Category:Identities with unique Status Effects
A list of all Identities who have Status Effects entirely unique to them. (i.e. Coffin
Coffin- Max Value: 10
- At Turn End:
- Gain 2 Damage Up next turn for every 3 Value (max 6)
- Raise minimum Speed by 1 next turn for every 4 Value (max 2)
- Gain 1 Clash Power Up next turn for every 5 Value (max 2), Assist Attack
Assist Attack- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End.
- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list., or Hardblood
Hardblood- Max Value: 10
- Stage 1 Hardblood
- Used for special Skills)
Criteria
This category exists to prevent needless cluttering of the category system by preventing identities / EGO with multiple status effects wholly unique to them from making several exclusive pages. This leads to the criteria explained below:
- If the status effect is found on more than one Identity or E.G.O, it is not unique.
- Status effects likely associated with a faction that can return on a future banner should not be counted, like
Defensive Stance
Defensive Stance- Max Value: 2
- This effect does not compound in Potency; stacking it only extends its duration.
- Reduced by 1 at Turn End
- When a unit gains this effect, gain the following effects next turn:
· Fix this unit's Speed to its minimum value
· Gain 5 Defense Level Up
· Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro
· When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
· Upon Clash Win, trigger Tremor Burst
· Cannot be Staggered by damage orErudition
Erudition- Max Value: 6
- When Discarding a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn)
- If this unit Discards a Skill at 2+ Insight, gain 1 Clash Power (once per turn)
- Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill
- Expires when Staggered. - Status effects associated with an Abnormality (and respective E.G.O or E.G.O equipment) should not be counted as it will not stay exclusive forever, like
Curse
CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down. orTorn Memory
Torn Memory- Max Value: 7
- Used for certain Skills.- An exception is made for Walpurgisnacht content, as it is unclear if the Abnormalities will return.
- If it's a unique version of another status effect, ex. a unique Charge, it should go in the respective category (ex. Category:Identities with Unique Bleed) and not in this page.
- Alternate amplitudes of
Tremor
TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). (such as
Tremor - Decay
Tremor - DecayLose 1 Defense Level for every 4 Tremor Potency on self
When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)) are not considered unique.
A status effect is unique if it passes all of the above tests and also fulfills the below criteria:
- Status effects that are based on enemy effects but are only found on one Identity or E.G.O, like
Blood-tinged Scissorblades
Blood-tinged Scissorblades- Max Value: 10
- Stage 1 Blood-tinged Scissorblades
- At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II.
- At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III.
- Reverts to previous stage when the Stack drops below the requirements.
- Blood-tinged Scissorblades does not drop below 1.
- At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack
- At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack,Talisman
TalismanMax Stack: 6
On Hit, consume 1 Rupture Count on target to inflict (Stack / 2) Rupture (inflicts at least 1 Rupture if Rupture Count was consumed; rounded down)
When hit, gain (Stack / 2) Rupture and lose 1 Stack (gain at least 1; rounded down)
Turn End: at 6+ Stack, remove all Talisman on self and take fixed damage by Stack orB.M.
B.M.Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect.
Turn End: Reduced by 1 at Turn End, are unique. - Status effects that are otherwise only found on E.G.O Gifts (such as
Maggots
MaggotsTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1.) are unique.
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E.G.O | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Pages in category "Identities with unique Status Effects"
The following 26 pages are in this category, out of 26 total.