max 3) II MD Cost.png210 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Nocturnal Sweeping
Chains of Loyalty Gift.png
Chains of Loyalty
When hit, all allies in the same faction deal +5% more Blunt damage (15% per turn)

For The Middle Identities, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and deal +10% more Blunt damage instead (3 per turn, 30% per turn)
III MD Cost.png253 Blunt.png Blunt Nocturnal Sweeping
Strange Glyph Inscriptions Gift.png
Strange Glyph Inscriptions
When clashing against targets with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., gain (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target / 20) Clash Power (max 2)
- When clashing against targets with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
, gain (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target / 15) Clash Power instead (max 3)

When dealing damage with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
effect, deal fixed damage by (Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
damage / 3)
III MD Cost.png245 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Nocturnal Sweeping
Shadow Bamboo Hat Gift.png
Shadow Bamboo Hat
Turn End: Heishou Pack - Mao Branch Identities gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn

If an ally's Speed is faster than the target's, or when activating Unopposed Attacks, deal +10% more Slash damage for every (Speed difference / 3) (max 30%)

If an ally's Speed is faster than the target's, take -10% damage for every (Speed difference / 3) (max 30%)
III MD Cost.png251 Slash.png Slash Nocturnal Sweeping
Everlasting Chains of Bond Gift.png
Everlasting Chains of Bond
Turn Start: activates when there are 2 or more The Middle Identities (only counts Identities on the field)

When hit, all allies in the same faction deal +5% more Blunt damage (15% per turn)
The Middle Identities gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and deal +10% more Blunt damage instead (3 per turn, 30% per turn)

Blunt Skills gain Base Power +1
- The Middle Identities gain Base Power +1 and Coin Power +1 instead
- If the target has Vengeance Mark.pngVengeance MarkVengeance Mark.png Vengeance MarkApplied to the unit that dealt the most damage to an ally (Max 1), The Middle Identities gain Base Power +1, Coin Power +1, and deal +30% damage instead

The Middle Identities gain Min Speed +1 and Max Speed +1 for the Encounter
IV MD Cost.png401 Blunt.png Blunt Fuse E.G.O Gifts:
Enh, Tattoos - The Middle, and Chains of Loyalty
Glyph of Glass Shards Gift.png
Glyph of Glass Shards
Turn Start: This Gift activates for the whole Encounter when there are 5 or more Identities that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (except E.G.O Skills; except Backup Units)

When defeating a target with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on the target between all enemies(for Focused Encounters, all Parts) (max 3 per enemy)

When defeating a target with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and Count on the target between all enemies(for Focused Encounters, all Parts) (max 6 per enemy)

When clashing against targets with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., gain (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target / 20) Clash Power (max 2)
- When clashing against targets with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
, gain (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target / 10) Coin Power instead (max 2)

When dealing damage with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
effect, deal fixed damage by (Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
damage / 2)
IV MD Cost.png407 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Fuse E.G.O Gifts:
Strange Glyph Talisman, and Strange Glyph Inscriptions
Swishing Fuel Tank Gift.png
Swishing Fuel Tank
[Effects apply only to #2, #4 Deployed Identities]

When taking lethal damage, 60% chance to not take that damage and heal 30 HP. (once per Encounter)
The above effect does not activate under the following conditions:
- When the Skill damage taken exceeds the unit's max HP
- When the unit has the HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) effect
III MD Cost.png252 - Nocturnal Sweeping
A Drop Gift.png
A Drop
Turn Start: This Gift activates for the whole Encounter when 3 or more Identities have Skills that consume Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
. (except E.G.O Skills; except Backup Units)

Combat Start: if the target getting attacked by an Identity that consumes Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
has 30+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, reduce their Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency to 15. Then, increase Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
equal to the amount of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency reduced. (once per turn for the enemy group as a whole; only activates against the main target when using multi-Atk Weight Skills)

For Identities with Skills that consume Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
, apply 1 Power Up and 1 Damage Up next turn for every 10 Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
generated with the above effect (max 4)
IV MD Cost.png398 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. La Manchaland Re-opening
The Infinite Procession
The Dream Ending
Sorrowful Exhale Gift.png
Sorrowful Exhale
If the #5 Deployed ally has 50+ (sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count): their Skill Coins, when attacking after Clash Win or when using Unopposed Attacks, always flip Heads(for Minus Coins, Tails), and deal +80% damage on Critical Hit. (once per Encounter, except E.G.O Skills)

If there are 5 or more allies in the Team loadout with Attack Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, #5 Deployed ally deals +60% damage on Critical Hit (additional +20% damage on Critical Hit for every 1 Deployed Identity beyond the conditional, including Backup Units)
IV MD Cost.png400 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Line 5
Shatterbound Cannon Gift.png
Shatterbound Cannon
Combat Start: gain 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%)
Starting from the 2nd turn, Stacks of Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) gained due to the above effect increases by 1 (up to 8 times)
IV MD Cost.png398 - Line 5
Coveting Thorn Gift.png
Coveting Thorn
Every 3 turns, inflict 2 Gluttonous Thorn (貪食棘).pngGluttonous Thorn (貪食棘)Gluttonous Thorn (貪食棘).png Gluttonous Thorn (貪食棘)Max Stack: 9

Turn End: gain Bleed Count equal to Lust Reson., then lose 1 Gluttonous Thorn (貪食棘). (max Bleed Count gain: 5)

While this unit has this effect, if it gains Bleed Potency beyond 99, increase Bloodfeast equal to the excess Bleed Potency; then, gain Defense Level Down next turn equal to Bloodfeast increased (max Defense Level Down gain: 5)
against enemies(or Parts) with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage..
If all enemies(or all Parts) have Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., inflict 4 Gluttonous Thorn (貪食棘).pngGluttonous Thorn (貪食棘)Gluttonous Thorn (貪食棘).png Gluttonous Thorn (貪食棘)Max Stack: 9

Turn End: gain Bleed Count equal to Lust Reson., then lose 1 Gluttonous Thorn (貪食棘). (max Bleed Count gain: 5)

While this unit has this effect, if it gains Bleed Potency beyond 99, increase Bloodfeast equal to the excess Bleed Potency; then, gain Defense Level Down next turn equal to Bloodfeast increased (max Defense Level Down gain: 5)
.
IV MD Cost.png397 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Line 5
Tenacity Bolus Gift.png
Tenacity Bolus
Turn Start: 1 ally with the highest max HP gains Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. equal to the number of times that unit was hit by the enemies' Skill Attacks (max 6) II MD Cost.png201 - Four Houses and Greed
Lightning Axe Gift.png
Lightning Axe
On Hit with Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count: inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. (3 times per Skill; including 'Unique Charge')

This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.. (except E.G.O Skills; counts all units in the Team)

- At 6+...
When dealing Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. damage to enemies, gain +1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (3 times per Skill)

- At 8+...
On Hit with Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (3 times per Skill; including 'Unique Charge')
II MD Cost.png202 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Four Houses and Greed
Flower in the Mirror Gift.png
Flower in the Mirror
Every Turn Start: inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against all enemies (for Focused Encounters, all Parts)

This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).. (except E.G.O Skills; counts all units in the Team)

- At 6+…
When Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. damage occurs On Hit with a Skill, gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (3 times per Skill)

- At 10+…
On Crit with a Skill, inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (3 times per Skill)
III MD Cost.png255 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. The Surrendered Witnessing
Moon in the Water Gift.png
Moon in the Water
On Hit against enemies with 5+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency: gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (3 times per Skill)

This E.G.O Gift's effects are enhanced based on the number of Identities in the Team loadout with Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).. (except E.G.O Skills; counts all units in the Team)

On Hit with a Skill: if target has 20+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., deal +10% damage on Critical Hit (additional +3% damage on Critical Hit for every 1 Deployed Identity that fit the above condition)

- At 12+...
On Hit with a Skill: if it hit Critically, remove 1 random removable negative effect applied to self (once per turn, per Identity)
III MD Cost.png261 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). The Surrendered Witnessing
Ashen Constellation's Blessing Gift.png
Ashen Constellation's Blessing
[Effects apply only to #1 Deployed Identity]

Gain Blessing.pngBlessingBlessing.png Blessing- Turn Start: gain 2 Protection
- Adjust any Attack Type Resistances exceeding 1 to 1 (unless Staggered)
at Encounter Start
III MD Cost.png261 - Hatred and Despair
The Unchosen Gift.png
The Unchosen
Whenever an ally takes a hit, inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) on the attacker

When an ally is killed, all allies gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn (once per turn)
II MD Cost.png197 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Hatred and Despair
Sword Sharpened with Tears Gift.png
Sword Sharpened with Tears
When an ally hits with a Skill, if target has -20 or less SP, deal Gloom damage equal to Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) on target (once per Skill)

- If it was a Pierce Skill, deal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target / 2) bonus fixed damage (once per Skill)
III MD Cost.png254 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Hatred and Despair
Magical Girl's Lovely Gift Gift.png
Magical Girl's Lovely Gift
When an ally hits with a Skill that gains or consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge', a random ally's HP or SP heals by 3 (once per Coin; excludes allies with max HP or SP)

When an ally recovers from Panic or 'E.G.O Corrosion', heal 20 SP
II MD Cost.png201 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Hatred and Despair
Spent Use, Forming Hate Gift.png
Spent Use, Forming Hate
When consuming Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count with Attack Skills, gain (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed / 2) Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (10 per turn; including 'Unique Charge')

Turn End: if an ally lost SP this turn, the said ally gains 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) next turn
III MD Cost.png247 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Hatred and Despair
Trauma Shield Gift.png
Trauma Shield
Encounter Start: all allies gain 2 Trauma Shield.pngTrauma ShieldTrauma Shield.png Trauma Shield- Reduce SP damage from enemies by 80%
- Reduce Sinking damage taken by 80%
- Reduced by 1 at Turn End
II MD Cost.png205 - Hatred and Despair
Value Disposal Gift.png
Value Disposal
When an ally dies in an Encounter, gain 2 E.G.O Resources for all Affinities

Combat Start: if there are any allies who Substituted in this turn, heal 10 SP for 2 allies with the least SP (once per turn; unless they are in Panic or in 'E.G.O Corrosion')
II MD Cost.png203 - Hatred and Despair
Interlinked Time Gift.png
Interlinked Time
When triggering Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
or Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
, trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target on target (once per turn per Identity)
II MD Cost.png147 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Timekilling Time BokGak
Emergency Investigator Badge Gift.png
Emergency Investigator Badge
[Effects apply only to #3 Deployed Identity]

When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (once per Encounter, rounded up)
When the E.G.O Gift activates, starting next turn, gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) at every Turn Start for this Encounter.
If the affected unit is a T Corp. employee, gain 1 additional Borrowed Time.pngBorrowed TimeBorrowed Time.png Borrowed TimeTurn End at 2+ Count:
- Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn
- If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered

Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind next turn
Turn End: Gain 1 Stack, lose 1 Count
when gaining a Stack of it.
If the affected unit is a T Corp. employee, if the target has Time Moratorium.pngTime MoratoriumTime Moratorium.png Time Moratorium- Does not take any damage as long as this effect is active; store all damage received instead
- Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst after dealing (100 + (Stack x 15))% of stored damage as Sloth damage
- Turn End: Gain 1 Stack and lose 1 Count
- The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium.
, deal +10% damage with Attack Skills.
II MD Cost.png172 - Timekilling Time BokGak
Entanglement Override Sequencer Gift.png
Entanglement Override Sequencer
At Turn Start, for 1 Identity with the most Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count, trigger Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
to convert their Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). to Tremor - Distribution.pngTremor - DistributionTremor - Distribution.png Tremor - Distribution- Turn End: Gain ((sum of all allies' Tremor Count) / (# of surviving allies)) Offense Level Up next turn (max 5)
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
- (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
III MD Cost.png243 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Timekilling Time BokGak
Microprecision Time Accelerator Gift.png
Microprecision Time Accelerator
Effects apply only to #1 Deployed Identity

Applies to Identities with Skills that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target.
Encounter Start: gain 5 Microprecision Time Acceleration.pngMicroprecision Time AccelerationMicroprecision Time Acceleration.png Microprecision Time AccelerationThis unit gains base Min and Max Speed by Stack
Skills that inflict Tremor Potency, Count, or trigger Tremor Burst: gain Base Power +(Stack), deal +(Stack x 10)% damage against enemies, and when raising Stagger Thresholds via Tremor Burst, increase the amount raised by (Stack x 10)% (including E.G.O Skills)
Reduced by 1 at Turn End
At 1 Stack, the Stack does not drop below 0, and is maintained through the Encounter.
IV MD Cost.png393 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Timekilling Time BokGak
Blackiron Barding Gift.png
Blackiron Barding
Turn Start: apply (Defense Level / 3) Shield to 1 ally with the highest Defense Level (prioritizes Heishou - Wu Identities; max Shield 15)

When allies with Shield win a Clash, inflict (Speed / 2) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency; then, gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn (once per turn per Identity)
II MD Cost.png205 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Spring Cultivation
Bloodflame Sword Gift.png
Bloodflame Sword
First Turn Start of an Encounter: Identities with Base Attack Skills that gain Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). gain 5 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). and heal 8 SP

For Heishou Pack - You Branch Identities: HP gets capped to 49% of Max HP. In return, take 50% less damage and receive 50% reduced heal (except healing from E.G.O Gifts)
II MD Cost.png201 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Spring Cultivation
Red Cloth that Closes the Heart Gift.png
Red Cloth that Closes the Heart
[Effects apply only to #1 Deployed Identity]

When other allies use an Unopposed Attack to hit an enemy, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (they can activate this only once per turn per Identity; effect itself activates up to 6 times per turn)

When other allies Battlefield Retreat.pngBattlefield RetreatBattlefield Retreat.png Battlefield Retreat- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
- In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
, gain 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. and 1 Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%) next turn (once per turn)

When all above conditions are met, gain 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn. next turn (once per turn)
III MD Cost.png259 Slash.png Slash Spring Cultivation
Shaoxing Wine Gift.png
Shaoxing Wine
[Effects apply only to #2 Deployed Identity]

Deal +1% damage for every 1% missing HP on self (max 10%)
II MD Cost.png199 - Spring Cultivation
Virtue - Zhi (智) Gift.png
Virtue - Zhi ()
[Effects apply only to #6 Deployed Identity]

When using an Attack Skill(including E.G.O Skills) that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to win a clash, gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn (once per turn)
- If this unit is a Family Hierarch Candidate: also gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn
II MD Cost.png202 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Spring Cultivation
Virtue - Yong (勇) Gift.png
Virtue - Yong ()
[Effects apply only to #6 Deployed Identity]

When using an Attack Skill(including E.G.O Skills) that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to win a clash, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (once per turn)
- If this unit is a Family Hierarch Candidate: also gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
II MD Cost.png202 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Spring Cultivation
Virtue - Ren (仁) Gift.png
Virtue - Ren ()
[Effects apply only to #6 Deployed Identity]

When using an Attack Skill(including E.G.O Skills) that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to win a clash, heal 15 HP (once per turn)
- If this unit is a Family Hierarch Candidate: also gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) next turn
II MD Cost.png202 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Spring Cultivation
Cultivation Cut, File, Carve, Polish Gift.png
Cultivation: Cut, File, Carve, Polish
[Effects apply only to #6 Deployed Identity]

When using an Attack Skill(including E.G.O Skills) that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to win a clash, heal 20 HP, gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and gain 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn (once per turn)
- If this unit is a Family Hierarch Candidate: apply 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn., 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%), and 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. to all allies, including this unit
IV MD Cost.png399 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Fuse E.G.O Gifts:
Virtue - Zhi (智), Virtue - Yong (勇) and Virtue - Ren (仁)
Bloody Flesh, Fleshy Blood Gift.png
Bloody Flesh, Fleshy Blood
This E.G.O Gift's effects are enhanced based on the number of Identities on the team that consume Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
(number of Identities that meet the condition represented by "N" below; except E.G.O Skills; counts all units in the Team)

First turn start of a wave: increase Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
by (N x 20); then, apply 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count to all targets (Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
increased by this effect is capped to 100 per activation)

Allies take -(N x 10%) Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage (min 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage; max 40%)
Reduced damage does not affect the amount of Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
increased

Enemies take +(N x 5)% Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage (max 20%)
III MD Cost.png252 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Murder on the WARP Express BokGak
Hardblood Glaive Gift.png
Hardblood Glaive
This E.G.O Gift's effects are enhanced based on the number of Identities on the team that consume Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
(number of Identities that meet the condition represented by "N" below; except E.G.O Skills; counts all units in the Team)

Encounter Start: all allies gain (N - 2) Hardblood Cast.pngHardblood CastHardblood Cast.png Hardblood Cast- Max Stack: 3
- When clashing against enemies with Bleed or Unique Bleed, Clash Power +1
- When consuming Bloodfeast with an Attack Skill, if there isn't enough Bloodfeast, consume 1 HP for every 1 missing Bloodfeast to generate it before consuming it (the damage from this effect does not Stagger or reduce this unit's HP below 1
- Reduced by 1 at Turn End
(max 3)
III MD Cost.png248 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Murder on the WARP Express BokGak
W Corp. Standard Issue Cap Gift.png
W Corp. Standard Issue Cap
After using a Skill that gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge, gain Emergency Barrier Battery.pngEmergency Barrier BatteryEmergency Barrier Battery.png Emergency Barrier Battery- Max Stack: 7
- When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier by the Stack consumed
equal to the Count gained (max 7 per Identity)
II MD Cost.png204 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Murder on the WARP Express BokGak
Discarded Dimensional Gauntlet Gift.png
Discarded Dimensional Gauntlet
When dealing damage against enemies with Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge, +0.1 to the lowest Attack Type Resist. for the turn (once per turn) III MD Cost.png252 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Murder on the WARP Express BokGak
Cleanup Agent Gear Set C Gift.png
Cleanup Agent Gear Set C
After using a Skill that gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge, gain Emergency Barrier Battery.pngEmergency Barrier BatteryEmergency Barrier Battery.png Emergency Barrier Battery- Max Stack: 7
- When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier by the Stack consumed
equal to the Count gained (max 7 per Identity)

Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge deal +(number of Identities in the Team with Skills that gain or consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge)% damage (counts all units in the Team)

Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge gain Clash Power +3 and deal +15% damage
- When using said Skills, the unit gains +4 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 1 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
(once per Identity per turn)

W. Corp Identities gain the following effects:
- When dealing damage with a Skill (including E.G.O Skills), inflict 2 HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) (cannot Stack)
- During the combat phase, when this unit takes HP damage from sources other than direct Skill damage, gain 5 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
(once per turn per Identity)
- Skill 2 gains Clash Power +3 and deals +15% damage
- Turn Start: for this turn, Skill 3 deals +(number of W Corp. Identities on the field x 6.25)% damage
- Turn Start: W Corp L2 Agents gain 1 Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin BoostPlus Coin Power +X for this turn.
- Turn Start: gain (number of W Corp. Identities on the field / 3) Load.pngLoadLoad.png Load- Max Value: 6
- Attack Skills that consumed Charge Count deal +2.5% damage for every value on self (max 15%)
- If the affected unit is a W Corp. employee, deal +5% damage for every value instead (max 30%)
- Turn End: this effect expires
(max 2; rounded down)
IV MD Cost.png402 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Fuse E.G.O Gifts:
W Corp. Standard Issue Cap, E-Type Dimensional Dagger and Portable Barrier Battery

Fusion Recipes

A detailed list of E.G.O Gift Fusion Recipes can be found on this page.

Story Dungeons

Each Story Dungeon has its own set of obtainable E.G.O Gifts most being exclusive to that chapter. Those gifts are listed here.

Unobtainable E.G.O Gifts

A detailed list of removed and unused E.G.O Gifts can be found on this page.

Trivia

  • The E.G.O Gift 'Charred Disk Gift.pngCharred Disk
    Charred Disk Gift.png

    Tier: III
    Cost: MD Cost.png 248
    Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

    Charred Disk
    When an enemy with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). is defeated (for Abnormalities, when the Core is defeated), inflict half of the Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on the defeated enemy to an enemy with the least Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency at the next Turn Start.

    Turn Start: inflict 4 Offense Level Down to enemies with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). for the turn.
    ' appears to be based on the Phaistos Disc.
    • Furthermore, the disc bears a striking resemblance to the layout of the City.
  • The E.G.O Gift 'Downpour Gift.pngDownpour
    Downpour Gift.png

    Tier: IV
    Cost: MD Cost.png 381
    Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

    Downpour
    Turn Start: Inflict (Current Turn Count x 2) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on all enemies (or all Abnormality parts).

    Turn End: Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target on all enemies (or all Abnormality parts).
    ' appears to be based on the poem "On the Patio" by Peter Redgrove.
  • Despite the E.G.O Gift 'Piece of Relationship Gift.pngPiece of Relationship
    Piece of Relationship Gift.png

    Tier: IV
    Cost: MD Cost.png 422

    Piece of Relationship
    Upon Acquisition: All Deployed Identities gain 5 Levels.
    ' stating that the Identities are leveled upon acquisition rather than from owning it, removing it through Fusion from the player's inventory causes the Identities to lose the bonus from the gift.
  • The E.G.O Gift 'Lucky Pouch Gift.pngLucky Pouch
    Lucky Pouch Gift.png

    Tier: IV
    Cost: MD Cost.png 410
    Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

    Lucky Pouch
    Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills; except Backup Units)

    Combat Start: If a random ally with Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Critical Hits on an enemy with a Skill, all allies gain 7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn)

    Skill 3 of Identities with Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count(not counting E.G.O Skills): Final Power +3, Coin Power +(12/# of Coins), damage dealt +(50/# of Coins)%.

    Combat Start: a random ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (prioritizes Identities that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.
    ' appears to be based on "bokjumeoni" (Hangul: 유치진). This, along with its ingredients 'Four-leaf Clover Gift.pngFour-leaf Clover
    Four-leaf Clover Gift.png

    Tier: III
    Cost: MD Cost.png 260
    Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

    Four-leaf Clover
    When an ally with Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). at Combat Start Critical Hits an enemy, gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn)

    If the Skill's Affinity was Gluttony, gain 7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead at the next Turn Start.
    ' and 'Ornamental Horseshoe Gift.pngOrnamental Horseshoe
    Ornamental Horseshoe Gift.png

    Tier: I
    Cost: MD Cost.png 154
    Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

    Ornamental Horseshoe
    Turn Start: apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to 2 random allies without Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)..

    When all allies have Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, apply 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count to all allies instead.
    ' are associated with fortune and good luck.
    • This may have to do with Poise being a chance-based effect.
  • The E.G.O Gift 'Clear Mirror, Calm Water Gift.pngClear Mirror, Calm Water
    Clear Mirror, Calm Water Gift.png

    Tier: IV
    Cost: MD Cost.png 390
    Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

    Clear Mirror, Calm Water
    Increase the allies' Critical Hit damage multiplier from x1.2 to x1.7.

    If a Critical Hit consumed Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, the ally gains 10 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn. (activates once per Identity, per turn)
    ' takes its name from the four-character idiom 明鏡止水 (meikyōshisui), referring to a calm and tranquil state of mind.
  • The E.G.O Gift 'Soothe the Dead Gift.pngSoothe the Dead
    Soothe the Dead Gift.png

    Tier: IV
    Cost: MD Cost.png 421
    Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

    Soothe the Dead
    Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (except E.G.O Skills; except Backup Units)

    Inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies and randomly inflict a total of 15 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency between all enemies (or all Abnormality parts; once per wave).

    To Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': Final Power +1, Coin Power +1, inflicted Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency +1, inflicted Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count +1.

    When winning a Clash with a Skill that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn', inflict (# of remaining Coins + 1) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency to the target enemy.
    ' appears to be a burnt hakushiki-jō mask, the Noh mask representing one of the lead roles in the ritual performance Okina.
  • The Tier system (I through V and EX) for E.G.O Gifts is identical to the ranking system of Agents and their Virtues in Lobotomy Corporation.
  • A few E.G.O Gifts seem to be related to various Abnormalities not yet introduced in Limbus Company. These Gifts and their related Abnormalities are as follows:
    • Little and To-be-Naughty Plushie Gift.pngLittle and To-be-Naughty Plushie
      Little and To-be-Naughty Plushie Gift.png

      Tier: II
      Cost: MD Cost.png 191
      Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

      Little and To-be-Naughty Plushie
      Deal +10% damage against enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. at Combat Start

      Take -20% damage from enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' at Combat Start

      Allies with Pride Affinity Attack Skills deal +20% damage against enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' instead.

      Allies with Pride Affinity Attack Skills take -30% damage from enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' instead.
      Big and Will be Bad Wolf
    • Thrill Gift.pngThrill
      Thrill Gift.png

      Tier: IV
      Cost: MD Cost.png 384
      Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

      Thrill
      Turn Start: inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on all enemies. (or all Abnormality Parts)

      Turn End: Inflict (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency x Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count) Gluttony damage to all enemies. (for Abnormalitites, all Parts) (counts up to 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count)
      Porccubus

External Links

References

  1. Binah: "One can take the word Gift literally: a present from the Abnormalities. Though weaker than the E.G.O Equipment, they are still a part of the ego pertaining to the Abnormalities. Beware however, that taking too many of such trinkets that hold the egos of others may cause one’s own colors to be muddled and faded."
    (Lobotomy Corporation (Game), Binah Mission, "The Ego's Accessories")

Navigation

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Mechanics Battles - Battle Announcers - Identities - E.G.O - Events - Items - Luxcavation - Mirror Dungeons - Story Dungeon - Theater
Seasonal Events Seasons - Limbus Pass - Refraction Railway - Dante's Notes - Walpurgis Night
Characters
Sinners

Yi Sang Icon.png #1 Yi Sang - Faust Icon.png #2 Faust - Don Quixote Icon.png #3 Don Quixote - Ryoshu Icon.png #4 Ryōshū - Meursault Icon.png #5 Meursault - Hong Lu Icon.png #6 Hong Lu
Heathcliff Icon.png #7 Heathcliff - Ishmael Icon.png #8 Ishmael - Rodion Icon.png #9 Rodion - Site-logo.png #10 Dante - Sinclair Icon.png #11 Sinclair - Outis Icon.png #12 Outis - Gregor Icon.png #13 Gregor

Terminology
Locations The City (Districts (NestsBackstreets)) - Outskirts - The Great Lake - Ruins
Lore Abnormalities - E.G.O - Distortions - White Nights and Dark Days - Smoke War - Singularities - Golden Boughs - Shin and Mang - Sin
Factions Limbus Company - Fixers (OfficesAssociations) - Syndicates (the Five Fingers) - Wings - The Head
Other
Songs "In Hell We Live, Lament" - "Between Two Worlds" - "Fly, My Wings" - "Compass" - "Through Patches of Violet" - "La Mancha Carnival" - "Hero" - "TIAN TIAN" - "SAIKAI" - "Pass On"
Media Lobotomy Corporation - WonderLab - Library of Ruina - The Distortion Detective - Leviathan - Limbus Company