Devyat' Assoc. North Section 3 Sinclair/Voicelines

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Occasion English Audio
Identity Acquisition I think I can lump this package with that one, and… let's see where this one's gotta go… W-why is the sorting process so complicated this time?
Morning Greeting I haven't been sleeping well, with the recent surge of late-night delivery contracts…
I'll try to get some sleep in now.
Afternoon Greeting Boxed lunches usually end up freezing solid when we're making deliveries through the cold.
That's why some Fixers keep their lunches in the Courier Trunks they've been assigned, but… that's a violation of the Devyat' Association rules…
Evening Greeting It's dangerous to travel at night, but… I don't have a choice.
There's a package that needs to be delivered before the Night in the Backstreets.
Chatter #1 It's important for Fixers of the Devyat' Association to keep themselves up-to-date about cultures of each District.
Speed is one thing, but we also have to be careful not to accidentally break a Taboo of a Wing or a Syndicate's rule.
Chatter #2 Why don't I just drive there, you ask? Um… I'm pretty sure going on foot and following Poludnitsa's shortcut directions would get me there much faster than driving would.
Chatter #3 I can survive most risky situations by having Poludnitsa disengage the output threshold.
But that'll deduct way too much money from my payout… If it doesn't kill me in the process.
Post-Uptie Chat 1 [Possible delivery delay detected: Syndicate altercation 200m ahead. Rerouting.]
Lots of route adjustments today, huh… Left turn, then?
[New route discovered; navigating courier.] You want me to… scale the building?!
Post-Uptie Chat 2 Only lower-rung Syndicate henchmen who don't know about these dimensional bags are dumb enough to attack us. Courier Trunks are locked by Protection Mode anyway, so…
Oh, what about members of the Fingers? They're… we usually meet them as our clients.
Idle Poludnitsa, I'm bored. Can you play me a song?
[Poludnitsa does not support the requested functionality.]
Huh? But Miss Rodya said—
[Correction. This AI model does not support the requested functionality.]
Uptying Ugh, I really hoped it wouldn't have to come to this, but I need to get there in time…! Poludnitsa, engage mode conversion!
[Hammer mode engaged. Swing to the undulation of decay particles.]
Deployment Is it a new delivery order?
Stage Entry My next destination is…
Viewed in Battle Uh… did you call me? Oh, did you order something through the Devyat'?
Commencing Attack I still have time…
Enemy Stagger Can you clear the way, please…?
Staggered Nngh…
Enemy Killed … I said move!
Death Poludnitsa… help… [Pathfinding failed. Courier absence detected. Poludnitsa, engaging Protection Mode.]
N-no! Please, please give me another chance! I've never been late bef— [Update. Delivery failed. The courier will be collected shortly. Thank you for your service. Poludnitsa, engaging Protection Mode.][1]
Check Passed … I'm not running an errand like this for you again.
Check Failed I-I'm busy, okay?
Victory Cry AAAHHHHH! Your package has been delivered! I'm not late, am I? I'm on time for the delivery, right?
Extra Conditions Fulfilled This package will be delivered earlier than expected. The client will be happy to hear that.
Defeat Wail Pant… pant… I-I'm almost there, Poludnitsa! I just need five more minutes, please…!

Combat Voicelines

The following voicelines are not officially translated. Unofficial translations used with permission from Notherwael.

Occasion English Audio
Using Skill 3 - Poludnitsa... I trust you! If you dont move! You'll get hurt.
Retreat via Strategic R&R Mode.pngStrategic R&R ModeStrategic R&R Mode.png Strategic R&R Mode- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
· In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
W-wait a moment! Iet's rest for a bit.
[Low-power R&R mode activated. Energy circulation is temporarily paused. Caution. This measure is temporary. Immediate delivery is recommended.]

Returning to Combat[2] This shouldn't be too late, right?
[Low-power R&R mode activated. Caution. Strategic R&R Mode is only provided for the day. Please proceed with the delivery immediately.]

Commencing Attack (Poludnitsa) [Hostile forces detected. Activating Poludnitsa high-power delivery mode maneuvers.]
Gaining 10+, 20+, and 30+ Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
respectively
[Phase 1, Delivery assistant and control sequence initiated. Calmly forge a path.]
[Phase 2, delivery carrier output increased. Quick pioneering is recommended.]
[Phase 3, Warning. Time-over delivery acceleration reaching final stage. Further delays do not guarantee personal safety.]


Turn Start at 20+ Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
[The Devyat Association's Poludnitsa discourages pointless killings. Please proceed with the delivery immediately to ensure your safety.]
Death by Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
N-no! Please, please give me another chance! I'veneverbeenlatebef—
[Update. Delivery failed. The courier will be collected shortly. Thank you for your service. Poludnitsa, engaging Protection Mode.]

Footnotes

  1. Plays upon death due to damage from Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    .
  2. Both of these voicelines play at the same time; as there is no satisfying way to combine them, we have opted to keep them seperate.