Aggro
Aggro
AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. is a neutral effect that increases the chance of an Identity's skill slot being targeted by an enemy attack in focused encounters.
Strengths & Weaknesses
Aggro
AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. is an effect that is used primarily by Identities with high HP or defense boosting abilities, which allow them to fill the role of a tank. Aggro works by increasing the number of chances a specific Skill Slot is targeted. As an example, on a team of 6, any given Sinner has a 1/6 chance to be targeted by an attack. If one Identity uses a Skill with +3
Aggro
AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies., 3 additional chances for that Identity are added, meaning that Identity now has a 4/9 chance to be targeted while the other 5 sinners have a 1/9 chance.[1]
It is also possible to have an
Aggro
AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. value of less than 1, reducing the chance of being targeted. The exact mechanics of how reduced Aggro works is currently unknown.
Aggro
AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. is particularly strong when using a small team, as low Aggro values on a team of 6 can result in no visible pulling of Aggro relatively frequently. Aggro is particularly useful against bosses with a high number of Skill Slots, as it can enable more unopposed attacks from fragile teammates.
Aggro
AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. is useless in non-Focused Encounters (where you cannot target Skills individually), and is less useful against enemies with a low number of Skill Slots. It also offers no benefit against high Attack Weight skills.
Aggro
AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. enables many defense-focused strategies, but is limited by the survivability of the tank in question making use of Aggro. While it is most often used to reduce the risk of other, more fragile Identities from being targeted by attacks, Aggro also increases the number of unopposed attacks a team can land regardless of Speed values, which is useful for fast enemies or enemies near Stagger Thresholds. Aggro is also useful for ![]()
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Bleed teams, as attacking enemies toss Coins and take Bleed damage.
Related Effects
| Name | Description | Source (if Exclusive) |
|---|---|---|
| More likely to be targeted by enemies in focused encounters. | ||
- This effect does not compound in Potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 Defense Level Up · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger Tremor Burst · Cannot be Staggered by damage |
- Max Value: 2 - This effect does not compound in Potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 · Each of this unit's Slots gain +(10 / this unit's # of Slots) · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger · Cannot be Staggered by damage |
Zwei Assoc. West Section 3 Ishmael |
- Turn Start: leftmost Slot on the Dashboard gains +10 Aggro - Take +50% damage - When hit, inflict 1 Rupture against the attacker (3 times per target's Skill) · At less than 50% HP, inflict 1 additional Rupture · If the target has 15+ Rupture, this effect does not inflict Rupture - Reduced by 1 at Turn End |
- Max Stack: 5 - Turn Start: leftmost Slot on the Dashboard gains +10 - Take +50% more damage - When hit, inflict 1 · At less than 50% HP, inflict 1 additional · If the target has 15+ - Reduced by 1 at Turn End |
LCE E.G.O::Lantern Yi Sang |
- Turn Start: +(Stack x 3) Aggro to the leftmost Skill Slot on the Dashboard (max 15) - Max Stack: 5 - Expires at Turn End |
- Turn Start: gain 1 - Turn Start: +(Stack x 3) - Max Stack: 5 - Expires at Turn End |
Lobotomy E.G.O::The Sword Sharpened with Tears Rodion |
- Turn Start: -(Stack x 0.15) Aggro to this unit's Skill Slots on the Dashboard (max 0.75) - Max Stack: 5 - Expires at Turn End |
- Turn Start: gain 1 - Turn Start: -(Stack x 0.15) - Max Stack: 5 - Expires at Turn End |
Lobotomy E.G.O::The Sword Sharpened with Tears Rodion |
- Gain 7 Damage Down - One of this unit's Skill Slots gain +20 Aggro - Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active - Turn End: this effect expires |
- Gain 7 - Gain 7 - One of this unit's Slots gains +20 - Cannot gain - Deal +7% damage for every Gaze of Contempt - Turn End: this effect expires - Turn End: at 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring as long as Contempt of the Gaze is active - Turn End: this effect expires |
Contempt, Awe Ryōshū E.G.O |
Identities & E.G.O
| Identities | |
| E.G.O | |
E.G.O Gifts
Regular E.G.O Gifts
| Gift | Tier | Base Effect | + | ++ |
|---|---|---|---|---|
Contempt of the Gaze of Contempt |
II | [Effects apply only to #6 Deployed Identity] Combat Start: deal +10% damage for every enemy Attack Skill targeting this unit (max 20%) Combat Start: when targeted by 2+ Attack Skills, deal (# of Skills targeting this unit) fixed HP & SP damage against all enemies targeting this unit. (max 3; this effect does not hurt allies) |
[Effects apply only to #6 Deployed Identity] Combat Start: deal +10% damage for every enemy Attack Skill targeting this unit (max 20%) Combat Start: when targeted by 2+ Attack Skills, deal (# of Skills targeting this unit x 2) fixed HP & SP damage against all enemies targeting this unit. (max 5; this effect does not hurt allies) |
[Effects apply only to #1 and #6 Deployed Identities] Combat Start: deal +10% damage for every enemy Attack Skill targeting this unit (max 30%) Combat Start: when targeted by 2+ Attack Skills, deal (# of Skills targeting this unit x 2) fixed HP & SP damage against all enemies targeting this unit. (max 10; this effect does not hurt allies) |
Footnotes
- ↑ This information is taken from the modding community and may not be fully accurate to the programming in game. It is unclear precisely how Aggro works, but this is the community's best understanding of it.
Status Effect Pages
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| List of Status Effects - Enemy Exclusive Effects |