Devyat' Assoc. North Section 3 Sinclair

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I think I can lump this package with that one, and… let's see where this one's gotta go… W-why is the sorting process so complicated this time?

–Sinclair, Devyat' Assoc. North Section 3

Devyat' Assoc. North Section 3 Sinclair Full.png
Devyat' Assoc. North Section 3 Sinclair Full Uptied.png
Switch Art
Info
Rarity IDNumber3.png World World of the Devyat' Association Northern Branch Icon.png
Season Season 0 Release 2024.11.28
Traits Fixer Devyat' Association
Status
HP.png 193 SPEED.png 3~7 Defense.png 48
Stagger Thresholds
70% (135HP.png) - 40% (77HP.png) - 20% (39HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Normal
[x1]
Ineff.
[x0.5]
Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Skills

Lust1.png
Courier Trunk - Decay Hammer Sinclair Icon.png
Lust1BG.png
3 Blunt.png + 4
Coin.pngCoin.png
Courier Trunk - Decay Hammer
SkillAttack.png 52 (50+2) Atk Weight ⯀
Amt. x3
Coin Power +1 for every 10 Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
on self or for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target (max 2)
[On Use] If the target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count, this Skill does not inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count with its On Hit effects; instead, it inflicts 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (once per Coin)
CoinEffect1.png
[On Hit] Gain 1 Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)

- If this unit has less than 15 Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
, gain 1 additional Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
CoinEffect2.png
[On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
- At 15+ Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
, inflict +1 additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count

Gluttony2.png
Courier Trunk - Demolition Gadget Sinclair Icon.png
Gluttony2BG.png
4 Blunt.png + 4
Coin.pngCoin.pngCoin.png
Courier Trunk - Demolition Gadget
SkillAttack.png 53 (50+3) Atk Weight ⯀
Amt. x2
Coin Power +1 for every 10 Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
on self or for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target (max 2)
[On Use] If the target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count, this Skill does not inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count with its On Hit effects; instead, it inflicts 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (once per Coin)
[On Use] At 30- Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
, gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (once per turn)
CoinEffect1.png
[On Hit] Gain 1 Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)

- If this unit has less than 15 Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
, gain 2 additional Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
CoinEffect2.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
- At 15+ Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
, inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect3.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
- At 15+ Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
, inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count

Wrath3.png
Poludnitsa... I trust you! Sinclair Icon.png
Wrath3BG.png
5 Blunt.png + 4
Coin.pngCoin.pngCoin.png
Poludnitsa… I trust you!
SkillAttack.png 55 (50+5) Atk Weight ⯀
Amt. x1
Coin Power +1 for every 10 Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
on self or for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target (max 2)
[On Use] If the target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count, this Skill does not inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count with its On Hit effects; instead, the final Coin gains +4 Coin Power
[On Use] If the target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., deal +4% more damage for every Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
(max 120%)
CoinEffect1.png
[On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
- Inflict +1 additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count for every 10 Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
(max 3)
CoinEffect2.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
- Inflict +1 additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. for every 8 Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
(max 4)
CoinEffect3.png
[On Hit] If this Skill's effect to raise its final Coin Power did not activate, gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn

Gluttony1.png
Courier Assistance & Crisis Control System Sinclair Icon.png
Gluttony1BG.png
9 Blunt.png + 7
Coin.png
Courier Assistance & Crisis Control System
SkillAttack.png 53 (50+3) Atk Weight ⯀
[Combat Start] At 15+ Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
, activate 'W-wait, I need to do some maintenance…!' instead (once per turn)
[Combat Start] If this Skill is to be activated, gain (Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
)% of this unit's max HP as Shield (max 25%, once per turn)

Gluttony1.png
W-wait, I need to do some maintenance...! Sinclair Icon.png
Gluttony1BG.png
9 Blunt.png + 7
Coin.png
W-wait, I need to do some maintenance…!
SkillAttack.png 53 (50+3) Atk Weight ⯀
[Combat Start] If this Skill is to be activated, gain (Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
)% of this unit's max HP as Shield (max 25%, once per turn)
[Turn End] Activate Strategic R&R Mode.pngStrategic R&R ModeStrategic R&R Mode.png Strategic R&R Mode- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
· In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)

Combat Passives
I'll do better next time…
<For Chain Battles> When, after Retreating with Strategic R&R Mode.pngStrategic R&R ModeStrategic R&R Mode.png Strategic R&R Mode- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
· In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
, if this unit rejoins the battle, halve the Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
value (once per Encounter, rounded up)
A moment, please…
LcbSinGluttony.png × 4 Owned
Turn Start: At 6+ Speed, or if this unit has Haste.pngHasteHaste.png HasteSpeed +X for this turn., gain (Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
)% of this unit's max HP as Shield (max 20%)
Upon Retreat, apply 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. to 2 allies next turn (prioritizes Substituted units first, then in Deployment order)
- Lasts for 1 additional turn for every 15 Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
(2 more turns max)
Support Passive
Speedy Courier
LcbSinGluttony.png × 6 Owned
When 1 ally with the fastest Speed hits and enemy with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (3 times per enemy per turn)


Uptie

Uptie Info
Courier Trunk - Decay Hammer
Uptie2.png
  • Skill Effects:
    At 10+ Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    , or if the target has 6+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
  • Coin Effects:
    CoinEffect2.png
    [On Hit] Inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
    - At 15+ Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    , inflict +1 additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count

Uptie3.png
  • Coin Power: +3 > +4

Uptie4.png
  • Skill Effects:
    At 10+ Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    , or if the target has 6+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
    >
    Coin Power +1 for every 10 Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    on self or for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target (max 2)

Courier Trunk - Demolition Gadget
Uptie2.png
  • Skill Effects:
    At 10+ Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    , or if the target has 6+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1

    [On Use] At 20- Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    , gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (once per turn)
  • Coin Effects:
    CoinEffect2.png
    [On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
    - At 15+ Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    , inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
    CoinEffect3.png
    [On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
    - At 15+ Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    , inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count

Uptie3.png
  • Base Power: 3 > 4

Uptie4.png
  • Skill Effects:
    At 10+ Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    , or if the target has 6+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
    >
    Coin Power +1 for every 10 Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    on self or for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target (max 2)

    [On Use] At 20- > 30- Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    , gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (once per turn)
  • Coin Effects:
    CoinEffect2.png
    [On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
    - At 15+ Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    , inflict +1 > +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
    CoinEffect3.png
    [On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
    - At 15+ Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    , inflict +1 > +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count

Poludnitsa… I trust you!
Uptie4.png
  • Skill Effects:
    At 10+ Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    , or if the target has 6+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1
    >
    Coin Power +1 for every 10 Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    on self or for every 6 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on the target (max 2)

    [On Use] If the target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count, this Skill does not inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. or Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count with its On Hit effects; instead, the final Coin gains +2 > +4 Coin Power
    [On Use] If the target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., deal +3% > +4% more damage for every Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    (max 90% > 120%)
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
    - Inflict +1 additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count for every 10 Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    (max 2 > 3)
    CoinEffect2.png
    [On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
    - Inflict +1 additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. for every 10 > 8 Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    (max 2 > 4)
    CoinEffect3.png
    [On Hit] If this Skill's effect to raise its final Coin Power did not activate, gain 1 > 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn

Courier Assistance & Crisis Control System
Uptie2.png

Uptie3.png

Uptie4.png
  • Skill Effects:
    [Combat Start] If this Skill is to be activated, gain (Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    /2)% > (Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    )%
    of this unit's max HP as Shield (max 15% > 25%, once per turn)

W-wait, I need to do some maintenance…!
Uptie2.png  

Uptie3.png  

Uptie4.png
  • Skill Effects:
    [Combat Start] If this Skill is to be activated, gain (Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    /2)% > (Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    )%
    of this unit's max HP as Shield (max 15% > 25%, once per turn)

Passives
Uptie2.png
  • Speed: 2~5 > 3~6

Uptie3.png
  • Speed: 3~6 > 3~7

Uptie4.png
  • A moment, please…:
    Turn Start: At 6+ Speed, or if this unit has Haste.pngHasteHaste.png HasteSpeed +X for this turn., gain (Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    )% of this unit's max HP as Shield (max 20%)
    Upon Retreat, apply 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. to 2 allies next turn (prioritizes Substituted units first, then in Deployment order)
    - Lasts for 1 additional turn for every 15 Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
    - Turn Start: gain 3 Stack
    - Stack does not expire upon Retreat; it is stored instead
    - At 10+ Stack: raise Min & Max Speed values by 1
    - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
    - At 30+ Stack:
    · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
    · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
    (applies before Retreat)
    (2 more turns max)

Trivia

  • In this Mirror World, Sinclair is a Fixer from the Devyat' Association Northern Branch, belonging to Section 3.

Gallery

Navigation

Identities LCB Sinner Sinclair Profile.png Zwei Assoc. South Section 6 Sinclair Profile.png Los Mariachis Jefe Sinclair Profile.png Lobotomy E.G.O Red Sheet Sinclair Profile.png Molar Boatworks Fixer Sinclair Profile.png Zwei Assoc. West Section 3 Sinclair Profile.png Blade Lineage Salsu Sinclair Profile.png The One Who Shall Grip Sinclair Profile.png Cinq Assoc. South Section 4 Director Sinclair Profile.png Dawn Office Fixer Sinclair Profile.png 
E.G.O Branch of Knowledge Sinclair Icon.png Cavernous Wailing Sinclair Icon.png Impending Day Sinclair Icon.png Lifetime Stew Sinclair Icon.png Hex Nail Sinclair Icon.png Lantern Sinclair Icon.png 9-2 Sinclair Icon.png