Distorted Hohenheim

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Battle Hohenheim Lab.png

Distorted Hohenheim

LcbSinLust.pngDistorted Hohenheim
Distorted Hohenheim Idle Sprite.png
Info
Risk Level
HE Risk Label.png
-05
Code SU-??-01 Core HP.png 2415
Sanity.png Panic Type
Name Low Morale Panic
Anguish Panic.png
Anguish

Turn Start: gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) and 2 SP Heal Efficiency Down.pngSP Heal Efficiency DownSP Heal Efficiency Down.png SP Heal Efficiency DownSP Heal Efficiency decreases by the effect's Stack


Turn Start: gain 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) and 3 SP Heal Efficiency Down.pngSP Heal Efficiency DownSP Heal Efficiency Down.png SP Heal Efficiency DownSP Heal Efficiency decreases by the effect's Stack

Unique Sanity Factors.png Factors Affecting Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 6, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy regardless of their level
  • Decreases after losing a Clash based on Clash count
    (Base Value is 4, raised by 10% per Clash count after 1)
Parts

Abno Part Body.png Status
HP.png 2415 SPEED.png 2~4 Defense.png 50
Stagger Thresholds
25% (604HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Weak
[x1.5]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Endure
[x0.75]

Skills
Abno Part Body.png Body
Lust1.png
Compression Distorted Hohenheim.png
Lust1BG.png
6 Blunt.png + 3
Coin.png
Compression
SkillAttack.png 50 (50+0) Atk Weight ⯀
[On Use] Final Power +1 for every 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self (max 3)
CoinEffect1.png
[On Hit] Inflict 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency
[On Crit] Inflict 3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
Abno Part Body.png Body
Gluttony1.png
Dismantle Distorted Hohenheim.png
Gluttony1BG.png
6 Pierce.png + 3
Coin.png
Dismantle
SkillAttack.png 51 (50+1) Atk Weight ⯀
[On Use] Final Power +1 for every 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self (max 5)
CoinEffect1.png
[On Hit] Inflict 3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency
[Hit after Clash Win] Inflict +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
[On Crit] Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target; then, reduce target's Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count by 1
Abno Part Body.png Body
Sloth1.png
Conduct Analysis Distorted Hohenheim.png
Sloth1BG.png
3 Pierce.png + 8
Coin - Unbreakable.png
Conduct Analysis
SkillAttack.png 51 (50+1) Atk Weight ⯀⯀⯀
[On Use] At 10+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, consume Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to gain +2 Final Power for every 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency consumed (max 4)
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] If target has 5+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count, trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target; then, reduce target's Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count by 1
[Hit after Clash Win] Inflict 5 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
[On Crit] Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target twice; then, reduce target's Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count by 2
Abno Part Body.png Body
Pride1.png
Trigger Extinction Sequence Distorted Hohenheim.png
Pride1BG.png
2 Pierce.png + 2
Coin - Unbreakable.png
Trigger Extinction Sequence
SkillAttack.png 52 (50+2) Atk Weight ⯀⯀⯀⯀⯀⯀
[On Use] Consume half of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count on self
- Gain (sum of consumed Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count / 2) Final Power (max 20)
- Deal +(sum of consumed Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count x 2)% damage (max 50%)
- +(sum of consumed Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count x 4)% damage on Critical Hit (max 100%)
[Clash Lose] Reduce remaining Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count by half
CoinEffect1.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

If user took no HP damage last turn, guarantee a Crit
If user took HP damage last turn, does not Crit; instead, deal -80% damage
[On Crit] Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target thrice; then, reduce target's Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count by 3
Abno Part Body.png Body
Gloom1.png
Contemplation Distorted Hohenheim.png
Gloom1BG.png
4 Guard.png + 4
Coin.png
Contemplation
SkillDefense.png 50 (50+0) Atk Weight ⯀
[On Use] Final Power +1 for Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self (max 5)
[On Use] Gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency
- If this unit has Shield, gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count as well
Passives
Observation
Encounter Start: apply 1 Subject of Observation.pngSubject of ObservationSubject of Observation.png Subject of Observation- Max Stack: 30
- Turn Start: gain 3 Stack (starting from the turn after this unit gained this effect)
- Gain 1 Stack every time this unit takes or deals damage with an Attack Skill effect against Distorted Hohenheim
- Take +(Stack x 4)% damage from enemies
- Deal +(Stack x 2)% damage, but On Hit, take (Stack / 2)% of the damage dealt as HP damage (cannot be Staggered from this effect)
on all enemies; then, gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count equal to the number of units with Subject of Observation.pngSubject of ObservationSubject of Observation.png Subject of Observation- Max Stack: 30
- Turn Start: gain 3 Stack (starting from the turn after this unit gained this effect)
- Gain 1 Stack every time this unit takes or deals damage with an Attack Skill effect against Distorted Hohenheim
- Take +(Stack x 4)% damage from enemies
- Deal +(Stack x 2)% damage, but On Hit, take (Stack / 2)% of the damage dealt as HP damage (cannot be Staggered from this effect)


Turn Start: apply 1 Subject of Observation.pngSubject of ObservationSubject of Observation.png Subject of Observation- Max Stack: 30
- Turn Start: gain 3 Stack (starting from the turn after this unit gained this effect)
- Gain 1 Stack every time this unit takes or deals damage with an Attack Skill effect against Distorted Hohenheim
- Take +(Stack x 4)% damage from enemies
- Deal +(Stack x 2)% damage, but On Hit, take (Stack / 2)% of the damage dealt as HP damage (cannot be Staggered from this effect)
against targets without Subject of Observation.pngSubject of ObservationSubject of Observation.png Subject of Observation- Max Stack: 30
- Turn Start: gain 3 Stack (starting from the turn after this unit gained this effect)
- Gain 1 Stack every time this unit takes or deals damage with an Attack Skill effect against Distorted Hohenheim
- Take +(Stack x 4)% damage from enemies
- Deal +(Stack x 2)% damage, but On Hit, take (Stack / 2)% of the damage dealt as HP damage (cannot be Staggered from this effect)


For every 10 Subject of Observation.pngSubject of ObservationSubject of Observation.png Subject of Observation- Max Stack: 30
- Turn Start: gain 3 Stack (starting from the turn after this unit gained this effect)
- Gain 1 Stack every time this unit takes or deals damage with an Attack Skill effect against Distorted Hohenheim
- Take +(Stack x 4)% damage from enemies
- Deal +(Stack x 2)% damage, but On Hit, take (Stack / 2)% of the damage dealt as HP damage (cannot be Staggered from this effect)
on the target, inflict +1 more Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count with this unit's Skills (max 3)
Establish Hypothesis
On Turn 3: gains a new pattern and prepares to use a powerful Skill.
After turn 3 is over: the above effect activates when this unit has 30+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at Turn End

If this unit did not take any HP damage during the preparation period before using the powerful Skill, greatly enhance the Skill (does not count damages taken by Shield HP)
Adaptation
Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency every time this unit inflicts damage with Attack Skill effects (15 per turn)
- If the target has 15+ Subject of Observation.pngSubject of ObservationSubject of Observation.png Subject of Observation- Max Stack: 30
- Turn Start: gain 3 Stack (starting from the turn after this unit gained this effect)
- Gain 1 Stack every time this unit takes or deals damage with an Attack Skill effect against Distorted Hohenheim
- Take +(Stack x 4)% damage from enemies
- Deal +(Stack x 2)% damage, but On Hit, take (Stack / 2)% of the damage dealt as HP damage (cannot be Staggered from this effect)
, gain 1 additional Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency with every hit

Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count every time this unit takes damage from enemies' Attack Skill effects (15 per turn)
- If the target has 15+ Subject of Observation.pngSubject of ObservationSubject of Observation.png Subject of Observation- Max Stack: 30
- Turn Start: gain 3 Stack (starting from the turn after this unit gained this effect)
- Gain 1 Stack every time this unit takes or deals damage with an Attack Skill effect against Distorted Hohenheim
- Take +(Stack x 4)% damage from enemies
- Deal +(Stack x 2)% damage, but On Hit, take (Stack / 2)% of the damage dealt as HP damage (cannot be Staggered from this effect)
, gain +1 additional Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count with every hit taken
Inadequate Defense Mechanism
When weakened due to a Choice Event, this Passive replaces「Defense Mechanism」

Turn Start: gain Shield equal to 15% of missing HP (Shield HP cannot exceed 5% of the max HP)
- If this unit has Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., lose (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count x 2)% Shield HP
- Shield takes +60% damage from Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects, and does not lose Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count when under 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count

Turn End: if the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. for every instance the Shield has been destroyed (max 10)
Defense Mechanism
Turn Start: gain Shield equal to 30% of missing HP (Shield HP cannot exceed 15% of the max HP)
- If this unit has Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., lose (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count x 1.5)% Shield HP
- Shield takes +100% damage from Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects

Turn End: if the Shield gained due to this effect is destroyed, for the rest of this Encounter, gain 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. for every instance the Shield has been destroyed (max 5)
Maladaptation
When weakened due to a Choice Event, this Passive replaces 「Adaptation」
Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency every time this unit inflicts damage with Attack Skill effects (15 per turn)
- If the target has 15+ Subject of Observation.pngSubject of ObservationSubject of Observation.png Subject of Observation- Max Stack: 30
- Turn Start: gain 3 Stack (starting from the turn after this unit gained this effect)
- Gain 1 Stack every time this unit takes or deals damage with an Attack Skill effect against Distorted Hohenheim
- Take +(Stack x 4)% damage from enemies
- Deal +(Stack x 2)% damage, but On Hit, take (Stack / 2)% of the damage dealt as HP damage (cannot be Staggered from this effect)
, gain 1 additional Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency with every hit; however, reduce the target's Subject of Observation.pngSubject of ObservationSubject of Observation.png Subject of Observation- Max Stack: 30
- Turn Start: gain 3 Stack (starting from the turn after this unit gained this effect)
- Gain 1 Stack every time this unit takes or deals damage with an Attack Skill effect against Distorted Hohenheim
- Take +(Stack x 4)% damage from enemies
- Deal +(Stack x 2)% damage, but On Hit, take (Stack / 2)% of the damage dealt as HP damage (cannot be Staggered from this effect)
by 3

Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count every time this unit takes damage from enemies' Attack Skill effects (15 per turn)
- If the target has 15+ Subject of Observation.pngSubject of ObservationSubject of Observation.png Subject of Observation- Max Stack: 30
- Turn Start: gain 3 Stack (starting from the turn after this unit gained this effect)
- Gain 1 Stack every time this unit takes or deals damage with an Attack Skill effect against Distorted Hohenheim
- Take +(Stack x 4)% damage from enemies
- Deal +(Stack x 2)% damage, but On Hit, take (Stack / 2)% of the damage dealt as HP damage (cannot be Staggered from this effect)
, gain +1 additional Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count with every hit taken; however, reduce the target's Subject of Observation.pngSubject of ObservationSubject of Observation.png Subject of Observation- Max Stack: 30
- Turn Start: gain 3 Stack (starting from the turn after this unit gained this effect)
- Gain 1 Stack every time this unit takes or deals damage with an Attack Skill effect against Distorted Hohenheim
- Take +(Stack x 4)% damage from enemies
- Deal +(Stack x 2)% damage, but On Hit, take (Stack / 2)% of the damage dealt as HP damage (cannot be Staggered from this effect)
by 3
Confirmation Bias
Turn End: siphon 10 SP from targets with higher SP than this unit (max 3; in descending order of SP; cannot stack on the same target)
(Does not activate if Hohenheim is Panicked)
Self-doubt
When weakened due to a Choice Event, this Passive replaces 「Confirmation Bias」
Turn Start: lose 15 SP
Turn End: siphon 5 SP from targets with higher SP than this unit (max 3; in descending order of SP; cannot stack on the same target)
(Does not activate if Hohenheim is Panicked)
Panic Recovery
Turn End: if in Panic, reset SP to 0.
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.


Behavior

Distorted Hohenheim follows a relatively simple Skill Pattern throughout the battle.

During the first four Turns of the battle, Distorted Hohenheim will use the following Skills:

  • Dismantle, Dismantle, Compression, Compression, Compression, Contemplation
  • Conduct Analysis, Compression, Compression, Compression, Contemplation, Contemplation
  • Contemplation, Contemplation, Contemplation
  • Trigger Extinction Sequence

After this, he will use the following Skill Rotation:

  • Dismantle, Dismantle, Compression, Compression, Compression, Contemplation
  • Conduct Analysis, Compression, Compression, Compression, Contemplation, Contemplation

When at 30+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at Turn End, he will use the following Skills:

  • Contemplation, Contemplation, Contemplation
  • Trigger Extinction Sequence

Then, he will return to the 1st Turn of the usual Skill Rotation.

Event

A Combat Event occurs every time after Distorted Hohenheim uses "Trigger Extinction Sequence", up to three times. Each choice can be selected only once across the entire fight.

Combat Event


"What plagues your mind, manager? Your suppression efforts seem to be smooth-sailing."

"Mm. It is exactly as you have seen, manager, save for a few parts that were censored. I concealed nothing from your view."

"I don't believe I have committed any wrong by escaping that place alone, leaving the others to be buried there."

"Ah, of course. It may be reprehensible from a moral standpoint. But why would anyone ever look at it from that perspective, manager?"

"Especially when you are well aware that, in the City, such a perspective is entirely irrelevant and worthless."

I can feel his gaze on me.

Like he said, the suppression is going well. But this feels wrong—that it shouldn't end like this.

What should I tell him?

What is Hohenheim trying to hide from us?

"It seems that there is something else you would like to tell me."

"Very well, you may go ahead and ask. I am prepared to answer any of your questions."

I can feel Hohenheim's gaze lingering on me.

What should I say this time?

What is Hohenheim trying to hide from us?

"I feel as though I have given you quite a few replies... But there is simply so much curiosity in your ticking noises."

"Perhaps you have some aptitude to be a researcher as well, aside from that of a manager."

"Yet... not all questions can be answered. This will be the last answer I provide you."

I can feel his gaze on me.

Let's ask him the final question.

What if you do feel like what you did was wrong?
Weakens the Poise Passive 「Adaptation」 for this Encounter
Faust relayed my words to Hohenheim.

"I see how you may have arrived at that conclusion."

"But you are incorrect."

"I have already done much contemplation regarding that matter, and have definitively concluded a long time ago that I have indeed done no wrong."

"Let me say this in advance, that I am a rare breed of researcher who detests the study of probabilities and statistics."

"I, Hohenheim, am not the kind to make irrational suggestions such as drawing lots to see who gets to survive. I am not the kind to partake in barbaric contests of strengths to survive, either."

"Indeed, there was no other recourse."

"My only option was to come up with an argument that was ultimately vain before the urge to survive—arguing for my survival on the grounds that I was the most useful one out of us all."

"However... they all made a rather objective decision for me. They overcame their base desires for mere survival and made a forward-thinking decision for the future."

"So, no. I have no reason to believe what I did was wrong."

"... It shouldn't be wrong."

'I didn't do anything wrong. This wasn't a sin.'

Even as Hohenheim defended himself, it seemed as though some sense of responsibility was pulling him down.

Especially those last words... I could barely sense his usual air of confidence.

Distorted Hohenheim's Poise Passive 「Adaptation」 weakens, becoming 「Maladaptation」
You're running away from something.
Weakens the Shield Passive 「Defense Mechanism」 for this Encounter
Faust relayed my words to Hohenheim.

"Running away? An interesting point."

"But allow me to retort. My choice was not to run away. To deny and evade what has happened is too pathological a choice, isn't it?"

"I am very well aware that the only way to solve a problem is to face it head-on."

"Which is another aspect of myself that sets me apart from the common man."

"When an issue arises, or, in very rare cases, were I to find myself in a tumult of emotional nature... I first attempt to establish a logical explanation."

"I reconstruct what was perceived and regulate my emotions. Expressing fury and anger is a plain waste of resources."

"... But I must admit one thing. Now that I have conducted some level of cold introspection..."

"... I will admit that it wasn't entirely mature of me to censor so much of my Fathoms."

"Of course, this does not mean that I will now remove the censored memories. My ego is not so feeble as to be shaken by a few words."

I didn't really understand most of what Hohenheim was talking about, but...

... I can't shake this thought that everything he's been saying was just an effort to distance himself from his own emotions.

Distorted Hohenheim's Shield Passive 「Defense Mechanism」 weakens, becoming 「Inadequate Defense Mechanism」
There is another side to that story you've told me.
Weakens the SP Passive 「Confirmation Bias」 for this Encounter
Faust relayed my words to Hohenheim.

"Another side to my story, is it? Indeed, indeed. That is quite feasible."

"You are correct. That 'another side' is what oft gets lost in the process of obsessing over specious concepts like the Fathoms and the heart."

"Speaking from a consequential point of view, perspective provided by one's memory is narrow by nature."

"Even in the Fathoms—the deepest part of one's heart, where many believe lies nothing the empirical, absolute truth—we are still capable of lying. Fascinating, isn't it?"

"They call it 'metacognitive error'. Some call it 'unconscious bias' as well."

"... I see. You argue that the story I have shown you was simply a fabrication."

"... Indeed, I have not shared any perspectives from my employees. But there is no way by which we may verify them, anyway. Isn't it obvious why that is?"

"They're all buried underground. Reaved even of their final words."

... I could finally understand, at least to a degree, what Vergilius and Don Quixote have been telling me.

Though there was nothing to call a human 'face' remaining in his Distorted form...

... I think I caught a glimpse of loneliness from Hohenheim's expression.

Distorted Hohenheim's SP Passive 「Confirmation Bias」 weakens, becoming 「Self-doubt」