Aggro

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Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. is a neutral effect that increases the chance of an Identity's skill slot being targeted by an enemy attack in focused encounters.

Strengths & Weaknesses

Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. is an effect that is used primarily by Identities with high HP or defense boosting abilities, which allow them to fill the role of a tank. Aggro works by increasing the number of chances a specific Skill Slot is targeted. As an example, on a team of 6, any given Sinner has a 1/6 chance to be targeted by an attack. If one Identity uses a Skill with +3 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies., 3 additional chances for that Identity are added, meaning that Identity now has a 4/9 chance to be targeted while the other 5 sinners have a 1/9 chance.[1]

It is also possible to have an Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. value of less than 1, reducing the chance of being targeted. The exact mechanics of how reduced Aggro works is currently unknown.

Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. is particularly strong when using a small team, as low Aggro values on a team of 6 can result in no visible pulling of Aggro relatively frequently. Aggro is particularly useful against bosses with a high number of Skill Slots, as it can enable more unopposed attacks from fragile teammates.

Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. is useless in non-Focused Encounters (where you cannot target Skills individually), and is less useful against enemies with a low number of Skill Slots. It also offers no benefit against high Attack Weight skills.


Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. enables many defense-focused strategies, but is limited by the survivability of the tank in question making use of Aggro. While it is most often used to reduce the risk of other, more fragile Identities from being targeted by attacks, Aggro also increases the number of unopposed attacks a team can land regardless of Speed values, which is useful for fast enemies or enemies near Stagger Thresholds. Aggro is also useful for Bleed.pngBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Bleed teams, as attacking enemies toss Coins and take Bleed damage.

Related Effects

Name Description Source (if Exclusive)
Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. More likely to be targeted by enemies in focused encounters.
Defensive Stance.pngDefensive StanceDefensive Stance.png Defensive Stance- Max Value: 2
- This effect does not compound in Potency; stacking it only extends its duration.
- Reduced by 1 at Turn End
- When a unit gains this effect, gain the following effects next turn:
 · Fix this unit's Speed to its minimum value
 · Gain 5 Defense Level Up
 · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro
 · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
 · Upon Clash Win, trigger Tremor Burst
 · Cannot be Staggered by damage
- Max Value: 2
- This effect does not compound in Potency; stacking it only extends its duration.
- Reduced by 1 at Turn End
- When a unit gains this effect, gain the following effects next turn:
 · Fix this unit's Speed to its minimum value
 · Gain 5 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.
 · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
 · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
 · Upon Clash Win, trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target
 · Cannot be Staggered by damage
Zwei Assoc. West Section 3 Ishmael
Fairy Lure.pngFairy LureFairy Lure.png Fairy Lure- Max Stack: 5
- Turn Start: leftmost Slot on the Dashboard gains +10 Aggro
- Take +50% damage
- When hit, inflict 1 Rupture against the attacker (3 times per target's Skill)
· At less than 50% HP, inflict 1 additional Rupture
· If the target has 15+ Rupture, this effect does not inflict Rupture
- Reduced by 1 at Turn End
- Max Stack: 5
- Turn Start: leftmost Slot on the Dashboard gains +10 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
- Take +50% more damage
- When hit, inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. against the attacker (3 times per target's Skill)
 · At less than 50% HP, inflict 1 additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
 · If the target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., this effect does not inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
- Reduced by 1 at Turn End
LCE E.G.O::Lantern Yi Sang
Protecting Sword.pngProtecting SwordProtecting Sword.png Protecting Sword- Turn Start: gain 1 Defense Level Up for every Stack (max 5)
- Turn Start: +(Stack x 3) Aggro to the leftmost Skill Slot on the Dashboard (max 15)
- Max Stack: 5
- Expires at Turn End
- Turn Start: gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. for every Stack (max 5)
- Turn Start: +(Stack x 3) Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to the leftmost Skill Slot on the Dashboard (max 15)
- Max Stack: 5
- Expires at Turn End
Lobotomy E.G.O::The Sword Sharpened with Tears Rodion
Piercing Sword.pngPiercing SwordPiercing Sword.png Piercing Sword- Turn Start: gain 1 Offense Level Up for every Stack (max 5)
- Turn Start: -(Stack x 0.15) Aggro to this unit's Skill Slots on the Dashboard (max 0.75)
- Max Stack: 5
- Expires at Turn End
- Turn Start: gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. for every Stack (max 5)
- Turn Start: -(Stack x 0.15) Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this unit's Skill Slots on the Dashboard (max 0.75)
- Max Stack: 5
- Expires at Turn End
Lobotomy E.G.O::The Sword Sharpened with Tears Rodion
Contempt of the Gaze.pngContempt of the GazeContempt of the Gaze.png Contempt of the Gaze- Gain 7 Protection
- Gain 7 Damage Down
- One of this unit's Skill Slots gain +20 Aggro
- Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active
- Turn End: this effect expires
- Gain 7 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%)
- Gain 7 Damage Down.pngDamage DownDamage Down.png Damage DownDeal -(X*10)% damage with skills this turn. (Max 100%)
- One of this unit's Slots gains +20 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
- Cannot gain Gaze of Contempt.pngGaze of ContemptGaze of Contempt.png Gaze of Contempt- Max Value: 7
- Deal +7% damage for every Gaze of Contempt
- Turn End: this effect expires
- Turn End: at 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring
as long as Contempt of the Gaze is active
- Turn End: this effect expires
Contempt, Awe Ryōshū E.G.O

Identities & E.G.O

Aggro.png Aggro
Identities Dieci Assoc. South Section 4 Yi Sang Profile.png LCE E.G.O Lantern Yi Sang Profile.png Zwei Assoc. South Section 4 Faust Profile.png Lobotomy E.G.O Lantern Don Quixote Profile.png T Corp. Class 3 Collection Staff Don Quixote Profile.png Drifting Blade of Hongyuan Ryōshū Profile.png N Corp. Großhammer Meursault Profile.png R Corp. 4th Pack Rhino Meursault Profile.png Blade Lineage Mentor Meursault Profile.png Dieci Assoc. South Section 4 Director Meursault Profile.png K Corp. Class 3 Excision Staff Hong Lu Profile.png The Pequod Harpooneer Heathcliff Profile.png LCCB Assistant Manager Ishmael Profile.png Lobotomy E.G.O Sloshing Ishmael Profile.png The Pequod Captain Ishmael Profile.png Zwei Assoc. West Section 3 Ishmael Profile.png Zwei Assoc. South Section 5 Rodion Profile.png Dieci Assoc. South Section 4 Rodion Profile.png Lobotomy E.G.O The Sword Sharpened with Tears Rodion Profile.png Zwei Assoc. South Section 6 Sinclair Profile.png Zwei Assoc. West Section 3 Sinclair Profile.png The Middle Little Brother Sinclair Profile.png Cinq Assoc. South Section 4 Outis Profile.png LCA Udjat Vanguard Team 3 Leader Outis Profile.png Zwei Assoc. South Section 4 Gregor Profile.png The Priest of La Manchaland Gregor Profile.png 
E.G.O Cavernous Wailing Sinclair Icon.png Unbrilliant Glory Gregor Icon.png 

E.G.O Gifts

Regular E.G.O Gifts

Gift Tier Base Effect + ++
Contempt of the Gaze of Contempt Gift.png
Contempt of the Gaze of Contempt
II [Effects apply only to #6 Deployed Identity]

Combat Start: deal +10% damage for every enemy Attack Skill targeting this unit (max 20%)

Combat Start: when targeted by 2+ Attack Skills, deal (# of Skills targeting this unit) fixed HP & SP damage against all enemies targeting this unit. (max 3; this effect does not hurt allies)
[Effects apply only to #6 Deployed Identity]

Combat Start: deal +10% damage for every enemy Attack Skill targeting this unit (max 20%)

Combat Start: when targeted by 2+ Attack Skills, deal (# of Skills targeting this unit x 2) fixed HP & SP damage against all enemies targeting this unit. (max 5; this effect does not hurt allies)
[Effects apply only to #1 and #6 Deployed Identities]

Combat Start: deal +10% damage for every enemy Attack Skill targeting this unit (max 30%)

Combat Start: when targeted by 2+ Attack Skills, deal (# of Skills targeting this unit x 2) fixed HP & SP damage against all enemies targeting this unit. (max 10; this effect does not hurt allies)

Footnotes

  1. This information is taken from the modding community and may not be fully accurate to the programming in game. It is unclear precisely how Aggro works, but this is the community's best understanding of it.

Navigation

Burn.pngBurn - Bleed.pngBleed - Tremor.pngTremor - Rupture.pngRupture - Sinking.pngSinking - Poise.pngPoise - Charge.pngCharge
Aggro.pngAggro - Ammo.pngAmmo - Plus Coin Boost.pngCoin Boost & Coin Drop - Discard.pngDiscard - Haste and Bind.pngHaste & Bind - Offense Defense Level.pngOffense Level & Defense Level - Paralyze.pngParalyze
List of Status Effects - Enemy Exclusive Effects