Bloomed Bloodfiend

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Bloomed Bloodfiend

Bloomed Bloodfiend
Bloomed Bloodfiend Idle Sprite.png
Faction Traits
Four-hundred Roses Abnormality Corrosion Bloodfiend Kindred
Status
HP.png 324 SPEED.png 2~6 Defense.png 53
EmptyAction.png Actions
Wave 1 Wave 2 Wave 3
1 2 2
Max Actions Slot Weight
3
Sanity.png Panic Type
Name Low Morale Panic
Resanguination Panic.png
Resanguination

If the target does not have Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power -1; On Hit, heal HP equal to Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on the target


If the target has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power +2; if the target does not have Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power -2; On Hit, heal HP equal to Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on the target

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
StaggerAction.png Stagger Thresholds
70% (227HP.png) - 30% (97HP.png) - 0% (0HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Weak
[x1.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Weak
[x1.5]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Weak
[x1.25]
LcbSinGloom.png
Weak
[x1.25]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Ineff.
[x0.5]
Skills
Wrath1.png
Welcome to the Festival of Wonders Bloodfiend of the Happy Parade.png
Wrath1BG.png
4 Pierce.png + 6
Coin.png
Welcome to the Festival of Wonders!
SkillAttack.png 48 (63+0)-15 Atk Weight ⯀
Amt. x1
[On Use] At 5+ Festive Fever.pngFestive FeverFestive Fever.png Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills
, Final Power +2
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[Heads Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Envy2.png
Join the Joyful Parade Bloodfiend of the Happy Parade.png
Envy2BG.png
3 Slash.png + 4
Coin.pngCoin - Unbreakable.png
Join the Joyful Parade!
SkillAttack.png 48 (63+0)-15 Atk Weight ⯀
Amt. x1
[On Use] Final Power +1 for every 5 Festive Fever.pngFestive FeverFestive Fever.png Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills
on self or every 6 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on the target (max 3)
[On Use] At less than 20 Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
, gain 20 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and immediately trigger it once, then reduce Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by 1
[After Attack] Consume 20 Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.

CoinEffect1.png
[On Hit] Gain 1 Coagulated Blood.pngCoagulated BloodCoagulated Blood.png Coagulated BloodGain Offense Level and Defense Level equal to the value (max 5) for every 6 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on the target (max 2)
CoinEffect2.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[Hit after Clash Win] Inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] Gain 2~3 Blooming Thorn.pngBlooming ThornBlooming Thorn.png Blooming Thorn- Max Value: 10
- When taking damage from Skills, inflict Bleed equal to half of this effect's Stack against the Attacker (rounded up)
Lust2.png
Blossom your Smiles of Joy Bloodfiend of the Happy Parade.png
Lust2BG.png
3 Pierce.png + 3
Coin.pngCoin.pngCoin.png
Blossom your Smiles of Joy!
SkillAttack.png 48 (63+0)-15 Atk Weight ⯀
Amt. x1
[On Use] At 5+ Festive Fever.pngFestive FeverFestive Fever.png Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills
, Coin Power +1
[On Use] If target has 6+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power +1
CoinEffect1.png
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect3.png
[Hit after Clash Win] Gain 2 Festive Fever.pngFestive FeverFestive Fever.png Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills
Lust1.png
Evade Bloodfiend of the Happy Parade.png
Lust1BG.png
3 Evade.png + 7
Coin.png
Evade
SkillDefense.png 48 (63+0)-15 Atk Weight ⯀
[On Use] At 5+ Festive Fever.pngFestive FeverFestive Fever.png Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills
, Final Power +2
[Combat Start] Gain 3 Festive Fever.pngFestive FeverFestive Fever.png Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills

[Failed Evade] Lose 3 Festive Fever.pngFestive FeverFestive Fever.png Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills

Lust3.png
Eternal Kingdom of Happiness, La Manchaland Bloodfiend of the Happy Parade.png
Lust3BG.png
5 Pierce.png + 6
Coin.pngCoin - Unbreakable.png
Eternal Kingdom of Happiness, La Manchaland!
SkillAttack.png 48 (63+0)-15 Atk Weight ⯀
Amt. x1
[On Use] At less than 40 Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
, gain 20 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, immediately trigger it twice, then reduce Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by 2
[After Attack] Consume 40 Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.

[Turn End] Consume all Coagulated Blood.pngCoagulated BloodCoagulated Blood.png Coagulated BloodGain Offense Level and Defense Level equal to the value (max 5) and Festive Fever.pngFestive FeverFestive Fever.png Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills

CoinEffect1.png
[On Hit] Inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. equal to Coagulated Blood.pngCoagulated BloodCoagulated Blood.png Coagulated BloodGain Offense Level and Defense Level equal to the value (max 5) on self
[On Hit] Heal (Festive Fever.pngFestive FeverFestive Fever.png Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills
x 4)% HP (max 40%)
CoinEffect2.png
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1

[On Hit] Gain 5 Blooming Thorn.pngBlooming ThornBlooming Thorn.png Blooming Thorn- Max Value: 10
- When taking damage from Skills, inflict Bleed equal to half of this effect's Stack against the Attacker (rounded up)
Passives
Carmilla
Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.
A Drop of Nourishment
After Attack: heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill
- At 100% HP, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn. (2 times max)
Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. at every Turn Start
- At 2+ Stack: gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. at every Turn Start
- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. at every Turn Start
A Single Strangling Flower
After Attack: inflict 1 Little Carmilla.pngLittle CarmillaLittle Carmilla.png Little Carmilla- Max Stack: 3
- Gain 2 Bleed every time this unit gains Little Carmilla
- Turn End: gain +2 Bleed Count
- Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires

If the target has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., inflict 1 additional Little Carmilla.pngLittle CarmillaLittle Carmilla.png Little Carmilla- Max Stack: 3
- Gain 2 Bleed every time this unit gains Little Carmilla
- Turn End: gain +2 Bleed Count
- Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires
After Attack
Festive Mood
Gain 1 Festive Fever.pngFestive FeverFestive Fever.png Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills
every time this unit gains positive buff with Skill effects (once per type of buff)

Turn Start: gain Festive Fever.pngFestive FeverFestive Fever.png Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills
equal to the number of other allies (max 3)
Turn End: lose Festive Fever.pngFestive FeverFestive Fever.png Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills
equal to the number of allies that were killed this turn

Turn End: heal SP equal to Festive Fever.pngFestive FeverFestive Fever.png Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills
on self (does not activate at -45 SP)
Turn End: at 8+ Festive Fever.pngFestive FeverFestive Fever.png Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills
, use a powerful Skill next turn
Bloodsucking
On Hit, if the target has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal by 20% of damage dealt
Blood Coagulation
After Attack: if the target has 5+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., gain 1 Coagulated Blood.pngCoagulated BloodCoagulated Blood.png Coagulated BloodGain Offense Level and Defense Level equal to the value (max 5)
Thirst for Blood
- Prioritizes targets with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
- Turn End: if this unit dealt damage this turn, heal 5 SP
Bloodfeast
If this unit is on field, or is one of the units that can appear on this Stage, increase Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
value by the amount of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
Starved and Withered
Gain Withered 5.pngWitheredWithered 5.png Withered- Starved for blood for a long, long time.
- Lose 15 Base Offense Level
- Lose 15 Base Defense Level
at the start of the Encounter
Panic Recovery
Turn End: if in Panic, reset SP to 0.
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
Non-Corroded
Four-hundred Roses Corrosions