Uptie Info
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Courier Trunk - Decay Hammer
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- Skill Effects:
At 10+ Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat), or if the target has 6+ Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
- Coin Effects:
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- Skill Effects:
At 10+ Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat), or if the target has 6+ Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1 > Coin Power +1 for every 10 Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat) on self or for every 6 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target (max 2)
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Courier Trunk - Demolition Gadget
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- Skill Effects:
At 10+ Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat), or if the target has 6+ Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1 [On Use] At 20- Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat), gain 1 Haste HasteSpeed +X for this turn. next turn (once per turn)
- Coin Effects:
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- Skill Effects:
At 10+ Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat), or if the target has 6+ Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1 > Coin Power +1 for every 10 Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat) on self or for every 6 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target (max 2) [On Use] At 20- > 30- Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat), gain 1 Haste HasteSpeed +X for this turn. next turn (once per turn)
- Coin Effects:
[On Hit] Inflict 2 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. - At 15+ Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat), inflict +1 > +2 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count [On Hit] Inflict 3 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. - At 15+ Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat), inflict +1 > +2 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
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- Skill Effects:
At 10+ Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat), or if the target has 6+ Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1 > Coin Power +1 for every 10 Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat) on self or for every 6 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target (max 2) [On Use] If the target has 15+ Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 3+ Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count, this Skill does not inflict Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. or Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count with its On Hit effects; instead, the final Coin gains +2 > +4 Coin Power [On Use] If the target has 15+ Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage., deal +3% > +4% more damage for every Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat) (max 90% > 120%)
- Coin Effects:
[On Hit] Inflict +1 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count - Inflict +1 additional Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count for every 10 Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat) (max 2 > 3) [On Hit] Inflict 3 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. - Inflict +1 additional Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. for every 10 > 8 Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat) (max 2 > 4) [On Hit] If this Skill's effect to raise its final Coin Power did not activate, gain 1 > 2 Haste HasteSpeed +X for this turn. next turn
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Courier Assistance & Crisis Control System
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- Skill Effects:
[Combat Start] If this Skill is to be activated, gain (Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat)/2)% > (Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat))% of this unit's max HP as Shield (max 15% > 25%, once per turn)
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W-wait, I need to do some maintenance…!
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- Skill Effects:
[Combat Start] If this Skill is to be activated, gain (Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat)/2)% > (Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat))% of this unit's max HP as Shield (max 15% > 25%, once per turn)
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- A moment, please…:
Turn Start: At 6+ Speed, or if this unit has Haste HasteSpeed +X for this turn., gain (Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat))% of this unit's max HP as Shield (max 20%) Upon Retreat, apply 1 Clash Power Up Clash Power UpClash Power +X for this turn. to 2 allies next turn (prioritizes Substituted units first, then in Deployment order) - Lasts for 1 additional turn for every 15 Courier Trunk - Sinclair Courier Trunk - Sinclair- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat) (2 more turns max)
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