Canto VII: The Dream Ending
“ | With our hearts leaden, we disembark the train. In me is a certain truth hidden, forgotten even by whom it concerns. | ” |
The Dream Ending is the seventh Canto in Limbus Company, and Don Quixote's focus chapter. It was released on Season 5: Oblivion, and takes place after Intervallo IV: Murder on the WARP Express.
This Canto was released in three parts, with Part 1 releasing on October 10th, 2024 and Parts 2 and 3 releasing in the following two weeks.
Summary
The LCB arrives at P Corp. following the WARP train incident. Dante is questioned about what happened, but is saved by news of the next mission by Vergilius, who reveals that the Sinners will participate in a group operation with various Fixers. Afterward, the Head Manager of P Corp.'s Archival Department, Cesara, explains that an Urban Nightmare case named "La Manchaland" has been materializing sporadically within the District 16 Backstreets, luring in citizens and resulting in an extensive number of missing persons cases. Cesara instructs the LCB not to eradicate La Manchaland, but to bring her whatever created it in return for the Golden Bough within the area.
The Sinners arrive where La Manchaland materializes in the Backstreets, where they meet several Fixers. Additionally, the group runs into one of Hong Lu's siblings, his little sister Jia Xichun with her own faction.
Hana Association member Han-ul and P Corp.'s Alessio brief the LCB on the mission: activate the three devices within the first three Areas of La Manchaland to open the fourth. All mission participants are split into three groups to activate the device in their respective Area before meeting in the final Area to eradicate La Manchaland. After six hours, all participants would be trapped inside the amusement park with its Bloodfiends hosts if the mission is not completed or they fail to escape. Don Quixote decides that she will take it upon herself to eradicate La Manchaland and rescue all of the victims trapped within, even at the cost of the LCB's greater deal with P Corp. She confronts Camille of the Cinq Association and Paula of the Zwei Association, asserting that the Cinq and Zwei have a duty to rescue all the missing people. After Camille disagrees, she challenges him to a duel and loses.
The Sinners later participate in a video call with Moses and Ezra of the LCD, during which Moses shares some of her knowledge on Bloodfiends, including them being different from Distortions, their fear of water, as well as their familial structure. To Bloodfiends, it is taboo for the "Children" Kindreds to turn against their "Parents."
When La Manchaland manifests, the Sinners and the Fixer Hugo tend to Area 1, consisting of a shooting range attraction. An unseen narrator describes the tale of the history between humans and Bloodfiends, recounting the endless conflicts that led humans to drive Bloodfiends underground. One Fixer suggested the creation of a place in which Bloodfiends and humans could coexist in harmony: La Manchaland. The Sinners defeat waves of Bloodbags throughout the narration until the narrator declares they have won the game and presents the Area 1 device. The narrator appears, revealing herself to be The Barber, and requests to speak to the one who had slain the most Bloodfiends, "the one by the name of Don Quixote." Hugo tries to sell Don Quixote out, but Ryōshū cuts off his hands and leaves him behind. The Barber and Don Quixote converse, neither properly responding to the other. The conversation ends with a winning battle for the Sinners against The Barber.
Another Bloodfiend appears, teleporting the Barber away. The Bloodfiend, introducing himself as Sansón, asks Don Quixote to share some of her adventures with the group, after which he will let them pass. He assigns the Sinners roles and enacts a play with several acts: Sinclair as the Knight of the White Moon offering Don Quixote a place to live; saving a villager played by Rodion from bandits with the help of her horse Rocinante, played by Gregor; and another where a traveler, played by Outis directs Don Quixote to defeat a bear, played by Heathcliff. Sansón then leaves without a fight as Don Quixote curses the Bloodfiends and proudly asserts her role as a knight.
The LCB then reaches Area 2, a haunted house and infirmary staffed by Bloodfiends, already damaged by Jia Xichun's team. By the time the Sinners reach The Priest, the Area 2 Overseer, Jia Xichun and her escort Wei are torturing him for information unrelated to La Manchaland. Sansón arrives and teleports the Priest away, before recalling a story of a "king" who was plagued by loneliness, in which he created a family to fill the void, only for it to go wrong. He again forces the Sinners into a play and Don Quixote into recalling her past. She recounts a tale of a duel between her and the Knight, whom she fought for over three days before Rocinante declared a draw, the two becoming friends. When Xichun tries to move during the play, Sansón attempts to force Don Quixote to kill her and Wei, only for Don Quixote to resist. Sansón ends the play and leaves, but not before killing the rest of Xichun's team and sending a horde of Bloodfiends after the Sinners.
The Sinners manage to escape with Xichun and Wei, Xichun being forced to fight alongside the Sinners in Area 3, the location of an endless parade hosted by Bloodfiends and Bloodbags. Remnants of the Fanghunt Office were turned into Bloodbags, betrayed by another Fixer. The Overseer of the parade, Dulcinea, recognizes Don Quixote, regarding her with contempt and envy for having obtained the "oblivion" all Bloodfiends wished for. After defeating her, Sansón forces Don Quixote to relive another scene from her past: her drinking from the river Lethe which erases her memory. With this revelation, Don Quixote recalls her true self and removes her shoes.
Dante can only panic as the rest of the Sinners realize Don Quixote is a Bloodfiend as she walks over to the now unsealed Area 4 of La Manchaland. The "core" is revealed to be the First Kindred, embedded in the Ferris wheel and stabbed through with spikes and the Golden Bough. The First Kindred refers to LCB Don Quixote as "Sancho," and asks about the "dream" she lived in his stead. It is revealed that Sancho had taken her Father's name: Don Quixote.
Within Story Dungeon
Sancho speaks to the First Kindred, stating that her adventure has not changed her, to which Don Quixote sadly agrees, recognizing that he was wrong. The Golden Bough resonate and forms his Fathoms of Ego, warping the park into a maze and releasing many of the "exiled Bloodfiends" and Abnormalities from within. While Sancho begins her way through it alone, Outis mentions her distrust for her, due to Sancho's nature as a Bloodfiend, and for Faust, who had kept this information from everyone. Even still, the Sinners step into the Fathoms, after separating from Jia Xichun and Wei, whose mission to locate the "River of Immortality" takes them elsewhere.
Within the Fathoms, the Sinners encounter Abnormalities and corroded Bloodfiends and humans, including corroded Camille and Paula. The Sinners learn of the First Kindred Don Quixote's dream of coexistence, which led him to create La Manchaland after the war between Bloodfiends and humans, but which forced his Children stop consuming blood, and started to wither. Ignoring both his Children's suffering and then resentment towards him, he would travel out with Sancho as his aide to fulfill his dream of becoming the City's first "Bloodfiend Fixer." In the meantime, the Overseers began to plan their rebellion: they would send him and Sancho on a quest for the Helm of Mambrino, a Relic which would allow them to defy filial piety, and began feeding on the human visitors of La Manchaland.
Upon hearing of the attacks within La Manchaland, Don Quixote and Sancho returned, and Don Quixote, revolted by the violence, gave Sancho his shoes, Rocinante, which sealed off her Bloodfiend powers, and sent her off with Bari to continue his dream of becoming a Bloodfiend Fixer. Sancho traveled with Bari until they reached Lethe, drinking the river's water and erasing her memories to fulfill her Father's dream. Bari then took Sancho, now unaware of both her identity and her nature, to a lighthouse, where she would be sealed off from the world, and spend the days reading about the Fixers of the City. She would also write letters to them and receive replies encouraging her to follow her dreams of adventure; these were penned by Bari herself. After over two hundred years, Vergilius reached the lighthouse, and recruited her to Limbus Company. Sancho read the name "Don Quixote" on her shoes, and introduced herself as such.
In the meantime, Don Quixote had sealed off La Manchaland from the rest of the world, and fallen victim to the rebellion: he was staked to the Wheel of La Manchaland, and continuously tortured by his Children, who begged him to release them. Few months before the LCB's arrival to P Corp., Sansón appeared in La Manchaland with a Golden Bough, which would awaken Don Quixote's dormant hunger for blood; thus the park began periodically manifesting so his Children could feed.
In the present, after defeating the Overseers in battle, Don Quixote asks Sancho kill the Sinners, and a battle ensues. As Sancho refuses to return, left with no wishes and dreams for her own life, Sinclair realizes the only way to convince her is to go back to "the birthplace of that dream." The Sinners witness the memories of how the Knight of the White Moon, Bari, had met Don Quixote, matching his strength in combat and promising to cure the loneliness that plagued all Bloodfiends by becoming his friend and sharing with him and Sancho many tales of Fixers, leading them both to have a dream.
Sancho loses resolve to keep fighting, at which point the Sinners remind her of all the adventures they had been through. Sancho, recalling all those moments spent with her friends, as well as the friendship of Bari--revealed to have been responding to her letters during her centuries in the lighthouse--then chooses to return. This leads First Kindred Don Quixote to attack the Sinners, not wanting Sancho to suffer through a pointless dream like he did, destroying everyone but Sancho. Threatening to kill Dante, Don Quixote is stopped by Sancho, who takes the blow in Dante's stead.
Don Quixote challenges Sancho into one last clash of spears to see which is stronger: between his duty to his Children, or the dream he and Sancho once shared. Sancho's force of will despite her Father's warnings about the dream being unobtainable allows Dante to awaken a new Sapling of Light ability, allowing her to use her E.G.O to duel Don Quixote: the two Bloodfiends clash, Sancho's lance piercing Don Quixote's chest.
As Don Quixote lies dying with La Manchaland falling, he names Sancho the new "Don Quixote," which Sancho tearfully accepts. Cradling her dying Father, she tells him the tale of her family of twelve. The Bough is claimed from Don Quixote's body, and his corpse is then taken by P Corp. Faust states she will take full accountability should LCB's Don Quixote learn the full extent of P Corp.'s plans for her Father. Returning to the bus, Sancho now willingly taking the name of Don Quixote, asks her manager to smile, still wanting to hold fast to that dream.
Later that night, Dante's clockface moves closer to "midnight."
Post-credits, Sansón speaks with Demian about his work to have Don Quixote confront her past and gain the Golden Bough, the two appear to share a common goal. Sansón suggests that he got what he wanted from the adventure and looks forward to the rest of Limbus Company's mission. He says he will continue to do as he has done until it is all over and he may become a "sovereign of a star." Demian agrees, alluding to Dante and their sheep again as the Canto ends.
Enemies
Trivia
- Don Quixote starts all encounters between stages 7-9 and 7-34, excluding the 'DON QUIXOTE'S STORY' stages, with HOW RIGHTEOUS!! HOW RIGHTEOUS!!- At every Turn End: gain 1 Haste, 3 Offense Level Up, and 3 Defense Level Down next turn
- Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6)
- On Clash Win, heal 3 SP
- On Kill, gain 1 Clash Power Up next turn (once per turn).- As The Manager of La Manchaland Don Quixote, this is replaced by I will take responsibility, through my bloody tears. I will take responsibility, through my bloody tears.- Gain 1 additional Hardblood every time this unit gains Hardblood. (5 times per turn)
- At every Turn End: gain 2 Haste and 3 Offense Level Up next turn
- Gain 2 additional Offense Level Up after every 3 cumulative turns (max 6)
- On Clash Win, heal 3 SP
- On Kill, gain 1 Clash Power Up next turn (once per turn)
- As The Manager of La Manchaland Don Quixote, this is replaced by I will take responsibility, through my bloody tears. I will take responsibility, through my bloody tears.- Gain 1 additional Hardblood every time this unit gains Hardblood. (5 times per turn)
- All the story chapters in this Canto are named in the same fashion as the chapter titles of the original Don Quixote.
Story Chapters
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Inferno (Main Chapter) |
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Deviazione (Detour Tales) |
Intervallos | Intervallo I - Intervallo II - Intervallo III - 1 - Intervallo III - 2 - Intervallo IV - 1 - Intervallo IV - 2 - Intervallo V - 1 (Upcoming) - Intervallo V - 2 (Upcoming) | |
Mini Episodes | Season 1 - Season 2 - Season 3 - Season 4 | ||
Story Dungeon | Inferno | D-02 (Canto I) - J-03 (Canto II) - K-02 (Canto III) - Reminisced League of Nine (Canto IV) - Into the Dark (Canto V) - The Tale of a Great Fixer Who Once Reached for The Dream (Canto VII) | |
Deviazione | A Restauranteur's Fathoms (Intervallo I) - A Blade Fiend's Fathoms (Intervallo III) - The Final Problem (Intervallo IV) |