Ammo

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Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. is a resource Status Effect that is gained through Skills or at combat start and is spent to cause powerful bonus effects on skills. Once an Identity runs out of ammo, they are usually unable to gain more and have greatly reduced combat ability.

Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. is generally linked to the Pierce.pngPierce Attack Type.

Strengths & Weaknesses

Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. is an extremely powerful resource in short fights, but faces difficulty in long fights as it is likely an Identity will run out of Ammo and become significantly less powerful. This is less of a concern on Identities that only consume Ammo with their 3rd Skill, but those Identities also show lower damage and effect output compared to Identities that consume more Ammo. Ammo consumption usually applies high status effect values, high damage, or both. If a coin requires Ammo and the unit is out of ammo, the coin will cancel during an attack, dealing no damage or effects. Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. can be regained through Reload.pngReloadReload.png ReloadLose all currently owned Ammo, and reload back to full, but this effect is usually heavily restricted and cannot be used indefinitely.


Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. is particularly strong in Mirror Dungeon, or Encounters with low numbers of enemies, as it is unlikely for Identities to run out of Ammo. Ammo is also stronger in focused encounters, as gaining multiple skill slots increases the rate of Ammo consumption. Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. generally deals Pierce.png Pierce or Blunt.png Blunt damage. Identities with Ammo also often use buffs like Poise.pngPoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).Poise or Charge.pngCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.Charge.

Regular Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. is least effective in long encounters, such as those against many enemies, with more than 2 waves, or against high turn count bosses.


Unique Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. obey different rules than regular Ammo. They behave as either as resource Statuses that can be easily regained at a cost, or may be spent for a once-per-Encounter boost to a Skill.

Related Effects

Name Description Source (If Exclusive)
Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. Spent by certain skills. Some attacks cancel if lacking Ammo.
Reload.pngReloadReload.png ReloadLose all currently owned Ammo, and reload back to full Lose all currently owned Ammo, and reload back to full
Ammo - Atelier Logic.pngAmmo - Atelier LogicAmmo - Atelier Logic.png Ammo - Atelier LogicUnique Ammo
Atelier Logic Workshop Special Ammo
- This Ammo's count cannot be gained or lost due to external effects
Unique Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
Atelier Logic Workshop Special Ammo
- This Ammo's Count cannot be gained or lost due to external effects
Full-Stop Office Fixer Heathcliff
The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
- Unique Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills.
- Whether The Living(Potency) or The Departed(Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo.
Lobotomy E.G.O::Solemn Lament Yi Sang
Reload (Solemn Lament).pngReloadReload (Solemn Lament).png Reload- Effect applied to The Living & The Departed
- Consume (30 - (The Living + The Departed))/2 SP. (rounded down)
- Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.'
- On Reload, gain at least 1 of The Living and The Departed.
- Effect applied to The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
(Unique Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.)
- Consume (30 - (The Living + The Departed))/2 SP. (rounded down)
- Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.'
- On Reload, gain at least 1 of The Living and The Departed.
Lobotomy E.G.O::Solemn Lament Yi Sang
Unjust Enrichment.pngUnjust EnrichmentUnjust Enrichment.png Unjust Enrichment- Gained on Heads Hit against target with Bleed (Max 4)
- When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage
- Gained on Heads Hit against target with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (Max 4)
- When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage
Twinhook Pirates First Mate Gregor
Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
- Max Value: 7
- Value changes depending on certain Skill effects.
- (Lobotomy E.G.O::Magic Bullet Outis only)
- The higher the value, the higher the Base Power and Coin Power of Skill 3

(Functions differently than other Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., as Skills gain Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
instead of spending it. However, spending Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
at 7 Count counts as spending the last remaining Ammo for Passives and E.G.O Gifts. This is not a unique Ammo, and does not interact with Ammo E.G.O. Gifts)
Lobotomy E.G.O::Magic Bullet Outis
Magic Bullet Outis E.G.O
Scorch Propellant Ammo.pngScorch Propellant AmmoScorch Propellant Ammo.png Scorch Propellant Ammo- Max Capacity: 15
- Unique Ammo
- Spent by certain Skills
- Max Capacity: 15
- Unique Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
- Spent by certain Skills
- Counts as Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
The Thumb East Soldato II Sinclair
Tigermark Round.pngTigermark RoundTigermark Round.png Tigermark Round- Unique Ammo
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive
- Max Capacity: 12
- Unique Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
- At 8+ (cumulative sum of Tigermark Round.pngTigermark RoundTigermark Round.png Tigermark Round- Unique Ammo
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive
- Max Capacity: 12
s and Savage Tigermark Round.pngSavage Tigermark RoundSavage Tigermark Round.png Savage Tigermark Round- Unique Ammo
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive
- Actives the same way as Tigermark Round does
- Max Capacity: 8
s spent), gain Unrelenting Spirit - Shin -剛氣-心-.pngShin (心) - Tiantui Star [天退星]Unrelenting Spirit - Shin -剛氣-心-.png Shin (心) - Tiantui Star [天退星]- Min & Max Speed +3
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%)
- Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills
- Max Stack: 1
instead of Unrelenting Spirit -剛氣-.pngTiantui Star [天退星]Unrelenting Spirit -剛氣-.png Tiantui Star [天退星]- Min & Max Speed +1
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%)
- Inflict +1 more Tremor Potency and Tremor Count with this unit's Skills
- If this unit has spent 8+ (sum of Tigermark Round and Savage Tigermark Round): at Turn End, convert this buff to Unrelenting Spirit - Shin [剛氣-心] next turn
- Max Stack: 1
from this unit's Passive
- Max Capacity: 12
The Thumb East Capo IIII Meursault
Savage Tigermark Round.pngSavage Tigermark RoundSavage Tigermark Round.png Savage Tigermark Round- Unique Ammo
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive
- Actives the same way as Tigermark Round does
- Max Capacity: 8
- Unique Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
- At 8+ (cumulative sum of Tigermark Round.pngTigermark RoundTigermark Round.png Tigermark Round- Unique Ammo
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive
- Max Capacity: 12
s and Savage Tigermark Round.pngSavage Tigermark RoundSavage Tigermark Round.png Savage Tigermark Round- Unique Ammo
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive
- Actives the same way as Tigermark Round does
- Max Capacity: 8
s spent), gain Unrelenting Spirit - Shin -剛氣-心-.pngShin (心) - Tiantui Star [天退星]Unrelenting Spirit - Shin -剛氣-心-.png Shin (心) - Tiantui Star [天退星]- Min & Max Speed +3
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%)
- Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills
- Max Stack: 1
instead of Unrelenting Spirit -剛氣-.pngTiantui Star [天退星]Unrelenting Spirit -剛氣-.png Tiantui Star [天退星]- Min & Max Speed +1
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%)
- Inflict +1 more Tremor Potency and Tremor Count with this unit's Skills
- If this unit has spent 8+ (sum of Tigermark Round and Savage Tigermark Round): at Turn End, convert this buff to Unrelenting Spirit - Shin [剛氣-心] next turn
- Max Stack: 1
from this unit's Passive
- Max Capacity: 8
The Thumb East Capo IIII Meursault
LCA Fracture Round.pngLCA Fracture RoundLCA Fracture Round.png LCA Fracture Round- Max Capacity: 16
- Unique Ammo
- Spent by certain Skills
- Some attacks cancel if lacking Ammo
- Unique Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
- Spent by certain Skills
- Some attacks cancel if lacking Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
LCA Udjat Vanguard Team 3 Leader Outis

Identities & E.G.O

Ammo.png Ammo
Identities Lobotomy E.G.O Solemn Lament Yi Sang Profile.png LCCB Assistant Manager Ryōshū Profile.png The Thumb East Capo IIII Meursault Profile.png Full-Stop Office Rep Hong Lu Profile.png R Corp. 4th Pack Rabbit Heathcliff Profile.png Full-Stop Office Fixer Heathcliff Profile.png LCCB Assistant Manager Ishmael Profile.png The Thumb East Soldato II Sinclair Profile.png LCA Udjat Vanguard Team 3 Leader Outis Profile.png Twinhook Pirates First Mate Gregor Profile.png 
E.G.O Fell Bullet Heathcliff Icon.png 
Unique Ammo.png Unique Ammo
Identities Lobotomy E.G.O Solemn Lament Yi Sang Profile.png The Thumb East Capo IIII Meursault Profile.png Full-Stop Office Fixer Heathcliff Profile.png The Thumb East Soldato II Sinclair Profile.png LCA Udjat Vanguard Team 3 Leader Outis Profile.png 
Reload.png Reload
Identities Lobotomy E.G.O Solemn Lament Yi Sang Profile.png Full-Stop Office Rep Hong Lu Profile.png Full-Stop Office Fixer Heathcliff Profile.png LCA Udjat Vanguard Team 3 Leader Outis Profile.png 

E.G.O Gifts

Gift Tier Base Effect + ++
Torn Bandolier Gift.png
Torn Bandolier
II Pierce Skills gain Clash Power +1

Skills that consume Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. deal +(40/# of Coins)% damage

If the unit is out of Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., gain 2 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. at the next Turn Start (once per Encounter per Identity)
Pierce Skills gain Clash Power +1 and deal +5% damage

Skills that consume Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. deal +(50/# of Coins)% damage

If the unit is out of Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., gain 2 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. at the next Turn Start (once per Encounter per Identity)
Pierce Skills gain Clash Power +1 and deal +10% damage

Skills that consume Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. deal +(60/# of Coins)% damage

If the unit is out of Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., gain 2 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. at the next Turn Start (once per Encounter per Identity)
CQC Manual Gift.png
CQC Manual
III If a Skill that can spend Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. does not spend Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. this turn and next turn (once per turn)

When gaining Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., Skill 3 deals +50% damage this turn and next turn when used

When using a Skill that spends Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
   

Navigation

Burn.pngBurn - Bleed.pngBleed - Tremor.pngTremor - Rupture.pngRupture - Sinking.pngSinking - Poise.pngPoise - Charge.pngCharge
Aggro.pngAggro - Ammo.pngAmmo - Plus Coin Boost.pngCoin Boost & Coin Drop - Discard.pngDiscard - Haste and Bind.pngHaste & Bind - Offense Defense Level.pngOffense Level & Defense Level - Paralyze.pngParalyze
List of Status Effects - Enemy Exclusive Effects