Budding Zwei Fixer
Budding Zwei Fixer
Panic Type
|
Name
|
Low Morale
|
Panic
|
Resanguination
|
If the target does not have Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power -1; On Hit, heal HP equal to Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on the target
|
If the target has Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power +2; if the target does not have Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power -2; On Hit, heal HP equal to Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on the target
|
Factors Affecting Sanity
|
- Increases after winning a Clash based on Clash count
(Base Value is 6, raised by 20% per Clash count after 1)
- Decreases after losing a Clash based on Clash count
(Base Value is 2, raised by 10% per Clash count after 1)
|
Body
3 + 4
|
|
Body
Body
5 + 4
|
|
Body
Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.
After Attack: heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill
- At 100% HP, gain 2
Offense Level Up
Offense Level UpOffense Level +X for this turn. next turn. (2 times max)
Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3
Defense Level Up
Defense Level UpDefense Level +X for this turn. at every Turn Start
- At 2+ Stack: gain 3
Offense Level Up
Offense Level UpOffense Level +X for this turn. at every Turn Start
- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3
Attack Power Up
Attack Power UpAttack Skill Final Power +X for this turn. at every Turn Start
A Single Strangling Flower
After Attack: inflict 1
Little Carmilla
Little Carmilla- Max Stack: 3
- Gain 2 Bleed every time this unit gains Little Carmilla
- Turn End: gain +2 Bleed Count
- Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires If the target has
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., inflict 1 additional
Little Carmilla
Little Carmilla- Max Stack: 3
- Gain 2 Bleed every time this unit gains Little Carmilla
- Turn End: gain +2 Bleed Count
- Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires After Attack
At Turn Start, apply 2
Defense Level Up
Defense Level UpDefense Level +X for this turn. to the ally who lost the most HP percentage between this Turn and last Turn
Turn End: if in Panic, reset SP to 0.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
Behavior
Budding Zwei Fixer uses all of her Skills randomly.
She starts with 2 Slots, but gains 4 more when Budding Cinq West Fixer is killed.
Gallery
Trivia
- Despite the enemy sprite not matching correctly with her armor and featuring a reused Yurodivy enemy head, both Paula and Camille are identified by the Sinners within the text, meaning the Budding Zwei Fixer is still intended to be Paula, and the sprite's appearance is likely only incorrect due to time constraints.