Bloomed Bloodfiend
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Turn Start: to a random enemy, deal fixed damage equal to 5% of their HP.
After Attack: heal Core and Part equal to 50% of the damage this unit dealt with its Attack Skill
- At 100% HP, gain 2
Offense Level Up
Offense Level UpOffense Level +X for this turn. next turn. (2 times max)
Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3
Defense Level Up
Defense Level UpDefense Level +X for this turn. at every Turn Start
- At 2+ Stack: gain 3
Offense Level Up
Offense Level UpOffense Level +X for this turn. at every Turn Start
- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3
Attack Power Up
Attack Power UpAttack Skill Final Power +X for this turn. at every Turn Start
After Attack: inflict 1
Little Carmilla
Little Carmilla- Max Stack: 3
- Gain 2 Bleed every time this unit gains Little Carmilla
- Turn End: gain +2 Bleed Count
- Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires
If the target has
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., inflict 1 additional
Little Carmilla
Little Carmilla- Max Stack: 3
- Gain 2 Bleed every time this unit gains Little Carmilla
- Turn End: gain +2 Bleed Count
- Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires After Attack
Gain 1
Festive Fever
Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills every time this unit gains positive buff with Skill effects (once per type of buff)
Turn Start: gain
Festive Fever
Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills equal to the number of other allies (max 3)
Turn End: lose
Festive Fever
Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills equal to the number of allies that were killed this turn
Turn End: heal SP equal to
Festive Fever
Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills on self (does not activate at -45 SP)
Turn End: at 8+
Festive Fever
Festive Fever- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills, use a powerful Skill next turn
On Hit, if the target has
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal by 20% of damage dealt
After Attack: if the target has 5+
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., gain 1
Coagulated Blood
Coagulated BloodGain Offense Level and Defense Level equal to the value (max 5)
- Prioritizes targets with
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Turn End: if this unit failed to deal any damage this turn, gain 2
Fragile
FragileTake +(X*10)% damage this turn. (Max 100%) and 2
Offense Level Up
Offense Level UpOffense Level +X for this turn. next turn
- Turn End: if this unit dealt damage this turn, heal 5 SP
If this unit is on field, or is one of the units that can appear on this Stage, increase
Bloodfeast
Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. value by the amount of
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage collectively received by every unit.
When this unit enters the field, the sleeping blood drenching the battlefield will surface.
Gain
Withered
Withered- Starved for blood for a long, long time.
- Lose 15 Base Offense Level
- Lose 15 Base Defense Level at the start of the Encounter
Turn End: if in Panic, reset SP to 0.
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
Bloomed Bloodfiend
Bloomed Bloodfiend
Faction | Traits | ||||
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Four-hundred Roses | Abnormality Corrosion Bloodfiend Kindred | ||||
Status | |||||
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324 | ![]() |
2~6 | ![]() |
53 |
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Wave 1 | Wave 2 | Wave 3 | |||
1 | 2 | 2 | |||
Max Actions | Slot Weight | ||||
3 | ⯀ | ||||
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Name | Low Morale | Panic | |||
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If the target does not have ![]() ![]() ![]() ![]() |
If the target has ![]() ![]() ![]() ![]() ![]() ![]() | |||
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70% (227![]() ![]() ![]() | |||||
Resistances | |||||
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Ineff. [x0.5] |
Normal [x1] |
Weak [x1.5] |
![]() Normal [x1] |
![]() Weak [x1.5] |
![]() Endure [x0.75] |
![]() Weak [x1.25] |
![]() Weak [x1.25] |
![]() Endure [x0.75] |
![]() Ineff. [x0.5] |
Skills
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![]() Welcome to the Festival of Wonders! ![]() Amt. x1 [On Use] At 5+ ![]() ![]() - Turn Start: gain 1 Offense Level Up per 3 Stack (max 3) - Used for special skills, Final Power +2 ![]() ![]() ![]() ![]() ![]() [Heads Hit] Inflict 3 ![]() ![]() |
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![]() ![]() Join the Joyful Parade! ![]() Amt. x1 [On Use] Final Power +1 for every 5 ![]() ![]() - Turn Start: gain 1 Offense Level Up per 3 Stack (max 3) - Used for special skills on self or every 6 ![]() ![]() [On Use] At less than 20 ![]() ![]() - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first., gain 20 ![]() ![]() ![]() ![]() [After Attack] Consume 20 ![]() ![]() - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1 [Hit after Clash Win] Inflict 4 ![]() ![]() ![]() ![]() [On Hit] Gain 2~3 ![]() ![]() - When taking damage from Skills, inflict Bleed equal to half of this effect's Stack against the Attacker (rounded up) |
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![]() ![]() ![]() Blossom your Smiles of Joy! ![]() Amt. x1 [On Use] At 5+ ![]() ![]() - Turn Start: gain 1 Offense Level Up per 3 Stack (max 3) - Used for special skills, Coin Power +1 [On Use] If target has 6+ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() - Turn Start: gain 1 Offense Level Up per 3 Stack (max 3) - Used for special skills |
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![]() Evade ![]() [On Use] At 5+ ![]() ![]() - Turn Start: gain 1 Offense Level Up per 3 Stack (max 3) - Used for special skills, Final Power +2 [Combat Start] Gain 3 ![]() ![]() - Turn Start: gain 1 Offense Level Up per 3 Stack (max 3) - Used for special skills [Failed Evade] Lose 3 ![]() ![]() - Turn Start: gain 1 Offense Level Up per 3 Stack (max 3) - Used for special skills |
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![]() ![]() Eternal Kingdom of Happiness, La Manchaland! ![]() Amt. x1 [On Use] At less than 40 ![]() ![]() - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first., gain 20 ![]() ![]() ![]() ![]() ![]() ![]() [After Attack] Consume 40 ![]() ![]() - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. [Turn End] Consume all ![]() ![]() ![]() ![]() - Turn Start: gain 1 Offense Level Up per 3 Stack (max 3) - Used for special skills ![]() ![]() ![]() ![]() ![]() ![]() ![]() [On Hit] Heal ( ![]() ![]() - Turn Start: gain 1 Offense Level Up per 3 Stack (max 3) - Used for special skills x 4)% HP (max 40%) ![]() ![]() ![]() - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1 [On Hit] Gain 5 ![]() ![]() - When taking damage from Skills, inflict Bleed equal to half of this effect's Stack against the Attacker (rounded up) |
Passives
Carmilla
A Drop of Nourishment
- At 100% HP, gain 2


Based on the percentage of HP healed, gain the following effects (cumulative)
- At 1+ Stack: gain 3


- At 2+ Stack: gain 3


- At 3+ Stack: gain +2 Min & Max Speed
- At 5+ Stack: gain 3


A Single Strangling Flower


- Gain 2 Bleed every time this unit gains Little Carmilla
- Turn End: gain +2 Bleed Count
- Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires
If the target has




- Gain 2 Bleed every time this unit gains Little Carmilla
- Turn End: gain +2 Bleed Count
- Turn End: at 3 Stack, take fixed damage equal to 15% of this unit's max HP, heal HP equal to 5% of each enemy's max HP, then this effect expires After Attack
Festive Mood


- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills every time this unit gains positive buff with Skill effects (once per type of buff)
Turn Start: gain


- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills equal to the number of other allies (max 3)
Turn End: lose


- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills equal to the number of allies that were killed this turn
Turn End: heal SP equal to


- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills on self (does not activate at -45 SP)
Turn End: at 8+


- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
- Used for special skills, use a powerful Skill next turn
Bloodsucking


Blood Coagulation




Thirst for Blood


Turn End: if this unit failed to deal any damage this turn, gain 2




- Turn End: if this unit dealt damage this turn, heal 5 SP
Bloodfeast


- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. value by the amount of


When this unit enters the field, the sleeping blood drenching the battlefield will surface.
Starved and Withered


- Lose 15 Base Offense Level
- Lose 15 Base Defense Level at the start of the Encounter
Panic Recovery
Fixed Panic
Non-Corroded | ||
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Four-hundred Roses Corrosions | ||