Ammo
Ammo
AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. is a resource Status Effect that is gained through Skills or at combat start and is spent to cause powerful bonus effects on skills. Once an Identity runs out of ammo, they are usually unable to gain more and have greatly reduced combat ability.
Ammo
AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. is generally linked to the
Pierce Attack Type.
Strengths & Weaknesses
Ammo
AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. is an extremely powerful resource in short fights, but faces difficulty in long fights as it is likely an Identity will run out of Ammo and become significantly less powerful. This is less of a concern on Identities that only consume Ammo with their 3rd Skill, but those Identities also show lower damage and effect output compared to Identities that consume more Ammo. Ammo consumption usually applies high status effect values, high damage, or both. If a coin requires Ammo and the unit is out of ammo, the coin will cancel during an attack, dealing no damage or effects.
Ammo
AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. can be regained through
Reload
ReloadLose all currently owned Ammo, and reload back to full, but this effect is usually heavily restricted and cannot be used indefinitely.
Ammo
AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. is particularly strong in Mirror Dungeon, or Encounters with low numbers of enemies, as it is unlikely for Identities to run out of Ammo. Ammo is also stronger in focused encounters, as gaining multiple skill slots increases the rate of Ammo consumption.
Ammo
AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. generally deals
Pierce or
Blunt damage. Identities with Ammo also often use buffs like ![]()
PoiseBoost critical hit chance by X*5% for the next Y hit(s).Poise or ![]()
ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.Charge.
Regular
Ammo
AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. is least effective in long encounters, such as those against many enemies, with more than 2 waves, or against high turn count bosses.
Unique
Ammo
AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. obey different rules than regular Ammo. They behave as either as resource Statuses that can be easily regained at a cost, or may be spent for a once-per-Encounter boost to a Skill.
Related Effects
| Name | Description | Source (If Exclusive) |
|---|---|---|
| Spent by certain skills. Some attacks cancel if lacking Ammo. | ||
| Lose all currently owned Ammo, and reload back to full | ||
Atelier Logic Workshop Special Ammo - This Ammo's count cannot be gained or lost due to external effects |
Unique Atelier Logic Workshop Special Ammo - This Ammo's Count cannot be gained or lost due to external effects |
Full-Stop Office Fixer Heathcliff |
- The sum of Potency and Count maxes out at 20. - Consumed for certain Skills - Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined - Some attacks cancel if this unit runs out of ammo |
- Unique - The sum of Potency and Count maxes out at 20. - Consumed for certain Skills. - Whether The Living(Potency) or The Departed(Count) will be consumed for each shot is randomly determined - Some attacks cancel if this unit runs out of ammo. |
Lobotomy E.G.O::Solemn Lament Yi Sang |
- Consume (30 - (The Living + The Departed))/2 SP. (rounded down) - Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.' - On Reload, gain at least 1 of The Living and The Departed. |
- Effect applied to - The sum of Potency and Count maxes out at 20. - Consumed for certain Skills - Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined - Some attacks cancel if this unit runs out of ammo (Unique - Consume (30 - (The Living + The Departed))/2 SP. (rounded down) - Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.' - On Reload, gain at least 1 of The Living and The Departed. |
Lobotomy E.G.O::Solemn Lament Yi Sang |
- When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage |
- Gained on Heads Hit against target with - When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage |
Twinhook Pirates First Mate Gregor |
- Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3 |
- Max Value: 7 - Value changes depending on certain Skill effects. - (Lobotomy E.G.O::Magic Bullet Outis only) - The higher the value, the higher the Base Power and Coin Power of Skill 3 (Functions differently than other - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3 instead of spending it. However, spending - Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3 at 7 Count counts as spending the last remaining Ammo for Passives and E.G.O Gifts. This is not a unique Ammo, and does not interact with Ammo E.G.O. Gifts) |
Lobotomy E.G.O::Magic Bullet Outis Magic Bullet Outis E.G.O |
- Unique Ammo - Spent by certain Skills |
- Max Capacity: 15 - Unique - Spent by certain Skills - Counts as |
The Thumb East Soldato II Sinclair |
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive - Max Capacity: 12 |
- Unique - At 8+ (cumulative sum of - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive - Max Capacity: 12s and - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive - Actives the same way as Tigermark Round does - Max Capacity: 8s spent), gain - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%) - Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills - Max Stack: 1 instead of - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%) - Inflict +1 more Tremor Potency and Tremor Count with this unit's Skills - If this unit has spent 8+ (sum of Tigermark Round and Savage Tigermark Round): at Turn End, convert this buff to Unrelenting Spirit - Shin [剛氣-心] next turn - Max Stack: 1 from this unit's Passive - Max Capacity: 12 |
The Thumb East Capo IIII Meursault |
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive - Actives the same way as Tigermark Round does - Max Capacity: 8 |
- Unique - At 8+ (cumulative sum of - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive - Max Capacity: 12s and - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive - Actives the same way as Tigermark Round does - Max Capacity: 8s spent), gain - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%) - Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills - Max Stack: 1 instead of - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%) - Inflict +1 more Tremor Potency and Tremor Count with this unit's Skills - If this unit has spent 8+ (sum of Tigermark Round and Savage Tigermark Round): at Turn End, convert this buff to Unrelenting Spirit - Shin [剛氣-心] next turn - Max Stack: 1 from this unit's Passive - Max Capacity: 8 |
The Thumb East Capo IIII Meursault |
- Unique Ammo - Spent by certain Skills - Some attacks cancel if lacking Ammo |
- Unique - Spent by certain Skills - Some attacks cancel if lacking |
LCA Udjat Vanguard Team 3 Leader Outis |
Identities & E.G.O
| Identities | |
| E.G.O | |
| Identities | |
| Identities | |
E.G.O Gifts
| Gift | Tier | Base Effect | + | ++ |
|---|---|---|---|---|
Torn Bandolier |
II | Pierce Skills gain Clash Power +1 Skills that consume If the unit is out of |
Pierce Skills gain Clash Power +1 and deal +5% damage Skills that consume If the unit is out of |
Pierce Skills gain Clash Power +1 and deal +10% damage Skills that consume If the unit is out of |
CQC Manual |
III | If a Skill that can spend When gaining When using a Skill that spends |
Status Effect Pages
|
|---|
| List of Status Effects - Enemy Exclusive Effects |