Blossomed Bloodfiend
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Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.
After Attack: heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill
- At 100% HP, gain 2
Offense Level Up
Offense Level UpOffense Level +X for this turn. next turn. (2 times max)
Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3
Defense Level Up
Defense Level UpDefense Level +X for this turn. at every Turn Start
- At 2+ Stack: gain 3
Offense Level Up
Offense Level UpOffense Level +X for this turn. at every Turn Start
- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3
Attack Power Up
Attack Power UpAttack Skill Final Power +X for this turn. at every Turn Start
After Attack: inflict 1
Little Carmilla
Little Carmilla- Max Stack: 3
- Gain 2 Bleed every time this unit gains Little Carmilla
- Turn End: gain +2 Bleed Count
- Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires
If the target has
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., inflict 1 additional
Little Carmilla
Little Carmilla- Max Stack: 3
- Gain 2 Bleed every time this unit gains Little Carmilla
- Turn End: gain +2 Bleed Count
- Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires After Attack
Gain
Withered
Withered- Starved for blood for a long, long time.
- Lose 15 Base Offense Level
- Lose 15 Base Defense Level at the start of the Encounter
On Hit, if the target has
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal by 15% of damage dealt
After Attack: if the target has 5+
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., gain 1
Coagulated Blood
Coagulated BloodGain Offense Level and Defense Level equal to the value (max 5)
- Prioritizes targets with
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Turn End: if this unit failed to deal any damage this turn, gain 2
Fragile
FragileTake +(X*10)% damage this turn. (Max 100%) and 2
Offense Level Up
Offense Level UpOffense Level +X for this turn. next turn
- Turn End: if this unit dealt damage this turn, heal 5 SP
If this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast
Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. value by the amount of
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
Turn End: if in Panic, reset SP to 0.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
Blossomed Bloodfiend
Blossomed Bloodfiend
Faction | Traits | ||||
---|---|---|---|---|---|
Four-hundred Roses | Abnormality Corrosion Bloodfiend Kindred | ||||
Status | |||||
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227 | ![]() |
2~6 | ![]() |
50 |
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Wave 1 | Wave 2 | Wave 3 | |||
1 | 2 | 2 | |||
Max Actions | Slot Weight | ||||
3 | ⯀ | ||||
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Name | Low Morale | Panic | |||
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If the target does not have ![]() ![]() ![]() ![]() |
If the target has ![]() ![]() ![]() ![]() ![]() ![]() | |||
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70% (159![]() ![]() ![]() | |||||
Resistances | |||||
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Ineff. [x0.5] |
Normal [x1] |
Weak [x1.5] |
![]() Normal [x1] |
![]() Fatal [x2] |
![]() Endure [x0.75] |
![]() Weak [x1.5] |
![]() Weak [x1.25] |
![]() Normal [x1] |
![]() Ineff. [x0.5] |
Skills
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![]() ![]() Please answer the survey. ![]() Amt. x1 [On Use] Gain 5 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() Don't! Don't Cut Me Off! ![]() Amt. x1 [On Use] Gain 5 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - Base Value: 0 - At 10 Stack: inflict +1 additional Rupture On Hit with this unit's Skill |
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![]() ![]() Faded Patience ![]() Amt. x1 [On Use] Consume up to 50 ![]() ![]() - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.; gain 1 ![]() ![]() - Base Value: 0 - At 10 Stack: inflict +1 additional Rupture On Hit with this unit's Skill for every 10 ![]() ![]() - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. consumed [On Use] If target has 5+ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. with this Skill, gain 10 ![]() ![]() ![]() ![]() - Base Value: 0 - At 10 Stack: inflict +1 additional Rupture On Hit with this unit's Skill. |
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![]() Counter ![]() [On Use] At 1+ ![]() ![]() - Base Value: 0 - At 10 Stack: inflict +1 additional Rupture On Hit with this unit's Skill, Base Power +1 [On Use] At 3+ ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() Endless Atonement ![]() Amt. x1 [On Use] If target has 5+ ![]() ![]() [On Use] Clash Power +1 for every ![]() ![]() [Clash Lose] Lose 2 ![]() ![]() - Base Value: 0 - At 10 Stack: inflict +1 additional Rupture On Hit with this unit's Skill ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - Base Value: 0 - At 10 Stack: inflict +1 additional Rupture On Hit with this unit's Skill to inflict +3 ![]() ![]() [On Hit] Consume all ![]() ![]() ![]() ![]() - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. by (consumed ![]() ![]() ![]() ![]() [On Hit] Heal ( ![]() ![]() |
Passives
Carmilla
A Drop of Nourishment
- At 100% HP, gain 2


Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3


- At 2+ Stack: gain 3


- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3


A Single Strangling Flower


- Gain 2 Bleed every time this unit gains Little Carmilla
- Turn End: gain +2 Bleed Count
- Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires
If the target has




- Gain 2 Bleed every time this unit gains Little Carmilla
- Turn End: gain +2 Bleed Count
- Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires After Attack
Starved and Withered


- Lose 15 Base Offense Level
- Lose 15 Base Defense Level at the start of the Encounter
Bloodsucking


Blood Coagulation




Thirst for Blood


Turn End: if this unit failed to deal any damage this turn, gain 2




- Turn End: if this unit dealt damage this turn, heal 5 SP
Bloodfeast


- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. value by the amount of


When this unit enters the field, the sleeping blood drenching the battlefield will surface.
Panic Recovery
Fixed Panic
Non-Corroded | ||
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Four-hundred Roses Corrosions | ||