Budding Cinq West Fixer
Budding Cinq West Fixer
Panic Type
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Name
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Low Morale
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Panic
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Resanguination
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If the target does not have Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power -1; On Hit, heal HP equal to Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on the target
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If the target has Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power +2; if the target does not have Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power -2; On Hit, heal HP equal to Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on the target
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Factors Affecting Sanity
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- Increases after winning a Clash based on Clash count
(Base Value is 6, raised by 20% per Clash count after 1)
- Decreases after losing a Clash based on Clash count
(Base Value is 2, raised by 10% per Clash count after 1)
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Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.
After Attack: heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill
- At 100% HP, gain 2
Offense Level Up
Offense Level UpOffense Level +X for this turn. next turn. (2 times max)
Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3
Defense Level Up
Defense Level UpDefense Level +X for this turn. at every Turn Start
- At 2+ Stack: gain 3
Offense Level Up
Offense Level UpOffense Level +X for this turn. at every Turn Start
- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3
Attack Power Up
Attack Power UpAttack Skill Final Power +X for this turn. at every Turn Start
A Single Strangling Flower
After Attack: inflict 1
Little Carmilla
Little Carmilla- Max Stack: 3
- Gain 2 Bleed every time this unit gains Little Carmilla
- Turn End: gain +2 Bleed Count
- Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires If the target has
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., inflict 1 additional
Little Carmilla
Little Carmilla- Max Stack: 3
- Gain 2 Bleed every time this unit gains Little Carmilla
- Turn End: gain +2 Bleed Count
- Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires After Attack
Turn Start: If this unit's Speed is faster than the target's, gain 1
Pierce DMG Up
Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%)Turn End: Heal 7 SP
Turn End: Gain
Haste
HasteSpeed +X for this turn. equal to (
Poise
PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self/4) next turn (max 3)
When using a Skill against the same Slot this unit successfully hit last turn, gain the following effects based on the number of consecutive turns it successfully hit the Slot
Resets if this unit failed to attack last turn.
- 1 Consecutive hit: Clash Power +1
- 2 Consecutive hits: Base Power +1
- 3 Consecutive hits: Base Power +1, Coin Power +1
Turn End: if in Panic, reset SP to 0.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
Behavior
Attack Pattern
Budding Cinq West Fixer has a 5-Turn Skill Rotation that he uses throughout the battle. Bolded Skills are used after Budding Zwei Fixer dies:
- Ksssh(Lvl1), Hnnnhhhhhh, Kihh, Kihh, Hnnnhhhhhh, Kihh
- Knnh, Hnnnhhhhhh, Kihh, Kihh, Hnnnhhhhhh, Kihh
- Kihh, Kihh, Hnnnhhhhhh, Kihh, Hnnnhhhhhh, Kihh
- Hnnnhhhhhh, Hnnnhhhhhh, Kihh, Kihh, Hnnnhhhhhh, Kihh
- Ksssh(Lvl3), Hnnnhhhhhh, Kihh, Knnh, Ksssh(Lvl1), Hnnnhhhhhh
Non-Corroded
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Ally
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Four-hundred Roses Corrosions
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Gallery