Fused Gifts
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Result
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Burn
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Tier: IV Cost: 421 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s).
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
First Turn Start of a wave: inflict 3 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies (or all Abnormality parts); randomly inflict a total of 15 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency between all enemies (or all Abnormality parts).
To Skills that inflict Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': Final Power +1, Coin Power +1, inflicted Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency +1, inflicted Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count +1.
When winning a Clash with a Skill that inflicts Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn', inflict (# of remaining Coins + 1) Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency to the target enemy.
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Decamillennial Hearthflame
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Bleed
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Tier: III Cost: 259 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
1 ally with the fastest Speed) Skills that inflict Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed': Coin Power +1, damage dealt +50%
Final Power +1 to all Skills that inflict Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'.
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Tier: III Cost: 259 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
1 ally with the fastest Speed) Skills that inflict Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed': Coin Power +1, damage dealt +50%
Final Power +1 to all Skills that inflict Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'.
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Tier: IV Cost: 418 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
Allies inflict double the amount of Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and Count with Skill effects.
1 ally with the fastest Speed) Skills that inflict Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed': Coin Power +2, damage dealt +100%. If the enemy attacked by or Clashed with the said ally dies, inflict the remaining Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on the enemy randomly between all enemies. (for Focused Encounters, Parts)
Coin Power +1 to all Skills that inflict Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'
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Tier: IV Cost: 405 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
On ally Clash Win: activate the enemy's Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. once. (once per turn for each ally)
Enemies become Staggerable by Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Damage; if the an enemy gets Staggered due to Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage mid-Clash, activate Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (# of remaining enemy Coins) times
If all enemies have Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., they lose 2 Defense Level. At Turn End, inflict (# of Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. activations x 2) Defense Level Down Defense Level DownDefense Level -X for this turn. (max 20)
When inflicting Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed' with Skill effects, inflict 3 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +1 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on the target
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Tremor
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Tier: III Cost: 248 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start) (If an Identity only has Attack Skills that gain Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self, this E.G.O Gift does not activate for them)
When winning a Clash with a Skill that consumed Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: if the target does not have Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict +3 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
Turn Start: gain Clash Power +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self / 5) (max 3)
When using a Skill that consumes Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: if the target is defeated or Staggered, gain +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count consumed / 2) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per Skill)
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Tier: III Cost: 248 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start) (If an Identity only has Attack Skills that gain Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self, this E.G.O Gift does not activate for them)
When winning a Clash with a Skill that consumed Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: if the target does not have Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict +3 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
Turn Start: gain Clash Power +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self / 5) (max 3)
When using a Skill that consumes Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: if the target is defeated or Staggered, gain +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count consumed / 2) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per Skill)
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Tier: IV Cost: 405 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) (If an Identity only has Attack Skills that gain Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self, this E.G.O Gift does not activate for them)
When winning a Clash with a Skill that inflicts Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, or consumes Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: inflict (# of remaining Coins) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency against the target; if the target does not have Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict +3 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
Turn Start: gain (1 + (Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self / 5)) Clash Power Up Clash Power UpClash Power +X for this turn.. (max 3)
When using a Skill that consumes Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: when defeating or Staggering a target, gain (Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count consumed / 2) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per Skill)
Skills that consume Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self deal +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). consumed on self + Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on the enemy + 5)% more damage (except E.G.O Skills; max 50%)
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Tier: IV Cost: 419 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
First Turn Start of a wave: Inflict 5 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). and +5 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to all enemies. (or all Abnormality parts)
Apply 5 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) this turn and next turn to enemies affected by Tremor Burst Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target. (activates once per Attack Skill that triggers Tremor Burst Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target)
After triggering 3 Tremor Burst Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target to a target this turn, Stagger the target at the next Turn Start and add a new Stagger Threshold at 66% and 33% marks of the target's current HP. (once per Encounter)
When triggering Amplitude Conversion Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion. or Amplitude Entanglement Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition. - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor., inflict 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) (3 times per turn)
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Rupture
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Tier: IV Cost: 406 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage.
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects deal +150% more damage against enemy Shield
Turn Start: enemies or Parts with Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. lose (3 + (Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency / 2)) Offense Level and Defense Level. (max 6)
When inflicting Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency with Skill effects, inflict 2 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +1 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target. If the target has less than 15 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 2 additional Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency.
If Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. cannot be applied due to Skill effects, gain Coin Power +(4 / # of Coins) instead
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Tier: II Cost: 212 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage.
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
When an enemy's Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count drops below 1 in combat, consume 20 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead of Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (at less than 20 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, however, the effect ends)
On Hit, when the target has 1 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count in combat, inflict +1 more Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (2 times per Encounter)
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Tier: IV Cost: 416 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage.
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
When hitting an enemy with a Skill, inflict 5 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency.
When Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on an enemy drops below 1, consume 10 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead of Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count. (This effect ends when Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency drops below 10)
If the target has less than 3 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count, inflict +1 more Count when inflicting Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count. (3 times per Encounter)
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Sinking
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Tier: III Cost: 251 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
When using a base Attack Skill, if the enemy has 5+ Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, heal (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target / 10) SP on self (max 5)
Turn End: next turn, all allies gain Offense Level Up Offense Level UpOffense Level +X for this turn. equal to the number of enemies with -45 SP (max 3)
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Tier: III Cost: 251 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
When using a base Attack Skill, if the enemy has 5+ Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, heal (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target / 10) SP on self (max 5)
Turn End: next turn, all allies gain Offense Level Up Offense Level UpOffense Level +X for this turn. equal to the number of enemies with -45 SP (max 3)
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Tier: IV Cost: 401 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking', inflict 4 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count at Turn End (once per turn for each enemy)
When using a base Attack Skill, if the target has 10+ Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, heal (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target / 10) SP on self and inflict the same amount as Defense Level Down Defense Level DownDefense Level -X for this turn. against the target (max 5; once per turn for each enemy)
Turn End: all allies gain Offense Level Up Offense Level UpOffense Level +X for this turn. equal to the number of enemies with -45 SP (max 6)
For this Encounter, allies who used Attack Skills that inflict Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' 3 times inflict 2 additional Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency when inflicting Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency (takes effect starting from the 3rd Skill that fits the above conditions)
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Tier: II Cost: 207 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
Turn Start: enemies with Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)(for Abnormalities, all Parts) regain (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count lost on hit last turn / 3) Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count.
If the Base Attack Skill hits against a target with less than 0 SP(for enemies without SP, if they have 1.5+ Gloom Resist.), inflict (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency / 10) Gloom Affinity damage (min 1, 10 times per turn for this effect)
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Tier: IV Cost: 427 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
On Hit against an enemy with a Skill: inflict 5 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency.
Turn Start: enemies or Parts with Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) regain (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count each enemy lost On Hit last turn / 2) Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count.
If the Base Attack Skill hits against a target with less than 0 SP(for enemies without SP, if they have 1.2+ Gloom Resist.), inflict (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency / 10) Gloom Affinity damage (min 1, this effect can activate up to 10 times per turn)
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Poise
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Recollection of a Certain Day
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Charge
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T-5 Perpetual Motion Machine
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Material Interference Force Field
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T-1 Perpetual Motion Machine
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Themed Gifts Fusion
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Main Story
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Tier: IV Cost: 424 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
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First Turn Start of a wave: all allies gain +3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, and inflict all enemies(or all Abnormality parts) 4 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +8 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count.
Enemies with Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) lose 2 Clash Power; when an allied Identity wins a Clash against an affected enemy, inflict 2 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency; when an allied Identity is hit by an affected enemy, inflict 3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency.
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Nagel und Hammer Scriptures
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Tier: IV Cost: 404
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If the ally wins a Clash using a Skill that inflicts Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 2~3 Nails NailsUnique Bleed Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Halve this effect’s Count. (Rounded down).
If the ally is an 'N Corp. Fanatic'., gain 1 Fanatic FanaticSkill Final Power +X against units with Nails for this turn. (Applies to clashes as well) at Turn Start, and deal +25% more damage against targets with Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage..
Activate a special effect when there are 5+ 'N Corp. Fanatic' Identities(only counts Identities on the field at Encounter Start): - 'N Corp. Fanatic' Identities gain Final Power +1, Plus Coin Power +1, Minus Coin Power -1, and Attack Skills inflict +1 more Nails NailsUnique Bleed Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Halve this effect’s Count. (Rounded down). If an 'N Corp. Fanatic' Identity is at max SP at Turn Start, gain 3 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).
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Tier: III Cost: 212
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Chief Butler's Secret Arts First Turn Start of a wave: select 1 enemy with the slowest Speed(or a random Abnormality part), and inflict 5 Bind BindSpeed -X for this turn. for 5 turns starting next turn.
Clash Win: If this unit's Speed is faster than the target's, heal SP equal to the Speed difference, and gain 'Offense Level' equal to the half of that Speed difference. (only applies to the Skill used to win the Skill. Max 'Offense Level' gain: 3)
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Chief Butler's Secret Arts
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Mirror Tactile Synaesthesia
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Miracle in District 20
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Tier: III Cost: 251
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[Effects apply only to #1, #2, #7, and #8 Deployed Identities]
Gain +1 more Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count from Skill & Coin effects - If the target is in Staggered, Low Morale, or Panic states, gain +2 more instead
If there are enemies in Staggered, Low Morale, or Panic states at Turn Start, inflict 2 Offense Level Down Offense Level DownOffense Level -X for this turn. or 2 Defense Level Down Defense Level DownDefense Level -X for this turn. against all enemies. (3 times per turn)
On Hit against enemies in Staggered, Low Morale, or Panic states: inflict 1 Offense Level Down Offense Level DownOffense Level -X for this turn. or 1 Defense Level Down Defense Level DownDefense Level -X for this turn. (3 times per turn between all Identities)
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Tier: I Cost: 151
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On Hit from ally Skills) randomly select one of the following effects: Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage., and Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), then inflict 1 Potency of the selected effect (3 times per turn)
On Kill from allies) randomly select one of the following effects: Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Haste HasteSpeed +X for this turn., Offense Level Up Offense Level UpOffense Level +X for this turn., and Defense Level Up Defense Level UpDefense Level +X for this turn., then inflict 1 of the selected effect to a random ally (3 times per turn)
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Tier: III Cost: 249
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Turn Start: randomly select 1 out of 'Wrath ~ Envy DMG Up' effects and apply 1 Stack to all allies
Turn Start: randomly select 1 out of 'Wrath ~ Envy Fragility' effects and inflict 1 Stack to all enemies
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Tier: IV Cost: 398
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When an ally hits with a Skill, randomly select 2 of the following effects: Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage., and Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), then inflict 1 Potency of the selected effect (3 times per turn)
When an ally hits with a Skill, randomly select one of the following effects: Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Haste HasteSpeed +X for this turn., Offense Level Up Offense Level UpOffense Level +X for this turn., and Defense Level Up Defense Level UpDefense Level +X for this turn., then inflict 1 of the selected effect to 2 random allies (3 times per turn)
Turn Start: randomly select 2 out of Wrath ~ Envy DMG Up effects and apply 1 Stack to all allies
Turn Start: randomly select 2 out of Wrath ~ Envy Fragility effects and inflict 1 Stack to all enemies
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Yield My Flesh to Claim Their Bones
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Timekilling Time
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Tier: IV Cost: 400 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
To allies' Skill 3s that inflict Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage.
When an ally that inflicts Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' triggers Amplitude Conversion Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion. on an enemy with Attack Skills(Including E.G.O Skills): multiply the Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count by 1.5(only when actually Converting them into different 'Tremor' types) and inflict 5 Defense Level Down Defense Level DownDefense Level -X for this turn. next turn. (once per turn)
First Turn Start of a wave: inflict (12 - current Speed) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 6) to 3 enemies with the slowest Speed.
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Tier: IV Cost: 400 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
To allies' Skill 3s that inflict Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage.
When an ally that inflicts Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' deals damage to a slower enemy with 2+ Speed difference between them: deal +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target, max 25)% more damage and inflict 2 Defense Level Down Defense Level DownDefense Level -X for this turn. every time the ally deals damage (max 6)
First Turn Start of a wave: inflict (12 - current Speed) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 6) and (12 -current Speed)/2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part)
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Tier: IV Cost: 400 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
To allies' Skill 3s that inflict Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage.
Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count on target))% more damage instead. (max 100%)
Yurodivy Identities: gain +3 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count at Turn Start.
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Tier: IV Cost: 400 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
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Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
To allies' Skill 3s that inflict Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage.
When an ally that inflicts Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' Clashes against a faster enemy with 2+ Speed difference: Clash Power +2 and deal +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target)% more damage. (max 50%)
Turn Start: from slowest to fastest, the 3 slowest allies gain 5 Offense Level Up Offense Level UpOffense Level +X for this turn., 3 Offense Level Up Offense Level UpOffense Level +X for this turn., and 2 Offense Level Up Offense Level UpOffense Level +X for this turn. respectively.
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Murder on the WARP Express
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Cardiovascular Reactive Module
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Perpetual Generator Servos
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Cardiovascular Reactive Module
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