List of E.G.O Gifts/Fusion

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Fused Gifts Result
Burn Melted Paraffin Gift.png
Melted Paraffin Gift.png

Tier: I
Cost: MD Cost.png 150
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

Melted Paraffin
When winning a Clash with a Skill that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn', inflict (# of remaining Coins/2) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on the target.
Melted Paraffin
Decamillennial Stewpot Gift.png
Decamillennial Stewpot Gift.png

Tier: II
Cost: MD Cost.png 208
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

Decamillennial Stewpot
Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn' gain Clash Power +1.
Decamillennial Stewpot
Secret Cookbook Gift.png
Secret Cookbook Gift.png

Tier: III
Cost: MD Cost.png 260
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

Secret Cookbook
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (except E.G.O Skills; except Backup Units)

Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': Final Power +1

On Clash Win with Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': inflict ((# of remaining Coins / 2) +1) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on the target
Secret Cookbook
Ashes to Ashes Gift.png
Ashes to Ashes Gift.png

Tier: I
Cost: MD Cost.png 148
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

Ashes to Ashes
Combat Start: if all enemies (or all Abnormality parts) have Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn', inflict 2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on all enemies (or all Abnormality parts).
Ashes to Ashes
Dust to Dust Gift.png
Dust to Dust Gift.png

Tier: III
Cost: MD Cost.png 231
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

Dust to Dust
First Turn Start of a wave: inflict 5 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency and +3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies. (for Abnormalities, one random Part)

When activating Sloth Absolute Resonance, inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency and +2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies (for Abnormalities, one random Part) at Combat Start.
Dust to Dust
Secret Cookbook Gift.png
Secret Cookbook Gift.png

Tier: III
Cost: MD Cost.png 260
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

Secret Cookbook
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (except E.G.O Skills; except Backup Units)

Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': Final Power +1

On Clash Win with Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': inflict ((# of remaining Coins / 2) +1) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on the target
Secret Cookbook
Soothe the Dead Gift.png
Soothe the Dead Gift.png

Tier: IV
Cost: MD Cost.png 421
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

Soothe the Dead
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (except E.G.O Skills; except Backup Units)

Inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies and randomly inflict a total of 15 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency between all enemies (or all Abnormality parts; once per wave).

To Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': Final Power +1, Coin Power +1, inflicted Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency +1, inflicted Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count +1.

When winning a Clash with a Skill that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn', inflict (# of remaining Coins + 1) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency to the target enemy.
Soothe the Dead
Burning Intellect Gift.png
Burning Intellect Gift.png

Tier: I
Cost: MD Cost.png 141
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

Burning Intellect
After defeating an enemy with a Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). effect, 2 allies with Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency gains 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) at the next Turn Start.
Burning Intellect
Charred Disk Gift.png
Charred Disk Gift.png

Tier: III
Cost: MD Cost.png 248
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

Charred Disk
When an enemy with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). is defeated (for Abnormalities, when the Core is defeated), inflict half of the Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on the defeated enemy to an enemy with the least Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency at the next Turn Start.

Turn Start: inflict 4 Offense Level Down to enemies with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). for the turn.
Charred Disk
Decamillennial Hearthflame Gift.png
Decamillennial Hearthflame Gift.png

Tier: II
Cost: MD Cost.png 201
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

Decamillennial Hearthflame
Turn End: enemies with 3+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count activates Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). one more time (reduce Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count by 1)
Decamillennial Hearthflame
Purloined Flame Gift.png
Purloined Flame Gift.png

Tier: IV
Cost: MD Cost.png 404
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

Purloined Flame
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn'. (except E.G.O Skills; except Backup Units)

On Hit with a Skill(including E.G.O Skills): if the target has 3+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count, activate Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). once on the target. (target loses 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count; activates once per Skill)

Turn End: targets with 3+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count activates Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). one more time (target loses 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count)

If a target with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). is defeated(for Abnormalities, when the Core is defeated), inflict its remaining Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency to one of the enemies with the least Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency at the next Turn Start.

Turn Start: for this turn, inflict 4 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. to enemies with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

If a target with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). is defeated, at the next Turn Start, (defeated enemy's Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency / 15) allies with Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). gain 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). (once per turn)
Purloined Flame
Bleed Arrested Hymn Gift.png
Arrested Hymn Gift.png

Tier: I
Cost: MD Cost.png 149
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Arrested Hymn
Combat Start: if all enemies (or all Abnormality parts) have Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., all allies gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn.
Arrested Hymn
Millarca Gift.png
Millarca Gift.png

Tier: II
Cost: MD Cost.png 204
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Millarca
Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' gain Clash Power +1.
Millarca
Devotion Gift.png
Devotion Gift.png

Tier: III
Cost: MD Cost.png 259
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Devotion
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'.(except E.G.O Skills; except Backup Units)

1 ally with the fastest Speed) Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed': Coin Power +1, damage dealt +50%

Final Power +1 to all Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'.
Devotion
Rusted Muzzle Gift.png
Rusted Muzzle Gift.png

Tier: I
Cost: MD Cost.png 164
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Rusted Muzzle
When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency.

When using a Slash Skill, inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency instead.
Rusted Muzzle
Smokes and Wires Gift.png
Smokes and Wires Gift.png

Tier: III
Cost: MD Cost.png 261
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Smokes and Wires
Against enemies, allies inflict x2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency with Skill effects.

Turn End: enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' lose 2 Speed next turn.
Smokes and Wires
Devotion Gift.png
Devotion Gift.png

Tier: III
Cost: MD Cost.png 259
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Devotion
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'.(except E.G.O Skills; except Backup Units)

1 ally with the fastest Speed) Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed': Coin Power +1, damage dealt +50%

Final Power +1 to all Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'.
Devotion
Bloody Mist Gift.png
Bloody Mist Gift.png

Tier: IV
Cost: MD Cost.png 418
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Bloody Mist
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'. (except E.G.O Skills; except Backup Units)

Allies inflict double the amount of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and Count with Skill effects against enemies.

The ally highest in the Deployment order) Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed': Coin Power +2, damage dealt +100%. If the enemy attacked by or Clashed with the said ally dies, inflict the remaining Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on the enemy randomly between all enemies. (for Focused Encounters, Parts)

Coin Power +1 to all Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'
Bloody Mist
Grimy Iron Stake Gift.png
Grimy Iron Stake Gift.png

Tier: I
Cost: MD Cost.png 147
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Grimy Iron Stake
When hitting an enemy using a single-Coin skill, inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency. Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. until the end of the next turn.
If the target already has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed', inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency instead.
Grimy Iron Stake
Ruptured Blood Sac Gift.png
Ruptured Blood Sac Gift.png

Tier: III
Cost: MD Cost.png 259
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Ruptured Blood Sac
On ally Clash Win: activate the enemy's Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. once and reduce Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by 1 (3 times per turn)
Ruptured Blood Sac
Rusted Cutting Knife Gift.png
Rusted Cutting Knife Gift.png

Tier: III
Cost: MD Cost.png 244
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Rusted Cutting Knife
When inflicting Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed' with Skill effects against non-Staggered enemies, inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count.

If the Skill's Affinity was Lust, inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count instead.
Rusted Cutting Knife
Hemorrhagic Shock Gift.png
Hemorrhagic Shock Gift.png

Tier: IV
Cost: MD Cost.png 405
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Hemorrhagic Shock
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed'. (except E.G.O Skills; except Backup Units)

On ally Clash Win: activate the enemy's Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. once and reduce Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by 1 (once per turn for each ally)

Enemies become Staggerable by Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Damage; if an enemy gets Staggered due to Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage mid-Clash, activate Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (# of remaining enemy Coins) times and reduce Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by (# of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. activations)

If all enemies have Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., they lose 2 Defense Level. At Turn End, inflict (# of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. activations x 2) Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (max 20)

When inflicting Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed' with Skill effects, inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on the target
Hemorrhagic Shock
Tremor Gemstone Oscillator Gift.png
Gemstone Oscillator Gift.png

Tier: I
Cost: MD Cost.png 153
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Gemstone Oscillator
When winning a Clash with a Skill that consumed Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count: if the target does not have Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count

At 3+ Sloth Reson. including this Skill, inflict +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count instead
Gemstone Oscillator
Wobbling Keg Gift.png
Wobbling Keg Gift.png

Tier: II
Cost: MD Cost.png 211
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Wobbling Keg
Turn Start: at 8+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count, Clash Power +1

When defeating or Staggering an enemy with a Skill that consumes Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: gain +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count consumed / 4) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per Skill)
Wobbling Keg
Epicenter Gift.png
Epicenter Gift.png

Tier: III
Cost: MD Cost.png 248
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Epicenter
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count. (except E.G.O Skills; except Backup Units)
(If an Identity only has Attack Skills that gain Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self, this E.G.O Gift does not activate for them)

When winning a Clash with a Skill that consumed Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: if the target does not have Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count

Turn Start: gain Clash Power +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self / 5) (max 3)

When using a Skill that consumes Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: if the target is defeated or Staggered, gain +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count consumed / 2) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per Skill)
Epicenter
Venomous Skin Gift.png
Venomous Skin Gift.png

Tier: I
Cost: MD Cost.png 147
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Venomous Skin
When winning a Clash with a Skill that applies(including on self) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, inflict (# of remaining Coins/2) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on the target.
Venomous Skin
Clockwork Spring Gift.png
Clockwork Spring Gift.png

Tier: III
Cost: MD Cost.png 249
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Clockwork Spring
[Effects apply only to #1, #2 Deployed Identities]

Skills that apply(including on self) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count gain Clash Power +1

When dealing damage to an enemy that has Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). with Attack Skills(except E.G.O Skills) that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target + 5)% damage.

For Pride Skills: deal +(sum of Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count on target +5)% damage
Clockwork Spring
Epicenter Gift.png
Epicenter Gift.png

Tier: III
Cost: MD Cost.png 248
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Epicenter
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count. (except E.G.O Skills; except Backup Units)
(If an Identity only has Attack Skills that gain Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self, this E.G.O Gift does not activate for them)

When winning a Clash with a Skill that consumed Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: if the target does not have Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count

Turn Start: gain Clash Power +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self / 5) (max 3)

When using a Skill that consumes Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: if the target is defeated or Staggered, gain +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count consumed / 2) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per Skill)
Epicenter
Omnivibro-octovecti-bell Gift.png
Omnivibro-octovecti-bell Gift.png

Tier: IV
Cost: MD Cost.png 405
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Omnivibro-octovecti-bell
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units)
(If an Identity only has Attack Skills that gain Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self, this E.G.O Gift does not activate for them)

When winning a Clash with a Skill that inflicts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, or consumes Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: inflict (# of remaining Coins) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency against the target and gain (# of remaining Coins) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (max +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count gained per Skill). If the target does not have Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count

Turn Start: gain (1 + (Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self / 5)) Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn.. (max 3)

When using a Skill that consumes Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: when defeating or Staggering a target, gain (Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count consumed / 2) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per Skill)

Skills that consume Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). consumed on self + Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on the enemy + 5)% damage (except E.G.O Skills; max 50%)
When the target has Tremor - Superposition.pngTremor - SuperpositionTremor - Superposition.png Tremor - Superposition- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.
, when triggering either Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
or Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
against the enemy with a type of Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). they don't have in their Tremor - Superposition.pngTremor - SuperpositionTremor - Superposition.png Tremor - Superposition- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.
, extend the Tremor - Superposition.pngTremor - SuperpositionTremor - Superposition.png Tremor - Superposition- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.
on target at Turn End to the next turn
Omnivibro-octovecti-bell
Nixie Divergence Gift.png
Nixie Divergence Gift.png

Tier: I
Cost: MD Cost.png 145
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Nixie Divergence
First Turn Start of an Encounter: inflict 4 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and 4 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to all enemies. (Or all Abnormality parts)

When hitting an enemy with an Envy Affinity Skill, inflict 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target.
Nixie Divergence
Interlocked Cogs Gift.png
Interlocked Cogs Gift.png

Tier: II
Cost: MD Cost.png 207
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Interlocked Cogs
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units)

When Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target triggers on a target for the 6th time this turn, add an additional Stagger Threshold at 0% mark of their current HP (once per Encounter)

Inflict 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) when triggering Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
or Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
(once per turn)
Interlocked Cogs
Bell of Truth Gift.png
Bell of Truth Gift.png

Tier: III
Cost: MD Cost.png 268
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Bell of Truth
Inflict 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) this turn to enemies affected by Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target. (Activates once per Attack Skill that triggers Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target)
Bell of Truth
Coupled Oscillation Gift.png
Coupled Oscillation Gift.png

Tier: IV
Cost: MD Cost.png 419
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Coupled Oscillation
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units)

Inflict 5 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). and +5 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to all enemies. (or all Abnormality parts; once per wave)

Apply 5 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) this turn and next turn to enemies affected by Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target. (activates once per Attack Skill that triggers Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target)

After triggering 3 Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target to a target this turn, Stagger the target at the next Turn Start and add a new Stagger Threshold at 66% and 33% marks of the target's current HP. (once per Encounter)

When triggering Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
or Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
, inflict 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) (3 times per turn)
Coupled Oscillation
Rupture Bone Stake Gift.png
Bone Stake Gift.png

Tier: I
Cost: MD Cost.png 152
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Bone Stake
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects deal +100% damage against enemy Shields
Bone Stake
Shard of Apocalypse Gift.png
Shard of Apocalypse Gift.png

Tier: II
Cost: MD Cost.png 200
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Shard of Apocalypse
If the target has less than 15 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 1 additional Potency when inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency
Shard of Apocalypse
Eerie Effigy Gift.png
Eerie Effigy Gift.png

Tier: III
Cost: MD Cost.png 249
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Eerie Effigy
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills; except Backup Units)
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects deal +100% damage against enemy Shields
If the target has less than 15 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 2 more Potency when inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency

If Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. cannot be applied due to Skill effects, gain Coin Power +1 instead
Eerie Effigy
Broken Revolver Gift.png
Broken Revolver Gift.png

Tier: I
Cost: MD Cost.png 158
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Broken Revolver
Turn Start: enemies(or Abnormality parts) with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. have their 'Offense Level' and 'Defense Level' reduced by 2 for the turn.
Broken Revolver
Thunderbranch Gift.png
Thunderbranch Gift.png

Tier: III
Cost: MD Cost.png 252
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Thunderbranch
When inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency with Skill effects, Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on target.
Thunderbranch
Eerie Effigy Gift.png
Eerie Effigy Gift.png

Tier: III
Cost: MD Cost.png 249
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Eerie Effigy
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills; except Backup Units)
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects deal +100% damage against enemy Shields
If the target has less than 15 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 2 more Potency when inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency

If Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. cannot be applied due to Skill effects, gain Coin Power +1 instead
Eerie Effigy
Ruin Gift.png
Ruin Gift.png

Tier: IV
Cost: MD Cost.png 406
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Ruin
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills; except Backup Units)

Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects deal +150% damage against enemy Shield

Turn Start: enemies or Parts with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. lose (3 + (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency / 2)) Offense Level and Defense Level. (max 6)

When inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count with Skill effects, inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target. If the target has less than 15 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 2 additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency.

Coin Power +1 for Plus Coin Skills that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, Count, or 'Unique Rupture'
Base Power +(4 / # of Coins) (min. 1; rounded down) for Minus Coin Skills that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, Count, or 'Unique Rupture'
Ruin
Talisman Bundle Gift.png
Talisman Bundle Gift.png

Tier: I
Cost: MD Cost.png 143
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Talisman Bundle
Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target.

When using a Slash Skill, inflict 4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead.
Talisman Bundle
Thorny Rope Cuffs Gift.png
Thorny Rope Cuffs Gift.png

Tier: II
Cost: MD Cost.png 212
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Thorny Rope Cuffs
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills; except Backup Units)

When an enemy's Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count drops below 1 in combat, consume 20 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead of Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (at less than 20 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, however, the effect ends)

On Hit, when the target has 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count in combat, inflict +1 more Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (2 times per Encounter)
Thorny Rope Cuffs
Standard-duty Battery Gift.png
Standard-duty Battery Gift.png

Tier: III
Cost: MD Cost.png 269
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Standard-duty Battery
When hitting an enemy with a Skill, inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target.

If the Skill's Affinity was Envy, inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target instead.
Standard-duty Battery
Enrapturing Trance Gift.png
Enrapturing Trance Gift.png

Tier: IV
Cost: MD Cost.png 416
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Enrapturing Trance
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills; except Backup Units)

When hitting an enemy with a Skill, inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency.

When Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on an enemy drops below 1, consume 10 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead of Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count. (This effect ends when Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency drops below 10)

If the target has less than 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count, inflict +1 more Count when inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count. (3 times per Encounter)
Enrapturing Trance
Sinking Cantabile Gift.png
Cantabile Gift.png

Tier: I
Cost: MD Cost.png 156
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Cantabile
When using base Attack Skills, if the target has 5+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, heal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target / 10) SP on self (max 3)
Cantabile
Faded Overcoat Gift.png
Faded Overcoat Gift.png

Tier: II
Cost: MD Cost.png 209
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Faded Overcoat
Turn End: if there are 3+ enemies with -45 SP, all allies gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
Faded Overcoat
Surging Globe Gift.png
Surging Globe Gift.png

Tier: III
Cost: MD Cost.png 251
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Surging Globe
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units)

When using a base Attack Skill, if the enemy has 5+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, heal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target / 10) SP on self (max 5)

Turn End: next turn, all allies gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to the number of enemies with -45 SP (max 3)
Surging Globe
Thorny Path Gift.png
Thorny Path Gift.png

Tier: I
Cost: MD Cost.png 160
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Thorny Path
When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency or 'Unique Sinking', inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count at Turn End. (Once per enemy per turn)

When activating Gloom or Lust Absolute Resonance, inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count to all enemies(for Abnormalities, a random Part) at Combat Start.
Thorny Path
Distant Star Gift.png
Distant Star Gift.png

Tier: III
Cost: MD Cost.png 257
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Distant Star
When activating the Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) effect (including 'Unique Sinking') on the target with an On Hit effect from a Base Attack Skill that inflicts or gains Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, or 'Unique Sinking', heal 3 SP at Turn End (2 times per turn per Identity)

If the said unit was at 45 SP at Turn Start, the effect changes to the following: when activating the Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) effect(including 'Unique Sinking') on the target with an On Hit effect with a Base Attack Skill, inflict +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on the target (2 times per turn per Identity)
Distant Star
Surging Globe Gift.png
Surging Globe Gift.png

Tier: III
Cost: MD Cost.png 251
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Surging Globe
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units)

When using a base Attack Skill, if the enemy has 5+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, heal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target / 10) SP on self (max 5)

Turn End: next turn, all allies gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to the number of enemies with -45 SP (max 3)
Surging Globe
Impending Wave Gift.png
Impending Wave Gift.png

Tier: IV
Cost: MD Cost.png 401
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Impending Wave
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units)

Turn Start: inflict 1 Reflux.pngRefluxReflux.png Reflux- Max Stack: 3
When hit, gain Sinking Potency equal to Stack

Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking Potency):
- Take (Sinking Potency on self x Stack) Gloom damage
- Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively
If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack
against a random enemy

When an enemy with Reflux.pngRefluxReflux.png Reflux- Max Stack: 3
When hit, gain Sinking Potency equal to Stack

Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking Potency):
- Take (Sinking Potency on self x Stack) Gloom damage
- Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively
If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack
is killed, at the next Turn Start, transfer the Reflux.pngRefluxReflux.png Reflux- Max Stack: 3
When hit, gain Sinking Potency equal to Stack

Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking Potency):
- Take (Sinking Potency on self x Stack) Gloom damage
- Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively
If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack
Stack from the said enemy to an enemy with the highest, but not maxed, Reflux.pngRefluxReflux.png Reflux- Max Stack: 3
When hit, gain Sinking Potency equal to Stack

Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking Potency):
- Take (Sinking Potency on self x Stack) Gloom damage
- Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively
If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack
Stack

When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking', inflict 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count at Turn End (once per turn for each enemy)
Combat Start: when activating Gloom or Lust A-Reson., inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on all enemies (for Abnormalities, a random Part)

After using a base Attack Skill, if the target has 10+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, heal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target / 10) SP on self (max 5) and inflict the same amount as Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. against the target (max 5; once per turn for each enemy)

Turn End: all allies gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to the number of enemies with -45 SP or without SP next turn (max 6)

Coin Power +1 for Plus Coin Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'
Base Power +(4 / # of Coins) (min. 1; rounded down) for Minus Coin Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'

When activating the Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) effect(including 'Unique Sinking') on the target with an On Hit effect from a Base Attack Skill that inflicts or gains Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, or 'Unique Sinking', heal 5 SP at Turn End (2 times per turn per Identity)
If the unit was at 45 SP at Turn Start, the effect changes to the following: when hitting and activating the Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) effect(including 'Unique Sinking') on the target with a base Attack Skill, inflict +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count against the targeted enemy (2 times per turn per Identity)
Impending Wave
Headless Portrait Gift.png
Headless Portrait Gift.png

Tier: I
Cost: MD Cost.png 151
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Headless Portrait
Combat Start: Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on all enemies with less than 0 SP. (for Abnormalities, one random part)

For each Envy Affinity Skill used, randomly inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency between all enemies next turn. (for Abnormalities, one random part)
Headless Portrait
Tangled Bones Gift.png
Tangled Bones Gift.png

Tier: II
Cost: MD Cost.png 207
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Tangled Bones
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units)

Turn Start: enemies with Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)(for Abnormalities, all Parts) regain (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count lost on hit last turn / 3) Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count.

If the Base Attack Skill hits against a target with less than 0 SP(for enemies without SP, if they have 1.5+ Gloom Resist.), inflict (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency / 10) Gloom Affinity damage (min 1, 10 times per turn for this effect)
Tangled Bones
Midwinter Nightmare Gift.png
Midwinter Nightmare Gift.png

Tier: III
Cost: MD Cost.png 259
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Midwinter Nightmare
When hitting and dealing HP damage to an enemy with a Skill, inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency.

If the Skill's Affinity was Gluttony, inflict 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency instead.
Midwinter Nightmare
Black Sheet Music Gift.png
Black Sheet Music Gift.png

Tier: IV
Cost: MD Cost.png 427
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Black Sheet Music
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units)

On Hit against an enemy with a Skill: inflict 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency.

Turn Start: enemies or Parts with Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) regain (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count each enemy lost On Hit last turn / 2) Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count.

On Hit with a Base Attack Skill: deal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target / 10) Gloom damage (min 1 damage)

On Hit with an Attack Skill: if the target's SP is below 0, Skill deals more damage the further the target's SP is from 0 (+1% damage per SP)
- If target is Panicked, deal +50% damage instead
- If the target does not have SP, deal +1% damage for every 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target. If target has 90+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, deal +50% damage instead
Black Sheet Music
Poise Pendant of Nostalgia Gift.png
Pendant of Nostalgia Gift.png

Tier: I
Cost: MD Cost.png 145
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Pendant of Nostalgia
Combat Start: a random ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (Prioritizes Identities with Attack Skills that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Counts)

Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.
Pendant of Nostalgia
Recollection of a Certain Day Gift.png
Recollection of a Certain Day Gift.png

Tier: II
Cost: MD Cost.png 213
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Recollection of a Certain Day
Skill 3 for Identities that can gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count through Skills(except E.G.O Skills): Final Power +2
Recollection of a Certain Day
Reminiscence Gift.png
Reminiscence Gift.png

Tier: III
Cost: MD Cost.png 261
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Reminiscence
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills; except Backup Units)

Skill 3 of Identities with Skills(except E.G.O Skills) that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count: Coin Power +1

Combat Start: a random ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (prioritizes Identities that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.
Reminiscence
Ornamental Horseshoe Gift.png
Ornamental Horseshoe Gift.png

Tier: I
Cost: MD Cost.png 154
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Ornamental Horseshoe
Turn Start: apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to 2 random allies without Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)..

When all allies have Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, apply 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count to all allies instead.
Ornamental Horseshoe
Four-leaf Clover Gift.png
Four-leaf Clover Gift.png

Tier: III
Cost: MD Cost.png 260
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Four-leaf Clover
When an ally with Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). at Combat Start Critical Hits an enemy, gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn)

If the Skill's Affinity was Gluttony, gain 7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead at the next Turn Start.
Four-leaf Clover
Reminiscence Gift.png
Reminiscence Gift.png

Tier: III
Cost: MD Cost.png 261
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Reminiscence
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills; except Backup Units)

Skill 3 of Identities with Skills(except E.G.O Skills) that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count: Coin Power +1

Combat Start: a random ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (prioritizes Identities that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.
Reminiscence
Lucky Pouch Gift.png
Lucky Pouch Gift.png

Tier: IV
Cost: MD Cost.png 410
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Lucky Pouch
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills; except Backup Units)

Combat Start: If a random ally with Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Critical Hits on an enemy with a Skill, all allies gain 7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn)

Skill 3 of Identities with Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count(not counting E.G.O Skills): Final Power +3, Coin Power +(12/# of Coins), damage dealt +(50/# of Coins)%.

Combat Start: a random ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (prioritizes Identities that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.
Lucky Pouch
Devil's Share Gift.png
Devil's Share Gift.png

Tier: I
Cost: MD Cost.png 144
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Devil's Share
Turn End: apply 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn to 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. (both effects can apply on the same Identity)

If the ally has Lust Affinity Attack Skills, apply 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. instead. (except E.G.O Skills)
Devil's Share
Angel's Cut Gift.png
Angel's Cut Gift.png

Tier: II
Cost: MD Cost.png 211
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Angel's Cut
Turn End: when an ally has more than 20 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, the said unit consumes 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
Angel's Cut
Endorphin Kit Gift.png
Endorphin Kit Gift.png

Tier: III
Cost: MD Cost.png 251
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Endorphin Kit
When gaining Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects, gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

If the Skill's Affinity was Envy, the ally gains 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.
Endorphin Kit
Cask Spirits Gift.png
Cask Spirits Gift.png

Tier: IV
Cost: MD Cost.png 402
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Cask Spirits
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills; except Backup Units)

Turn End: If an ally has more than 20 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self, the ally consumes 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count

Turn End: 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count] gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. (can activate on the same Identity)

When gaining Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects, gain additional 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. If the sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count on self is less than 20, gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.

Combat End: at more than 40 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, consume 15 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
1 Skill of the lowest rank in all of that unit's Skill Slots (once per turn for each character)
Cask Spirits
Charge UPS System Gift.png
UPS System Gift.png

Tier: I
Cost: MD Cost.png 156
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

UPS System
Turn End: If at less than 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count next Turn Start. (including 'Unique Charge')

Turn End: If at 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next Turn Start. (including 'Unique Charge')
UPS System
Miniature Telepole Gift.png
Miniature Telepole Gift.png

Tier: II
Cost: MD Cost.png 205
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Miniature Telepole
After Attack with a Skill Attack that consumed 7+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: if the target is defeated, gain (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed by the Skill / 4) Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (including 'Unique Charge')
Miniature Telepole
Insulator Gift.png
Insulator Gift.png

Tier: III
Cost: MD Cost.png 254
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Insulator
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units)

After Attack With a Skill Attack that consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: if the target is defeated, gain (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed by the Skill / 3) Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count

Turn Start: at less than 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
Turn Start: at 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)
Insulator
Curriculum Vitae Gift.png
Curriculum Vitae Gift.png

Tier: I
Cost: MD Cost.png 155
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Curriculum Vitae
Turn End: allies with 7+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn.

If the ally has Gloom Affinity Skills, gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn. next turn instead.
Curriculum Vitae
Lightning Rod Gift.png
Lightning Rod Gift.png

Tier: III
Cost: MD Cost.png 247
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Lightning Rod
Encounter Start: all allies gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count.

If two or more participating allies have Envy Affinity Attack Skills, all allies gain +5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count instead.
Lightning Rod
Insulator Gift.png
Insulator Gift.png

Tier: III
Cost: MD Cost.png 254
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Insulator
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units)

After Attack With a Skill Attack that consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: if the target is defeated, gain (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed by the Skill / 3) Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count

Turn Start: at less than 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
Turn Start: at 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)
Insulator
T-5 Perpetual Motion Machine Gift.png
T-5 Perpetual Motion Machine Gift.png

Tier: IV
Cost: MD Cost.png 410
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

T-5 Perpetual Motion Machine
Turn Start: This Gift activates for the whole Encouter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units)

Turn Start: at less than 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count.
Turn Start: at 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +2 min/max Speed, 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn., and 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). (including 'Unique Charge')

All allies on the field gain Self Resonance Circuitry.pngSelf Resonance CircuitrySelf Resonance Circuitry.png Self Resonance CircuitryTotal sum of Charge Count currently owned by all allies

Cumulative Charge Count consumed by allies: X

On Hit with a Skill: deal +(sum of Charge Count on all allies / 3)% damage
All allies gain 1 Offense Level Up for every 100 cumulative Charge Count consumed by allies
at Turn Start.

After Attack with a Skill 3 that consumes or gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: if the target is defeated, or if the ally who used the Skill is at 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., they add 1 Skill 3 to the list of Skills for the next upcoming turn. (once per turn for each ally; including 'Unique Charge')
T-5 Perpetual Motion Machine
Wrist Guards Gift.png
Wrist Guards Gift.png

Tier: I
Cost: MD Cost.png 161
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Wrist Guards
Turn Start: allies with 5+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).

If the ally has Pride Affinity Attack Skills, gain 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) instead.
Wrist Guards
T-1B Octagonal Bolt Gift.png
T-1B Octagonal Bolt Gift.png

Tier: II
Cost: MD Cost.png 198
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

T-1B Octagonal Bolt
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units)

Turn Start: all allies gain (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count/ 10) Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). (max 2, rounded up; including 'Unique Charge')

Turn End: allies without Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
gain 1 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.

Each Identity gains 1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency every time they consume 20 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (2 times per Identity per Encounter; Unique Charge does not interact with this effect)
T-1B Octagonal Bolt
Material Interference Force Field Gift.png
Material Interference Force Field Gift.png

Tier: III
Cost: MD Cost.png 262
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Material Interference Force Field
First Turn Start of a wave: all allies gain 3 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.
Material Interference
Force Field
T-1 Perpetual Motion Machine Gift.png
T-1 Perpetual Motion Machine Gift.png

Tier: IV
Cost: MD Cost.png 406
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

T-1 Perpetual Motion Machine
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units)

Turn Start: all allies gain 7 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
(once per wave).

Turn Start: all allies gain ((Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count)/5 +1) Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). (max 9, rounded up; including 'Unique Charge')

Each Identity gains (total Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed by using Attack Skills during this Encounter / 4) Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. at Turn Start. (maxes out after consuming 40 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count)

Each Identity gains 1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. every time they consume 10 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (5 times per Identity per Encounter; does not interact with 'Unique Charge' with fixed Potency)

Turn Start: all allies gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. for every 2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency on their respective selves (max 3)
T-1 Perpetual Motion Machine
Themed Gifts Fusion
Main Story Haunted Shoes Gift.png
Haunted Shoes Gift.png

Tier: II
Cost: MD Cost.png 193
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Haunted Shoes
[Effects apply only to #2 Deployed Identity]

Encounter Start: gain +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count.

Turn Start: gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%), 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%), and 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn..
Haunted Shoes
Frozen Cries Gift.png
Frozen Cries Gift.png

Tier: II
Cost: MD Cost.png 220
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Frozen Cries
Applies only to 1 Identity with the slowest Speed at Turn Start.

If the said ally wins a Clash or is hit by an enemy, inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) against the enemy.
Frozen Cries
Hoarfrost Footprint Gift.png
Hoarfrost Footprint Gift.png

Tier: IV
Cost: MD Cost.png 424
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Hoarfrost Footprint
First Turn Start of a wave: all allies gain +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, and inflict all enemies(or all Abnormality parts) 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +8 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count.

Enemies with Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) lose 2 Clash Power; when an allied Identity wins a Clash against an affected enemy, inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency; when an allied Identity is hit by an affected enemy, inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency.
Hoarfrost Footprint
Nagel und Hammer Scriptures 2 Gift.png
Nagel und Hammer Scriptures 2 Gift.png

Tier: II
Cost: MD Cost.png 214
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Nagel und Hammer Scriptures
When an ally wins a Clash using a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 1~2 Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
.

If the said ally is an 'N Corp. Fanatic', gain 1 Fanatic.pngFanaticFanatic.png FanaticSkill Final Power +X against units with Nails for this turn. (Applies to clashes as well) at Turn Start.
Nagel und Hammer Scriptures
Squalidity Gift.png
Squalidity Gift.png

Tier: II
Cost: MD Cost.png 217
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Squalidity
When an ally attacks an enemy that has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. with a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count or 'Unique Bleed', deal +15% damage against the target.

If the target has 33%- HP, inflict +25% damage against the target instead.
Squalidity
Wholeness Gift.png
Wholeness Gift.png

Tier: IV
Cost: MD Cost.png 404
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Wholeness
If the ally wins a Clash using a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 2~3 Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
.

'N Corp. Fanatic' Identities deal +25% damage against targets with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and gain 1 Fanatic.pngFanaticFanatic.png FanaticSkill Final Power +X against units with Nails for this turn. (Applies to clashes as well) at Turn Start.
If the said ally's SP is maxed, also gain 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).

'N Corp. Fanatic' Identities gain Final Power +1, Plus Coin Power +1, Minus Coin Power -1, and their Attack Skills inflict +1 more Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
.
Wholeness
Ragged Umbrella Gift.png
Ragged Umbrella Gift.png

Tier: II
Cost: MD Cost.png 211
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Ragged Umbrella
[Effects apply only to #1, #2 Deployed Identities]

When winning a Clash using a Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target (once per turn per Identity)

If the target doesn't have Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count instead.
Ragged Umbrella
Broken Glasses Gift.png
Broken Glasses Gift.png

Tier: II
Cost: MD Cost.png 218

Broken Glasses
When an ally Clashes against an enemy with a faster Speed, gain Clash Power +1.

When an ally wins a Clash against an enemy with a faster Speed, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (max 4.)
Broken Glasses
Unmailed Letter Gift.png
Unmailed Letter Gift.png

Tier: IV
Cost: MD Cost.png 399
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Unmailed Letter
[Effects apply only to #1, #2 Deployed Identities]

When winning a Clash with an Attack Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target. (once per turn per Identity)

When Clashing against an enemy with a slower Speed, gain Final Power +1 and deal +25% damage.

When winning a Clash against an enemy with Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. buff, gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. for the next turn, and inflict 3 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. on the enemy that lost the Clash (absolute value 9)
Unmailed Letter
Nebulizer Gift.png
Nebulizer Gift.png

Tier: II
Cost: MD Cost.png 218
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Nebulizer
First Turn Start of an Encounter: all allies gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

When activating Pride Absolute Resonance, all allies gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at Combat Start.
- [Cannot Stack] When Thoracalgia Ryōshū E.G.O Passive 「Breath」 activates, this effect does not activate
Nebulizer
Harpoon Prosthetic Leg Gift.png
Harpoon Prosthetic Leg Gift.png

Tier: II
Cost: MD Cost.png 219
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Harpoon Prosthetic Leg
Turn End: apply 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn., 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn to the ally with the highest sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count.

The Pequod Identities gain Max Speed +1.
Harpoon Prosthetic Leg
Guiding Gas Lamp Gift.png
Guiding Gas Lamp Gift.png

Tier: IV
Cost: MD Cost.png 411
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Guiding Gas Lamp
First Turn Start of a wave: all allies gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

Turn End: 1 ally with the highest sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count gains 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn., 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn.

The Pequod Identities gain Skill Power +2 and Max Speed +2.
Guiding Gas Lamp
Chief Butler's Secret Arts Gift.png
Chief Butler's Secret Arts Gift.png

Tier: III
Cost: MD Cost.png 212

Chief Butler's Secret Arts
First Turn Start of a wave: select 1 enemy with the slowest Speed(or a random Abnormality part), and inflict 5 Bind.pngBindBind.png BindSpeed -X for this turn. for 5 turns starting next turn.

Clash Win: If this unit's Speed is faster than the target's, heal SP equal to the Speed difference, and gain 'Offense Level' equal to the half of that Speed difference. (only applies to the Skill used to win the Clash. Max 'Offense Level' gain: 3)
Chief Butler's Secret Arts
Mirror Tactile Synaesthesia Gift.png
Mirror Tactile Synaesthesia Gift.png

Tier: II
Cost: MD Cost.png 200
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Mirror Tactile Synaesthesia
When an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies(including on self) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, randomly apply 1/3 of the Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target between other enemies(or a random Abnormality Part) next turn.

If there are no other enemies to apply the above effect to, multiply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target by 1.5 next turn.
Mirror Tactile Synaesthesia
Handheld Mirror Gift.png
Handheld Mirror Gift.png

Tier: III
Cost: MD Cost.png 404
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Handheld Mirror
First Turn Start of a wave: select 2 enemies with the slowest Speed(or 2 random Abnormality parts. The effect does not stack if the enemy is singular) and inflict 5 Bind.pngBindBind.png BindSpeed -X for this turn. and 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. at Turn Start starting next turn.

When the enemy recovers from Stagger, and if they don't have any remaining Stagger Thresholds, create a new Stagger Threshold at 66% mark of the target's current HP (3 times per Encounter). If an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count(including on self or on ally), randomly inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency equal to half of the Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target between other enemies(or other Abnormality parts), and increase Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on the Staggered target by x2.
Handheld Mirror
Miracle in District 20 Snuffed Lantern Gift.png
Snuffed Lantern Gift.png

Tier: I
Cost: MD Cost.png 152
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Snuffed Lantern
[Effects apply only to #7 Deployed Identity]

Gain +1 more Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count from Skill or Coin effects

- If the target is in Staggered, Low Morale, or Panic states, gain +2 more instead
Snuffed Lantern
Snuffed Candlestick Gift.png
Snuffed Candlestick Gift.png

Tier: II
Cost: MD Cost.png 205

Snuffed Candlestick
[Effects apply only to #1 Deployed Identity]

If there are enemies in Staggered, Low Morale, or Panic states at Turn Start, inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. or 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. against all enemies. (3 times per turn)

On Hit against enemies in Staggered, Low Morale, or Panic states: inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. or 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (3 times per turn)
Snuffed Candlestick
Shadow Monster Gift.png
Shadow Monster Gift.png

Tier: III
Cost: MD Cost.png 251
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Shadow Monster
[Effects apply only to #1, #2, #7, and #8 Deployed Identities]

Gain +1 more Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count from Skill & Coin effects
- If the target is in Staggered, Low Morale, or Panic states, gain +2 more instead

If there are enemies in Staggered, Low Morale, or Panic states at Turn Start, inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. or 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. against all enemies. (3 times per turn)

On Hit against enemies in Staggered, Low Morale, or Panic states: inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. or 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (3 times per turn between all Identities)
Shadow Monster
Packaging Box Gift.png
Packaging Box Gift.png

Tier: I
Cost: MD Cost.png 151

Packaging Box
On Hit from ally Skills) randomly select one of the following effects: Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., and Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), then inflict 1 Potency of the selected effect (3 times per turn)

On Kill from allies) randomly select one of the following effects: Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Haste.pngHasteHaste.png HasteSpeed +X for this turn., Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., then inflict 1 of the selected effect to a random ally (3 times per turn)
Packaging Box
Packaging Ribbon Gift.png
Packaging Ribbon Gift.png

Tier: III
Cost: MD Cost.png 249

Packaging Ribbon
Turn Start: randomly select 1 out of 'Wrath ~ Envy DMG Up' effects and apply 1 Stack to all allies

Turn Start: randomly select 1 out of 'Wrath ~ Envy Fragility' effects and inflict 1 Stack to all enemies
Packaging Ribbon
Gift Gift.png
Gift Gift.png

Tier: IV
Cost: MD Cost.png 398

Gift
When an ally hits with a Skill, randomly select 2 of the following effects: Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., and Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), then inflict 1 Potency of the selected effect (3 times per turn)

When an ally hits with a Skill, randomly select one of the following effects: Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Haste.pngHasteHaste.png HasteSpeed +X for this turn., Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., then inflict 1 of the selected effect to 2 random allies (3 times per turn)

Turn Start: randomly select 2 out of 'Wrath ~ Envy DMG Up' effects and apply 1 Stack to all allies

Turn Start: randomly select 2 out of 'Wrath ~ Envy Fragility' effects and inflict 1 Stack to all enemies
Gift
Pom-pom Hat Gift.png
Pom-pom Hat Gift.png

Tier: I
Cost: MD Cost.png 150
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Pom-pom Hat
Turn End: gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency next turn for every Attack Skill that dealt damage before Turn End.

In Focused Encounters: gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency for every Attack Skill that dealt damage before Turn End instead.
Pom-pom Hat
Huge Gift Sack Gift.png
Huge Gift Sack Gift.png

Tier: II
Cost: MD Cost.png 198
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Huge Gift Sack
Turn Start: apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, and 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) to the ally with the least HP.
Huge Gift Sack
Sad Plushie Gift.png
Sad Plushie Gift.png

Tier: III
Cost: MD Cost.png 250

Sad Plushie
Deal +(absolute value of SP/1.5)% damage. (min 0%)

When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded)

For an ally with all Minus Coin Skills: gain 3 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. at Turn Start.
Sad Plushie
Jolly Plushie Gift.png
Jolly Plushie Gift.png

Tier: IV
Cost: MD Cost.png 399
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Jolly Plushie
Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency next turn based on the number of allied Attack Skills that dealt damage by Turn End
- In Focused Encounters, gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency instead.

Turn Start: apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, and 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) on the ally with the least HP.

Deal +(absolute value of SP)% damage. (min 0%)

When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded)

For an ally with all Minus Coin Skills: gain 5 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. at Turn Start.
Jolly Plushie
Yield My Flesh to Claim Their Bones Rusted Hilt Gift.png
Rusted Hilt Gift.png

Tier: III
Cost: MD Cost.png 205
Slash.png Slash

Rusted Hilt
Turn Start: all allies gain 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn..

Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. instead.
Rusted Hilt
Fractured Blade Gift.png
Fractured Blade Gift.png

Tier: III
Cost: MD Cost.png 244
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Fractured Blade
During this Encounter: when inflicting Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or Unique Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. for the first time against an enemy with an Attack Skill effect, inflict an additional +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. (Once per Encounter)

Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count instead.
Fractured Blade
Sublimity Gift.png
Sublimity Gift.png

Tier: IV
Cost: MD Cost.png 400
Slash.png Slash

Sublimity
Turn Start: activates when there are 3 or more Kurokumo Clan Identities(only counts Identites on the field).

Turn Start: all allies gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn., and deal +35% more Slash damage.

Turn Start: when a Kurokumo Clan Identity deals damage for the first time, inflict an additional 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. (Once per turn)
Sublimity
Rusted Hilt Gift.png
Rusted Hilt Gift.png

Tier: III
Cost: MD Cost.png 205
Slash.png Slash

Rusted Hilt
Turn Start: all allies gain 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn..

Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. instead.
Rusted Hilt
Broken Blade Gift.png
Broken Blade Gift.png

Tier: III
Cost: MD Cost.png 244
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Broken Blade
When an ally Critically Hits an enemy, deal an additional (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/3) Pride damage.

Blade Lineage Identities, when they Critically Hit an enemy, deal an additional (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/2) Pride damage instead.
Broken Blade
Unbending Gift.png
Unbending Gift.png

Tier: IV
Cost: MD Cost.png 400
Slash.png Slash

Unbending
Turn Start: activates when there are 3 or more Blade Lineage Identities(only counts Identites on the field).

Turn Start: all allies gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn., and deal +35% more Slash damage.

Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self.
Unbending
Worn Hilt Gift.png
Worn Hilt Gift.png

Tier: III
Cost: MD Cost.png 248
Slash.png Slash

Worn Hilt
Turn Start: all allies gain 1 Lust Power Up.pngLust Power UpLust Power Up.png Lust Power UpLust Skill Final Power +X for this turn.

Blade Lineage or Kurokumo Clan Identities gain 2 Lust Power Up.pngLust Power UpLust Power Up.png Lust Power UpLust Skill Final Power +X for this turn and 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. instead.
Worn Hilt
Fractured Blade Gift.png
Fractured Blade Gift.png

Tier: III
Cost: MD Cost.png 244
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Fractured Blade
During this Encounter: when inflicting Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or Unique Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. for the first time against an enemy with an Attack Skill effect, inflict an additional +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. (Once per Encounter)

Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count instead.
Fractured Blade
Resplendence Gift.png
Resplendence Gift.png

Tier: IV
Cost: MD Cost.png 408
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Resplendence
Turn Start: activates when there are 3 or more Kurokumo Clan Identities. (only counts Identites on the field)

All allies gain 2 Lust Power Up.pngLust Power UpLust Power Up.png Lust Power UpLust Skill Final Power +X for this turn and 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. at Turn Start.

Kurokumo Clan Identities' Base Attack Skills: gain Coin Power +(4 / # of Coins; min. 1), inflict an additional 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, and deal +(80/# of Coins)% damage

Nullify Kurokumo Clan Identities' first Stagger Threshold; at less than 50% HP, gain 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) at Turn Start. Identities that took damage from enemies this turn gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn.
Resplendence
Worn Hilt Gift.png
Worn Hilt Gift.png

Tier: III
Cost: MD Cost.png 248
Slash.png Slash

Worn Hilt
Turn Start: all allies gain 1 Lust Power Up.pngLust Power UpLust Power Up.png Lust Power UpLust Skill Final Power +X for this turn.

Blade Lineage or Kurokumo Clan Identities gain 2 Lust Power Up.pngLust Power UpLust Power Up.png Lust Power UpLust Skill Final Power +X for this turn and 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. instead.
Worn Hilt
Broken Blade Gift.png
Broken Blade Gift.png

Tier: III
Cost: MD Cost.png 244
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Broken Blade
When an ally Critically Hits an enemy, deal an additional (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/3) Pride damage.

Blade Lineage Identities, when they Critically Hit an enemy, deal an additional (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/2) Pride damage instead.
Broken Blade
Cultivation Gift.png
Cultivation Gift.png

Tier: IV
Cost: MD Cost.png 387
Slash.png Slash

Cultivation
Turn Start: activates when there are 3 or more Blade Lineage Identities. (only counts Identites on the field)

Turn Start: all allies gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn., and deal +35% damage.

Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency / 2) on self.

If a Blade Lineage Identity has 30+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency at Turn End, consume 10 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and gain 2 Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%) next turn
Cultivation
Timekilling Time Silver Watch Case Gift.png
Silver Watch Case Gift.png

Tier: II
Cost: MD Cost.png 196
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Silver Watch Case
When dealing damage to an enemy with Attack Skills(except E.G.O Skills) that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or Unique Tremor, deal +10% damage.

If the Skill triggered Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target on the enemy for the first time this turn, inflict +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count next turn (once per turn)
Silver Watch Case
Etched Clock Hands Gift.png
Etched Clock Hands Gift.png

Tier: II
Cost: MD Cost.png 202
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Etched Clock Hands
First Turn Start of a wave: inflict (9 - current Speed) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency to 3 enemies with the slowest Speed. (min. 3)

Deal +10% damage against targets with 12+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor' at Turn Start.
Etched Clock Hands
Pocket Watch - Type L Gift.png
Pocket Watch - Type L Gift.png

Tier: IV
Cost: MD Cost.png 400
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Pocket Watch : Type L
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (except E.G.O Skills; except Backup Units)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.

When an ally that inflicts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' triggers Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
or Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
on an enemy with Attack Skills(Including E.G.O Skills): multiply the Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count by 1.5(only when actually Converting them into different 'Tremor' types) and inflict 5 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn. (once per turn)

Turn Start: inflict (12 - current Speed) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 6) to 3 enemies with the slowest Speed. (once per wave)
Pocket Watch : Type L
Silver Watch Case Gift.png
Silver Watch Case Gift.png

Tier: II
Cost: MD Cost.png 196
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Silver Watch Case
When dealing damage to an enemy with Attack Skills(except E.G.O Skills) that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or Unique Tremor, deal +10% damage.

If the Skill triggered Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target on the enemy for the first time this turn, inflict +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count next turn (once per turn)
Silver Watch Case
Rusted Clock Hands Gift.png
Rusted Clock Hands Gift.png

Tier: II
Cost: MD Cost.png 207
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Rusted Clock Hands
First Turn Start of a wave: inflict (9 - current Speed) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 3) and (9 - current Speed)/2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part)

Take -10% damage from targets with 12+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor' at Turn Start.
Rusted Clock Hands
Pocket Watch - Type E Gift.png
Pocket Watch - Type E Gift.png

Tier: IV
Cost: MD Cost.png 400
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Pocket Watch : Type E
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.

When an ally that inflicts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' deals damage to a slower enemy with 2+ Speed difference between them: deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target, max 25)% damage and inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. every time the ally deals damage (max 6)

Turn Start of a wave: inflict (12 - current Speed) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 6) and (12 -current Speed)/2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part; once per wave)
Pocket Watch : Type E
Faded Watch Case Gift.png
Faded Watch Case Gift.png

Tier: II
Cost: MD Cost.png 205
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Faded Watch Case
When Clashing with a faster enemy, Clash Power +1.

When dealing damage to a faster enemy, inflict 3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count next turn. (once per turn)
Faded Watch Case
Etched Clock Hands Gift.png
Etched Clock Hands Gift.png

Tier: II
Cost: MD Cost.png 202
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Etched Clock Hands
First Turn Start of a wave: inflict (9 - current Speed) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency to 3 enemies with the slowest Speed. (min. 3)

Deal +10% damage against targets with 12+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor' at Turn Start.
Etched Clock Hands
Pocket Watch - Type Y Gift.png
Pocket Watch - Type Y Gift.png

Tier: IV
Cost: MD Cost.png 400
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Pocket Watch : Type Y
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.

Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count on target))% damage. (max 100%)

Yurodivy Identities: gain +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count at Turn Start.
Pocket Watch : Type Y
Faded Watch Case Gift.png
Faded Watch Case Gift.png

Tier: II
Cost: MD Cost.png 205
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Faded Watch Case
When Clashing with a faster enemy, Clash Power +1.

When dealing damage to a faster enemy, inflict 3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count next turn. (once per turn)
Faded Watch Case
Rusted Clock Hands Gift.png
Rusted Clock Hands Gift.png

Tier: II
Cost: MD Cost.png 207
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Rusted Clock Hands
First Turn Start of a wave: inflict (9 - current Speed) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 3) and (9 - current Speed)/2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part)

Take -10% damage from targets with 12+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor' at Turn Start.
Rusted Clock Hands
Pocket Watch - Type P Gift.png
Pocket Watch - Type P Gift.png

Tier: IV
Cost: MD Cost.png 400
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Pocket Watch : Type P
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills; except Backup Units)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% damage.

When an ally that inflicts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' Clashes against a faster enemy with 2+ Speed difference: Clash Power +2 and deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target)% damage. (max 50%)

Turn Start: from slowest to fastest, the 3 slowest allies gain 5 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. respectively.
Pocket Watch : Type P
Murder on the WARP Express Biogenerative Battery Gift.png
Biogenerative Battery Gift.png

Tier: II
Cost: MD Cost.png 203
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Biogenerative Battery
Allies with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain 1 Offense Level with every Clash. (max 6. Resets After Attack)

Turn End: Identities with 10+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. At 18+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'), gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. as well.
Biogenerative Battery
Prosthetic Joint Servos Gift.png
Prosthetic Joint Servos Gift.png

Tier: II
Cost: MD Cost.png 207
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Prosthetic Joint Servos
Next turn: allies gain Haste.pngHasteHaste.png HasteSpeed +X for this turn. and Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count equal to the number of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gaining base Attack Skills they used this turn. (max 2)

When a MultiCrack Office Identity gains or consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count with a base Attack Skill, they gain +1 additional Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (max 2)
Prosthetic Joint Servos
Automated Joints Gift.png
Automated Joints Gift.png

Tier: IV
Cost: MD Cost.png 400
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Automated Joints
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units)

Base Attack Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%)

Turn End: allies with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. (max 2) and 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) (max 3) for every instance they used a base Attack Skill that consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' in this Encounter.

If a MultiCrack Office Identity has 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., they gain Coin Power +1 to base Attack Skills.
Automated Joints
Biogenerative Battery Gift.png
Biogenerative Battery Gift.png

Tier: II
Cost: MD Cost.png 203
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Biogenerative Battery
Allies with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain 1 Offense Level with every Clash. (max 6. Resets After Attack)

Turn End: Identities with 10+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. At 18+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'), gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. as well.
Biogenerative Battery
Crystallized Blood Gift.png
Crystallized Blood Gift.png

Tier: II
Cost: MD Cost.png 195
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Crystallized Blood
Turn End: If this unit has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., halve the Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on self and heal (Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency reduced x Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on self) HP. (rounded down. Can heal up to 10% of max HP at once)
Crystallized Blood
Overcharged Battery Gift.png
Overcharged Battery Gift.png

Tier: IV
Cost: MD Cost.png 400
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Overcharged Battery
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units)

Base Attack Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%)

When allies with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' engage in Clashes with base Attack Skills: Clash Power +2; gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count upon Clash Win, and lose 6 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count upon Clash Lose.

When winning a Clash with an Envy Affinity base Attack Skill, inflict 1 Envy Fragility.pngEnvy FragilityEnvy Fragility.png Envy FragilityTake +(X*10)% damage from Envy skills this turn. (Max 100%). (stacks 3 times)
Overcharged Battery
Cardiovascular Reactive Module Gift.png
Cardiovascular Reactive Module Gift.png

Tier: II
Cost: MD Cost.png 197
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Cardiovascular Reactive Module
When an ally with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' loses a Clash, gain Shield equal to (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'). (once per turn)

When at 50%- HP, gain ((Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') x 2) Shield instead. (once per turn)

If a MultiCrack Office Identity received HP damage during this Encounter: next turn, they heal 33% of the HP lost last turn. (rounded down)
Cardiovascular Reactive Module
Prosthetic Joint Servos Gift.png
Prosthetic Joint Servos Gift.png

Tier: II
Cost: MD Cost.png 207
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Prosthetic Joint Servos
Next turn: allies gain Haste.pngHasteHaste.png HasteSpeed +X for this turn. and Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count equal to the number of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gaining base Attack Skills they used this turn. (max 2)

When a MultiCrack Office Identity gains or consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count with a base Attack Skill, they gain +1 additional Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (max 2)
Prosthetic Joint Servos
Perpetual Generator Servos Gift.png
Perpetual Generator Servos Gift.png

Tier: IV
Cost: MD Cost.png 400
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Perpetual Generator Servos
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units)

Base Attack Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%)

When allies with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' engage in a Clash with base Attack Skills: Clash Power +1; gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. at Turn Start for every instance of Clash Win in that Clash during this Encounter. (max 6)

In this Encounter, when an ally takes damage that would kill them, consume all Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' on self; then, immediately heal (10 + sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed)% HP (once per Encounter); then, gain 3 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) until the ally is defeated.
Perpetual Generator Servos
Cardiovascular Reactive Module Gift.png
Cardiovascular Reactive Module Gift.png

Tier: II
Cost: MD Cost.png 197
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Cardiovascular Reactive Module
When an ally with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' loses a Clash, gain Shield equal to (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'). (once per turn)

When at 50%- HP, gain ((Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') x 2) Shield instead. (once per turn)

If a MultiCrack Office Identity received HP damage during this Encounter: next turn, they heal 33% of the HP lost last turn. (rounded down)
Cardiovascular Reactive Module
Crystallized Blood Gift.png
Crystallized Blood Gift.png

Tier: II
Cost: MD Cost.png 195
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Crystallized Blood
Turn End: If this unit has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., halve the Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on self and heal (Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency reduced x Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on self) HP. (rounded down. Can heal up to 10% of max HP at once)
Crystallized Blood
Hearts-powered Jewel Gift.png
Hearts-powered Jewel Gift.png

Tier: IV
Cost: MD Cost.png 400
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Hearts-powered Jewel
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (except E.G.O Skills; except Backup Units)

Base Attack Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count: gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% damage (max 40%)

When allies have 15+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'): when they use a Skill 3 that consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge', and if there are remaining Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' After Attack, consume all remaining Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' to deal (sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed x 7.5)% fixed bonus damage. (max 75%)

Max Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count +5.
Hearts-powered Jewel
W Corp. Standard Issue Cap Gift.png
W Corp. Standard Issue Cap Gift.png

Tier: II
Cost: MD Cost.png 204
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

W Corp. Standard Issue Cap
After using a Skill that gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge, gain Emergency Barrier Battery.pngEmergency Barrier BatteryEmergency Barrier Battery.png Emergency Barrier Battery- Max Stack: 7
- When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier by the Stack consumed
equal to the Count gained (max 7 per Identity)
W. Corp Standard Issue Cap
E-Type Dimensional Dagger Gift.png
E-Type Dimensional Dagger Gift.png

Tier: III
Cost: MD Cost.png 250
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

E-Type Dimensional Dagger
Skill 1s that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain Clash Power +1 and deal +5% damage.

If that Skill 1 was a Single-coin Skill, gain Clash Power +1 and deal +12.5% damage instead.

If a W Corp. Identity dealt damage to an enemy with an Envy Skill(including E.G.O Skills), inflict 2 HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5). (does not stack)
E-Type Dimensional Dagger
Portable Barrier Battery Gift.png
Portable Barrier Battery Gift.png

Tier: III
Cost: MD Cost.png 250
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Portable Barrier Battery
Skill 1s that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain Clash Power +2.

When using a Skill 1 that gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 1 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
. (once per turn)

If a W Corp. Identity takes HP damage due to any effect other than a direct damage, gain 5 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
. (once per turn)
Portable Barrier Battery
Cleanup Agent Gear Set C Gift.png
Cleanup Agent Gear Set C Gift.png

Tier: IV
Cost: MD Cost.png 402
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Cleanup Agent Gear Set C
After using a Skill that gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge, gain Emergency Barrier Battery.pngEmergency Barrier BatteryEmergency Barrier Battery.png Emergency Barrier Battery- Max Stack: 7
- When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier by the Stack consumed
equal to the Count gained (max 7 per Identity)

Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge deal +(number of Identities in the Team with Skills that gain or consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge)% damage (counts all units in the Team)

Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge gain Clash Power +3 and deal +15% damage
- When using said Skills, the unit gains +4 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 1 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
(once per Identity per turn)

W. Corp Identities gain the following effects:
- When dealing damage with a Skill (including E.G.O Skills), inflict 2 HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) (cannot Stack)
- During the combat phase, when this unit takes HP damage from sources other than direct Skill damage, gain 5 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
(once per turn per Identity)
- Skill 2 gains Clash Power +3 and deals +15% damage
- Turn Start: for this turn, Skill 3 deals +(number of W Corp. Identities on the field x 6.25)% damage
- Turn Start: W Corp L2 Agents gain 1 Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin BoostPlus Coin Power +X for this turn.
- Turn Start: gain (number of W Corp. Identities on the field / 3) Load.pngLoadLoad.png Load- Max Value: 6
- Attack Skills that consumed Charge Count deal +2.5% damage for every value on self (max 15%)
- If the affected unit is a W Corp. employee, deal +5% damage for every value instead (max 30%)
- Turn End: this effect expires
(max 2; rounded down)
Cleanup Agent Gear Set C
LCB Regular Check-Up Regular Operational Gear Gift.png
Regular Operational Gear Gift.png

Tier: III
Cost: MD Cost.png 252

Regular Operational Gear
Limbus Company Identities: Skill 2 gains Offense Level +1 and deals +15% damage; Skill 3 gains Offense Level +2 and deals +30% damage

If there are 4+ Limbus Company Identities among the Backup Units, 2 random allies gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. at Turn Start
Regular Operational Gear
Operation Authorization Card Gift.png
Operation Authorization Card Gift.png

Tier: III
Cost: MD Cost.png 252

Operation Authorization Card
During the Encounter, when an ally retreats or is defeated, randomly apply 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. between all Identities at next Turn Start. (2 times per turn)
- When 3+ allies retreat or are defeated, randomly apply 6 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. between all Identities at next Turn Start instead. (2 times per turn)

Turn Start: 3 allies with the lowest SP heals 15, 10, and 5 SP each (does not stack; the numbers apply in the ascending order; does not activate if the affected units are Panicked or Corroded)
Operation Authorization Card
High-risk Operational Gear Gift.png
High-risk Operational Gear Gift.png

Tier: IV
Cost: MD Cost.png 404

High-risk Operational Gear
Limbus Company Identities: Skill 2 gains Offense Level +2 and deals +20% damage; Skill 3 gains Offense Level +3 and deals +40% damage

Turn Start: a random ally gains 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. for every Backup or defeated Limbus Company Identities.

During the Encounter, when an ally retreats or is defeated, randomly apply 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. between all Identities at next Turn Start. (distributed equally, 2 times per turn)
- When 3+ allies retreat or are defeated, randomly apply 6 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. between all Identities at next Turn Start instead. (2 times per turn)
- When 3+ Limbus Company Identities retreat or are defeated, randomly apply 8 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. between all Identities instead.
High-risk Operational Gear
Nocturnal Sweeping Strange Glyph Talisman Gift.png
Strange Glyph Talisman Gift.png

Tier: II
Cost: MD Cost.png 212
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Strange Glyph Talisman
When defeating a target with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on the target between all enemies(for Focused Encounters, all Parts) (max 2 per enemy, rounded down)

When defeating a target with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and Count on the target between all enemies(for Focused Encounters, all Parts) (max 2 per enemy, rounded down)
Strange Glyph Talisman
Strange Glyph Inscriptions Gift.png
Strange Glyph Inscriptions Gift.png

Tier: III
Cost: MD Cost.png 245
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Strange Glyph Inscriptions
When clashing against targets with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., gain (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target / 20) Clash Power (max 2)
- When clashing against targets with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
, gain (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target / 15) Clash Power instead (max 3)

When dealing damage with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
effect, deal fixed damage by (Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
damage / 3)
Strange Glyph Inscriptions
Glyph of Glass Shards Gift.png
Glyph of Glass Shards Gift.png

Tier: IV
Cost: MD Cost.png 407
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Glyph of Glass Shards
Turn Start: This Gift activates for the whole Encounter when there are 5 or more Identities that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (except E.G.O Skills; except Backup Units)

When defeating a target with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on the target between all enemies(for Focused Encounters, all Parts) (max 3 per enemy)

When defeating a target with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
(for Focused Encounters, a Part) with an Attack Skill, inflict the Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and Count on the target between all enemies(for Focused Encounters, all Parts) (max 6 per enemy)

When clashing against targets with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., gain (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target / 20) Clash Power (max 2)
- When clashing against targets with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
, gain (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target / 10) Coin Power instead (max 2)

When dealing damage with Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
effect, deal fixed damage by (Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
damage / 2)
Glyph of Glass Shards
Enh. Tattoos - The Middle Gift.png
Enh. Tattoos - The Middle Gift.png

Tier: II
Cost: MD Cost.png 200
Blunt.png Blunt

Enh. Tattoos - The Middle
Blunt Skills: Clash Power +1
- The Middle Identities: gain Clash Power +1 and Coin Power +1 instead
- The Middle Identities: if the main target has Vengeance Mark.pngVengeance MarkVengeance Mark.png Vengeance MarkApplied to the unit that dealt the most damage to an ally (Max 1), gain Clash Power +1, Coin Power +1, and deal +10% damage instead
Enh. Tattoos - The Middle
Chains of Loyalty Gift.png
Chains of Loyalty Gift.png

Tier: III
Cost: MD Cost.png 253
Blunt.png Blunt

Chains of Loyalty
When hit, all allies in the same faction deal +5% more Blunt damage (15% per turn)

For The Middle Identities, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and deal +10% more Blunt damage instead (3 per turn, 30% per turn)
Chains of Loyalty
Everlasting Chains of Bond Gift.png
Everlasting Chains of Bond Gift.png

Tier: IV
Cost: MD Cost.png 401
Blunt.png Blunt

Everlasting Chains of Bond
Turn Start: activates when there are 2 or more The Middle Identities (only counts Identities on the field)

When hit, all allies in the same faction deal +5% more Blunt damage (15% per turn)
The Middle Identities gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and deal +10% more Blunt damage instead (3 per turn, 30% per turn)

Blunt Skills gain Base Power +1
- The Middle Identities gain Base Power +1 and Coin Power +1 instead
- If the target has Vengeance Mark.pngVengeance MarkVengeance Mark.png Vengeance MarkApplied to the unit that dealt the most damage to an ally (Max 1), The Middle Identities gain Base Power +1, Coin Power +1, and deal +30% damage instead

The Middle Identities gain Min Speed +1 and Max Speed +1 for the Encounter
Everlasting Chains of Bond
Spring Cultivation Virtue - Zhi (智) Gift.png
Virtue - Zhi (智) Gift.png

Tier: II
Cost: MD Cost.png 202
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Virtue - Zhi ()
[Effects apply only to #6 Deployed Identity]

When using an Attack Skill(including E.G.O Skills) that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to win a clash, gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn (once per turn)
- If this unit is a Family Hierarch Candidate: also gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn
Virtue - Zhi (智)
Virtue - Yong (勇) Gift.png
Virtue - Yong (勇) Gift.png

Tier: II
Cost: MD Cost.png 202
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Virtue - Yong ()
[Effects apply only to #6 Deployed Identity]

When using an Attack Skill(including E.G.O Skills) that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to win a clash, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (once per turn)
- If this unit is a Family Hierarch Candidate: also gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
Virtue - Yong (勇)
Virtue - Ren (仁) Gift.png
Virtue - Ren (仁) Gift.png

Tier: II
Cost: MD Cost.png 202
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Virtue - Ren ()
[Effects apply only to #6 Deployed Identity]

When using an Attack Skill(including E.G.O Skills) that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to win a clash, heal 15 HP (once per turn)
- If this unit is a Family Hierarch Candidate: also gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) next turn
Virtue - Ren (仁)
Cultivation Cut, File, Carve, Polish Gift.png
Cultivation Cut, File, Carve, Polish Gift.png

Tier: IV
Cost: MD Cost.png 399
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Cultivation: Cut, File, Carve, Polish
[Effects apply only to #6 Deployed Identity]

When using an Attack Skill(including E.G.O Skills) that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to win a clash, heal 20 HP, gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and gain 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn (once per turn)
- If this unit is a Family Hierarch Candidate: apply 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn., 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%), and 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. to all allies, including this unit
Cultivation: Cut, File, Carve, Polish

Super Shop Recipes

Currently, there is only one Fusion Recipe in the game that requires more than 3 Fused Gifts.

Fused Gifts Result
Sundered Memory Gift.png
Sundered Memory Gift.png

Tier: IV
Cost: MD Cost.png 400
Slash.png Slash

Sundered Memory
[Effects apply only to #1 and #2 Deployed Identities]

Slash Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1

On Clash Win with a Slash Attack Skill(except E.G.O Skills), deal +30% damage with that Skill; On Hit with that Skill, deal +5% damage for every 5% missing HP on self (max 20%)
Sundered Memory
Punctured Memory Gift.png
Punctured Memory Gift.png

Tier: IV
Cost: MD Cost.png 400
Pierce.png Pierce

Punctured Memory
[Effects apply only to #1 and #2 Deployed Identities]

Pierce Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1

On Clash Win with a Pierce Attack Skill(except E.G.O Skills), deal +15% damage with that Skill; On Hit with that Skill, if faster than the main target, deal +(Speed difference with the main target x 2.5)% damage (35% max)
Punctured Memory
Crushed Memory Gift.png
Crushed Memory Gift.png

Tier: IV
Cost: MD Cost.png 400
Blunt.png Blunt

Crushed Memory
[Effects apply only to #1 and #2 Deployed Identities]

Blunt Attack Skills(including E.G.O Skills) gain Base Power +2, Plus Coin Power +1, and Minus Coin Power -1

On Clash Win with a Blunt Attack Skill(except E.G.O Skills), deal +20% damage with that Skill; On Hit with that Skill, deal +(30 / # of Coins)% damage (min 10%)
Crushed Memory
Placeholder Skill Icon.png
Sin Fragment*
Placeholder Skill Icon.png
Sin Fragment*
Lunar Memory Gift.png
Lunar Memory Gift.png

Tier: V
Cost: MD Cost.png 600

Lunar Memory
All type and Affinity resistances of enemies (for Abnormalities, all Parts) change to 'Fatal'.
Lunar Memory
  • The "Sin Fragments" used in this recipe can be any of the following 7 E.G.O Gifts:
    Fragment of Hellfire Gift.pngFragment of Hellfire
    Fragment of Hellfire Gift.png

    Tier: IV
    Cost: MD Cost.png 400
    Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

    Fragment of Hellfire
    Activates when using E.G.O Skills that apply Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'.

    Gain Final Power equal to (Wrath E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage

    Wrath E.G.O Skills: Inflict additional Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflict +4 Count, and so on) and deal +(Atk Weight/# of attack targets x 20)% damage.
    , Fragment of Allurement Gift.pngFragment of Allurement
    Fragment of Allurement Gift.png

    Tier: IV
    Cost: MD Cost.png 400
    Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

    Fragment of Allurement
    Activates when using E.G.O Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'.

    Gain Final Power equal to (Lust E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage

    Lust E.G.O Skills: Inflict additional Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal additional Lust damage equal to Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on target
    , Fragment of Inertia Gift.pngFragment of Inertia
    Fragment of Inertia Gift.png

    Tier: IV
    Cost: MD Cost.png 400
    Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

    Fragment of Inertia
    Activates when using E.G.O Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'.

    Gain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage

    Sloth E.G.O Skills: Inflict additional Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target x 1.5)% damage
    , Fragment of Desire Gift.pngFragment of Desire
    Fragment of Desire Gift.png

    Tier: IV
    Cost: MD Cost.png 400
    Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

    Fragment of Desire
    Activates when using E.G.O Skills that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count.

    Gain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage

    Gluttony E.G.O Skills: Inflict additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count based on E.G.O grades (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(# of different E.G.O resource used x 15)% damage
    , Fragment of Decay Gift.pngFragment of Decay
    Fragment of Decay Gift.png

    Tier: IV
    Cost: MD Cost.png 400
    Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

    Fragment of Decay
    Activates when using E.G.O Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'.

    Gain Final Power equal to (Gloom E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage

    Gloom E.G.O Skills: Inflict additional Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(SP consumed to activate E.G.O Skill x 2.5)% damage.
    , Fragment of Conceit Gift.pngFragment of Conceit
    Fragment of Conceit Gift.png

    Tier: IV
    Cost: MD Cost.png 400
    Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

    Fragment of Conceit
    Activates when using E.G.O Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count.

    Gain Final Power equal to (Pride E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage

    Pride E.G.O Skills: gain additional Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(sum of all E.G.O resources consumed x 8)% damage.
    , Fragment of Friction Gift.pngFragment of Friction
    Fragment of Friction Gift.png

    Tier: IV
    Cost: MD Cost.png 400
    Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

    Fragment of Friction
    Activates when using E.G.O Awakening Skills that gain or consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'.

    Gain Final Power equal to (Envy E.G.O resource + sum of other E.G.O resources/3) consumed and deal +50% damage

    Envy E.G.O Skills: gain additional Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +((Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self + 'Unique Charge') x 5)% damage. (200% max)
    .