Budding Zwei Fixer

From Limbus Company Wiki
Jump to navigation Jump to search

Budding Zwei Fixer

LcbSinLust.pngBudding Zwei Fixer
Budding Zwei Fixer Idle Sprite.png
Info
Risk Level
WAW Risk Label.png
-03
Code F-04-16-04-TE
Core HP.png 280 Traits Zwei Association
Abnormality Corrosion Fixer
Sanity.png Panic Type
Name Low Morale Panic
Resanguination Panic.png
Resanguination

If the target does not have Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power -1; On Hit, heal HP equal to Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on the target


If the target has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power +2; if the target does not have Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power -2; On Hit, heal HP equal to Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on the target

Unique Sanity Factors.png Factors Affecting Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 6, raised by 20% per Clash count after 1)
  • Decreases after losing a Clash based on Clash count
    (Base Value is 2, raised by 10% per Clash count after 1)
Parts

Abno Part Body.png Status
HP.png 280 SPEED.png 1~4 Defense.png 50
Stagger Thresholds
40% (112HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Weak
[x1.5]
Ineff.
[x0.5]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Weak
[x1.5]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Weak
[x1.2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Ineff.
[x0.5]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Lust1.png
Keeehhhhnnhhh Paula.png
Lust1BG.png
3 Slash.png + 4
Coin.pngCoin.png
Keeehhhhnnhhh
SkillAttack.png 50 (50+0) Atk Weight ⯀
[On Use] Gain 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.
[Clash Lose] Gain 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.
CoinEffect1.png
[On Hit] Gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn
CoinEffect2.png
[On Hit] Gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn
Abno Part Body.png Body
Gloom2.png
Knnhgh nhhnnh Paula.png
Gloom2BG.png
3 Slash.png + 4
Coin.pngCoin.pngCoin.png
Knnhgh nhhnnh
SkillAttack.png 50 (50+0) Atk Weight ⯀
[Clash Win] Inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
[On Use] Base Power +1 for every 4 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. on self (max 2)
[On Use] Gain 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.
CoinEffect1.png
[On Hit] Gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn
CoinEffect2.png
[On Hit] Gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn
CoinEffect3.png
[On Hit] Gain 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn
Abno Part Body.png Body
Sloth3.png
Knngghh Paula.png
Sloth3BG.png
5 Blunt.png + 4
Coin.pngCoin.pngCoin.png
Knngghh
SkillAttack.png 50 (50+0) Atk Weight ⯀
[Combat Start] Apply 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. to 1 ally, including this unit, with the least HP percentage
[On Use] Base Power +1 for every 5 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. on self (max 4)
CoinEffect3.png
[On Hit] Gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn
Abno Part Body.png Body
Def1.png
Knnh Paula.png
Def1BG.png
8 Guard.png + 10
Coin.png
Knnh
SkillDefense.png 50 (50+0) Atk Weight ⯀
[Combat Start] Gain 2 x (Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. on self) Shield HP (max 20, 2 times per turn)
Passives
Carmilla
Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.
A Drop of Nourishment
After Attack: heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill
- At 100% HP, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn. (2 times max)
Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. at every Turn Start
- At 2+ Stack: gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. at every Turn Start
- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. at every Turn Start
A Single Strangling Flower
After Attack: inflict 1 Little Carmilla.pngLittle CarmillaLittle Carmilla.png Little Carmilla- Max Stack: 3
- Gain 2 Bleed every time this unit gains Little Carmilla
- Turn End: gain +2 Bleed Count
- Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires

If the target has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., inflict 1 additional Little Carmilla.pngLittle CarmillaLittle Carmilla.png Little Carmilla- Max Stack: 3
- Gain 2 Bleed every time this unit gains Little Carmilla
- Turn End: gain +2 Bleed Count
- Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires
After Attack
Designated Protection
At Turn Start, apply 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. to the ally who lost the most HP percentage between this Turn and last Turn
Panic Recovery
Turn End: if in Panic, reset SP to 0.
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.


Behavior

Budding Zwei Fixer uses all of her Skills randomly.
She starts with 2 Slots, but gains 4 more when Budding Cinq West Fixer is killed.

Ally
Four-hundred Roses Corrosions

Gallery

Trivia

  • Despite the enemy sprite not matching correctly with her armor and featuring a reused Yurodivy enemy head, both Paula and Camille are identified by the Sinners within the text, meaning the Budding Zwei Fixer is still intended to be Paula, and the sprite's appearance is likely only incorrect due to time constraints.