Drifting Blade of Hongyuan Ryōshū

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What else remains for me to cut down when I have already failed the one I was meant to protect? Do you know? … Right, I didn't think so.

–Ryōshū, Drifting Blade of Hongyuan

Drifting Blade of Hongyuan Ryōshū Full.png
Drifting Blade of Hongyuan Ryōshū Full Uptied.png
Switch Art

Info
Rarity IDNumber3.png World N/A
Season Season 6 - Zàng Huā Yín Release 2025.12.04
Traits H Corp.
Status
HP.png 237 SPEED.png 4~7 Defense.png 57
Stagger Thresholds
30% (71HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Ineff.
[x0.5]
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Gloom1.png
Hey, Back Off Ryōshū Icon.png
Gloom1BG.png
6 Pierce.png + 7
Coin.png
Hey, Back Off
SkillAttack.png 56 (55+1) Atk Weight ⯀
Amt. x3
[On Use] Coin Power +1 for every 6 (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target) (max 2)
[On Use] Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[On Unopposed Attack] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect1.png
+20% Damage on Critical Hit
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Crit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Gluttony2.png
Engraved in Flesh and Bone 銘肌鏤骨 Ryōshū Icon.png
Gluttony2BG.png
4 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Engraved in Flesh and Bone [銘肌鏤骨]
SkillAttack.png 57 (55+2) Atk Weight ⯀
Amt. x2
[On Use] Coin Power +1 for every 6 (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target) (max 2)
[On Use] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
[On Hit] Gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). equal to ((Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target / 5) + 2) (max 6; rounded down)
CoinEffect3.png
+20% Damage on Critical Hit
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Crit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Pride3.png
Aiding Strike 加斥我援 Ryōshū Icon.png
Pride3BG.png
4 Pierce.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Aiding Strike [加斥我援]
SkillAttack.png 60 (55+5) Atk Weight ⯀
Amt. x1
[On Use] Gain 2 Protector's Stance.pngProtector's StanceProtector's Stance.png Protector's Stance- Max Stack: 2
- Take (Stack x 10)% less damage
- Turn Start: Gain Shield by Poise on self (max 20)
- Turn End: Gain 3 Poise and +1 Poise Count; this unit's leftmost Skill Slot gains +5 Aggro next turn
- Turn End: Lose 1 Stack

[On Use] If target has 3+ types of negative effects, Final Power +1
[On Use] Coin Power +1 for every 6 (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target) (max 2)
[On Use] Gain +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[On Use] Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect1.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Crit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Crit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect4.png
[Coin Start] Deal +2% damage on Critical Hit for every (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target) (max 120%)
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Pride1.png
Sentinel Ryōshū Icon.png
Pride1BG.png
3 Guard.png + 10
Coin - Unbreakable.png
Sentinel
SkillDefense.png 59 (55+4) Atk Weight ⯀
Clashable Guard.pngClashable GuardClashable Guard.png Clashable Guard- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill

[Combat Start] Gain 2 Protector's Stance.pngProtector's StanceProtector's Stance.png Protector's Stance- Max Stack: 2
- Take (Stack x 10)% less damage
- Turn Start: Gain Shield by Poise on self (max 20)
- Turn End: Gain 3 Poise and +1 Poise Count; this unit's leftmost Skill Slot gains +5 Aggro next turn
- Turn End: Lose 1 Stack

[On Use] This Skill gains +1 Defense Level for every 10% HP this unit cumulatively lost in this Encounter (max 6; based on max HP at the time of activation)
[Clash Win] Gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). by Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (max 5; once per turn)
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Combat Passives
I.L.T.L.T. (I would've Liked to walk The Lord's path Together)
When another ally's Skill hits an enemy: After that Attack, use "Hey, Back Off" as an Unopposed Attack against the enemy (once per turn)

In the same turn this unit Substituted in or Returned to the battlefield, gain 2 Protector's Stance.pngProtector's StanceProtector's Stance.png Protector's Stance- Max Stack: 2
- Take (Stack x 10)% less damage
- Turn Start: Gain Shield by Poise on self (max 20)
- Turn End: Gain 3 Poise and +1 Poise Count; this unit's leftmost Skill Slot gains +5 Aggro next turn
- Turn End: Lose 1 Stack

When this unit activates Unopposed Attack due to The Lord of Hongyuan Hong Lu's "The Heishou Lord" Passive, treat this unit as if it has "Heishou Pack" or "Jia Family" Trait Keywords
Loyal Warrior
LcbSinPride.png × 3 Owned
If an ally is killed by enemy attack, or if the attacked ally's HP is at less than 25% after the attack: After that Attack, Drifting Blade of Hongyuan Ryōshū uses "Aiding Strike" as an Unopposed Attack against that enemy (once per Encounter)
- The Lord of Hongyuan Hong Lu may activate this effect 1 more time past its usage limit

If "Hey, Back Off" is activated via the Passive 'I.L.T.L.T.', the Skill deals +30% damage on Critical Hit and heals 2~4 SP for 1 other ally with the lowest SP (once per turn; excluding allies at -40 or lower SP)
Support Passive
Drifter
LcbSinGluttony.png × 3 LcbSinPride.png × 3 Owned
Combat Start: The ally with the earliest Deployment order gains 1 Shield for every Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self (max 10)


Uptie

Uptie Info
Hey, Back Off
Tier2.png
  • Skill Effects:
    [On Use] At 6+ (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target), Coin Power +1
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict 1 > 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Tier3.png
  • Base Power: 5 > 6

Tier4.png
  • Coin Power: +6 > +7
  • Skill Effects:
    [On Use] At 6+ (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target), Coin Power +1 >
    [On Use] Coin Power +1 for every 6 (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target) (max 2)
  • Coin Effects:
    CoinEffect1.png
    +20% Damage on Critical Hit
    [On Crit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Engraved in Flesh and Bone [銘肌鏤骨]
Tier2.png
  • Skill Effects:
    [On Use] At 6+ (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target), Coin Power +1
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict +1 > +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count

Tier3.png
  • Base Power: 3 > 4

Tier4.png
  • Coin Power: +3 > +4
  • Skill Effects:
    [On Use] At 6+ (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target), Coin Power +1 >
    [On Use] Coin Power +1 for every 6 (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target) (max 2)
  • Coin Effects:
    CoinEffect2.png
    [On Hit] Gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). equal to ((Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target / 5) + 1 > 2) (max 6; rounded down)
    CoinEffect3.png
    +20% Damage on Critical Hit

Aiding Strike [加斥我援]
Tier4.png
  • Base Power: 3 > 4
  • Skill Effects:
    [On Use] At 6+ (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target), Coin Power +1 >
    [On Use] Coin Power +1 for every 6 (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target) (max 2)
  • Coin Effects:
    CoinEffect4.png
    [Coin Start] Deal +2% damage on Critical Hit for every (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self + Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target) (max 100% > 120%)


Sentinel
Tier2.png

Tier3.png

Tier4.png
  • Sin Affinity: None > LcbSinPride.png
  • Base Power: 2 > 3
  • Coin Power: +8 > +10

Passives
Tier2.png

Tier3.png

Tier4.png

Notes:
  • Skill 3 is unlocked at Uptie Tier III+.
  • Combat Passives that require E.G.O Resources are unlocked at Uptie Tier II+, ones that do not are unlocked by default.
  • Support Passives are unlocked at Uptie Tier III+.

Trivia

  • This Identity mirrors Lin Daiyu from the main story, although with notable differences.
    • In this Mirror World, Ryōshū was the bodyguard to Jia Baoyu instead of Xue Baochai, and she ultimately failed to protect her master during the Family Hierarch Evaluations.
  • This Identity plays a unique animation for "Hey, Back Off" when activating "I.L.T.L.T. (I would've Liked to walk The Lord's path Together)".

Gallery

Navigation

Identities LCB Sinner Ryōshū Profile.png Seven Assoc. South Section 6 Ryōshū Profile.png LCCB Assistant Manager Ryōshū Profile.png Liu Assoc. South Section 4 Ryōshū Profile.png District 20 Yurodivy Ryōshū Profile.png Kurokumo Clan Wakashu Ryōshū Profile.png R.B. Chef de Cuisine Ryōshū Profile.png W Corp. L3 Cleanup Agent Ryōshū Profile.png Edgar Family Chief Butler Ryōshū Profile.png Lobotomy E.G.O Red Eyes & Penitence Ryōshū Profile.png Heishou Pack - Mao Branch Ryōshū Profile.png N Corp. E.G.O Contempt, Awe Ryōshū Profile.png 
E.G.O Forest for the Flames Ryōshū Icon.png Soda Ryōshū Icon.png Red Eyes Ryōshū Icon.png Blind Obsession Ryōshū Icon.png 4th Match Flame Ryōshū Icon.png Red Eyes (Open) Ryōshū Icon.png Thoracalgia Ryōshū Icon.png Contempt, Awe Ryōshū Icon.png