Pleasure. Samjo from the Food Resource Development Department's Research Center. I've been dispatched to help with a K Corp. excision mission. Hopefully my audiovisual assistance may be of help to you.
Rally
As you are well aware, I am not very skilled at providing emotional support. A quick solution is always preferable to sweet but empty words of commiseration, isn't it?
I have purchased some pies of encouragement on the way as per Chief Dongrang's orders, but I don't suppose you are in any state to consume them. Please enjoy it vicariously through me. (nom)
Situational Rally
Question. I see that your employees are in a critical state. Do you plan to inject them with regeneration ampules?
It is time to take a closer look at your own employees. They all look a bit dazed, don't they?
Enemy Staggered
There's an off-balance enemy. You could easily knock them down with a quick tap to their forehead.
Ally Staggered
Warning. Some employees are looking rather disheveled. Oh, I am quite willing to provide you a 30% discount on our collection of regeneration ampules, by the way.
Enemy Kill
The enemy is neutralized. Chief Dongrang should have seen that… He always teased me for having no talent when it comes to fighting.
Ally Death
Gracious. An employee is completely dead. As per our company policy, we will hold a two-hour moment of silence for the deceased.
Enemy Advantage
The enemy has the upper hand… but there is no need to worry. I will show you how I managed to claim us the Department of the Month award.
Ally Advantage
The employees are at an advantage. Oh, Chief Dongrang just told us that he will take us all to a fancy team dinner if we ace this battle. There will be prime beef imported straight from S Corp.
Danger
Yes, one of your allies (chewing noises) is nearly dead. (more chewing noises). Mm… The pepper chili lettuce curry-flavored pie certainly has the best flavor profile.
Powerful Enemy Skill Warning
The enemy is gearing up to throw us a curveball. Why not prepare the employees so they can turn it into a home-run?
Enemy Gimmick Warning
The enemies are attempting an odd tactic. I personally detest such duplicitous methods. A fight has to be fair and square, don't you agree?
Advantageous Attack Type
Impressive strike. I suppose this is what a home-run would feel like, had I been a big-City baseball player.
Disadvantageous Attack Type
That attack did not match the type of attack the enemy is weak to. If I had to make a comparison, I would compare your strategy to diving headfirst into an unfathomably deep pool.
Advantageous Affinity Type
Quite an effective attack. I see that my orders were perfectly executed.
Disadvantageous Affinity Type
Allow me to retort. Your attack was completely ineffective. Clearly, this is what happens when I look away even for a second…
Buffed Enemies
There is something powering up the enemy. But do remember: in every peril is an opportunity waiting to be found. That's the quote I used to get through 43 different companies' document screenings.
Debuffed Enemies
The enemy is at a disadvantage. This is the perfect time to stab them in the back.
Buffed Allies
You are now all under the influence of a positive effect. Well, not that it's my doing, but… please do enjoy anyway.
Debuffed Allies
You are now all under the influence of a negative effect. Keep your guard up, or be prepared to get wiped out.
Breaking Enemy Part
You've destroyed a part. I'd say the enemy is now like fried chicken without the drumsticks. Can't get much worse than that, can it?
Starting Turn after Breaking Enemy Part
One of your enemies has a broken part. Focus your attacks there.
Taking Devastating Damage
Several of the employees are hurt. Why don't you hand out some nutrient supplements for them after this battle?
Starting Turn after Taking Devastating Damage
An employee is… under quite the stress. Here's a quick way to raise their morale: tell them that you'll reward them with free-to-use PTO as soon as this fight's over. Works every time.
Dealing Devastating Damage
The enemy is critically wounded. It's clear that having someone competent on the mic is helping with your team's performance. Oh, no need to thank me.
Starting Turn after Dealing Devastating Damage
Good. Let's keep going at this pace. The Department of the Year trophy is almost ours; the higher-ups will be watching me.
Ally Multikill
One of the employees has displayed a superb performance. 85% of that performance could be attributed to my assistance, however. This is not a boast; it is a fact-based statistical conclusion.
- I know the kiddos have been waiting for this moment~! (The Barber) - … "Today, I'm This Area's Fixer" time. (Dulcinea) - The attraction is about to begin. Please enter in an orderly fashion. (The Priest)
Rally
- Shall we join them down there and help, Lady Dulcinea? (The Barber) - No, I won't suffer the indignity of letting them strike me with those bats. (Dulcinea) - Ooh… truly, a stance most sensible. (The Priest)
- … Tad peculiar to have a Bloodfiend-hunting attraction here. (Dulcinea) - It is but a show of Father's mercy and capacity for tolerance. (The Priest) - Shall we change its name to 'Father's Merciful Demonstration of His Capacity for Tolerance'? (The Barber) - … How fatuous. (Dulcinea)
Situational Rally
- Well, well! The timer's still tickin'! Don't tell me you guys are tuckered out already! (The Barber) - If you are mentally fatigued, do not hesitate to pay me a visit. (The Priest)
- Look at them, swaying from side to side so ungracefully. (Dulcinea) - I suppose that could be another way of enjoying this— (The Priest) - Don't make excuses for them. I fail to see how any of this could be even remotely entertaining. (Dulcinea)
Enemy Staggered
- FEVER TIME! Smack those unconscious Bloodfiends there to earn EXTRA points! (The Barber) - O Barber… such flippant bending of the of rules cannot be healthy for the longevity of the game. (The Priest) - It's more fun this way, don'tcha worry about it! (The Barber)
Ally Staggered
- Oh no! Your friend's at risk, over there! (The Barber) - A Fixer worth their name doth not so lightly abandon their compatriot. Father has taught us that lesson many, many times. (The Priest)
Enemy Kill
- Hey, you there! Get off the stage if you're dead! (The Barber) - If you are wounded, please visit the infirmary or pick up a hemobar. (The Priest) - Right, then! Next wave of Bloodfiends, enter from stage left! (The Barber)
Ally Death
- … A guest has taken a fall. Please transport them to the infirmary. (The Priest) - Oh come on… Boys, girls! I told you to go easy on them! (The Barber)
Enemy Advantage
- Well. That's game over, then. (Dulcinea) - My, Lady Dulcinea! Children are listening! You can't just say that, your grace! (The Barber)
Ally Advantage
- Isn't my Parade much more preferable to this physically taxing attraction? (Dulcinea) - I noticed that humans and Bloodfiends both enjoy frolicking and moving their bodies. (The Priest)
Danger
- Tick-tock! Time's running out, everyone! Let's keep pushing! (The Barber) - Yet I must advise you not to hasten too much. (The Priest)
Powerful Enemy Skill Warning
- Bloodfiends are preparing to launch a terrifying assault. (The Priest) - Oh no! Who but our dearest guests to prevent this big, scary attack? (The Barber)
Enemy Gimmick Warning
- … Isn't that question a bit too difficult? (Dulcinea) - Father raised the difficulty of the questions to make this attraction more enjoyable for adults as well. (The Priest) - Haaah… (Dulcinea)
Advantageous Attack Type
- I see that you have attained an understanding. (The Priest) - Perfect! Bloodfiends with hats are weak to foam swords! (The Barber)
Disadvantageous Attack Type
- Oh my! That swing completely whiffed! (The Barber) - Why not try a different weapon that may fit the occasion better? By the entrance. (The Priest)
Advantageous Affinity Type
- Huh? Is that a water bottle? (Dulcinea) - H-hey, k-kiddo! Water bottles aren't allowed inside our rides— WAHHHH!!! (The Barber)
Disadvantageous Affinity Type
- It is time to ward away the encroaching Bloodfiends with garlic. (The Priest) - Ridiculous. Are any of us actually afraid of garlic? (Dulcinea)
Buffed Enemies
- Ah… they must've enjoyed the hemobars. They play the role of angry Bloodfiends well. (The Priest) - They're actually angry. (Dulcinea) - Hm? Is that so…? (The Priest) - Well, hemobars are disgusting. (Dulcinea)
Debuffed Enemies
- By the— did you see that? I-I think they doused themselves with water! … Where'd everyone go? L-Lady Dulcinea, don't leave meee!!! (The Barber)
Buffed Allies
- Ta-da! Here's a surprise gift for all of you! (The Barber) - Aha… an outfit of your own design. (The Priest) - Wear my fashionista outfits to the rides and attractions! (The Barber)
Debuffed Allies
- Ah, a terrible ordeal shall visit our dear guests soon. (The Priest) - Hey, Priest… this isn't an 'ordeal'. It's penalty time! Avoid the squirt guns to the best of your abilities, or get hit by falling balls from the ceiling! (The Barber)
Breaking Enemy Part
- Bonus points for hitting the sticker on the arm. (Dulcinea) - Please, I ask you to remember to pick up your special reward by the exit. (The Priest)
Starting Turn after Breaking Enemy Part
- The special reward is… a free entry to Haunted: Bloody Mary. (The Priest) - Now you can enjoy the spoooooky Haunted: Bloody Mary without having to pay with a blood pack! Please enjoy your time there! (The Barber)
Taking Devastating Damage
- Feel free to go take a rest if you're feeling tired. (Dulcinea) - Please ask one of the kind Bloodfiends for a way out~ (The Barber)
Starting Turn after Taking Devastating Damage
- Leave through the back left! And return through the back left! (The Barber) - T-that's the narration for the entrance. From here, it's "leave through the front right"… (The Priest)
Dealing Devastating Damage
- T-that may have been too forcefu— (The Priest) - What a swing! Can ya hear your stress and tension flying away?! (The Barber)
Starting Turn after Dealing Devastating Damage
- Lady Dulcinea, do you suppose that Bloodfiend who had to go to the infirmary earlier is doing okay? (The Barber) - Got a little bruise, but he's okay. … Is that a metal bat? (Dulcinea) - … Of course not, m'lady! It's a foam bat! (The Barber)
Ally Multikill
- What a performance! Psst, Priest. How come they're all going down in like two hits? (The Barber) - Another dashing Fixer! … I think there might've been an accident on stage. (The Priest) - … If they're going to fall so unceremoniously, they should go take a nap instead. (Dulcinea)