Stinging (7.5-10)

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Units are listed in Deployment order.
Enemy E.G.O Resources are cleared upon changing Wave.

Wave 1

Peccatulum Invidiae - Blade Lineage Salsu Yi Sang Class 2

LcbSinEnvy.png Peccatulum Invidiae - Blade Lineage Salsu Yi Sang Class 2
Blade Lineage Salsu Yi Sang Idle Sprite.png

Info
Rarity IDNumber3.png Level 50
Season Standard Fare Uptie Tier Tier4.png
Traits Syndicate Blade Lineage
Status
HP.png 180 SPEED.png 3~7 Defense.png 46
Stagger Thresholds
70% (125HP.png) - 40% (72HP.png) - 20% (36HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Fatal
[x2]
Normal
[x1]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Pride1.png
Striker's Stance Yi Sang Icon.png
Pride1BG.png
6 Slash.png + 7
Coin.png
Striker's Stance
SkillAttack.png 55 (50+5) Atk Weight ⯀
Amt. x3
[On Use] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). next turn
Wrath2.png
Heel Turn Yi Sang Icon.png
Wrath2BG.png
7 Slash.png + 2
Coin.pngCoin.png
Heel Turn
SkillAttack.png 55 (50+5) Atk Weight ⯀
Amt. x2
[Clash Win] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count next turn
Envy3.png
Flank Thrust Yi Sang Icon.png
Envy3BG.png
8 Slash.png + 2
Coin.pngCoin.pngCoin.png
Flank Thrust
SkillAttack.png 55 (50+5) Atk Weight ⯀
Amt. x1
[On Use] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect1.png
[Heads Hit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). next turn
CoinEffect3.png
+70% Damage on Critical Hit
Pride1.png
Blade Lineage Salsu Yi Sang Counter.png
Pride1BG.png
10 Slash.png + 8
Coin.png
Counter
SkillAttack.png 55 (50+5) Atk Weight ⯀
CoinEffect1.png
+70% Damage on Critical Hit
Passives
Poised
LcbSinPride.png × 4 Owned
On clash win, gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.
Coin Power +1 for every 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. (Max 3)
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Support Passive
Bestow
LcbSinPride.png × 3 Owned
1 ally with the most SP gains +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count from skills.


Peccatulum Invidiae - Blade Lineage Salsu Don Quixote Class 2

LcbSinEnvy.png Peccatulum Invidiae - Blade Lineage Salsu Don Quixote Class 2
Blade Lineage Salsu Don Quixote Idle Sprite.png

Info
Rarity IDNumber2.png Level 50
Season Season 3 -
Bon Voyage [Event]
Uptie Tier Tier4.png
Traits Syndicate Blade Lineage
Status
HP.png 193 SPEED.png 4~8 Defense.png 48
Stagger Thresholds
70% (135HP.png) - 40% (77HP.png) - 20% (38HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Pride1.png
Draw of the Sword Don Quixote Icon.png
Pride1BG.png
3 Pierce.png + 4
Coin.pngCoin.png
Draw of the Sword
SkillAttack.png 51 (50+1) Atk Weight ⯀
Amt. x3
At 5+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self, Coin Power +1
[On Use] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect2.png
[On Hit] Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
Envy2.png
Blade Arc Don Quixote Icon.png
Envy2BG.png
4 Slash.png + 5
Coin.pngCoin.png
Blade Arc
SkillAttack.png 51 (50+1) Atk Weight ⯀
Amt. x2
At 7+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self, Coin Power +1
[On Use] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect2.png
[On Crit] To 1 ally either with no Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). or with the least Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
If the affected ally is from the Blade Lineage, apply 2 additional Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
Sloth3.png
Fare Thee Well Don Quixote Icon.png
Sloth3BG.png
4 Slash.png + 3
Coin.pngCoin.pngCoin.png
Fare Thee Well!
SkillAttack.png 54 (50+4) Atk Weight ⯀
Amt. x1
At 10+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self, Coin Power +1
[On Use] Gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect1.png
[Heads Hit] The final Coin deals +10% damage
CoinEffect2.png
[Heads Hit] The final Coin deals +10% damage
CoinEffect3.png
+30% Damage on Critical Hit
[On Crit] To 2 allies either with no Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). or with the least Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, apply +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.
If the affected ally is from the Blade Lineage, apply 2 additional Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[Attack End] If target is defeated, apply 1 Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%) to self and to 1 random other ally next turn
Pride1.png
Blade Lineage Salsu Don Quixote Evade Icon.png
Pride1BG.png
3 Evade.png + 10
Coin.png
Evade
SkillDefense.png 48 (50-2) Atk Weight ⯀
Passives
Collective Breathing
LcbSinPride.png × 2 Res
When this unit gains Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency with its own Skill or Coin effects: give 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to 1 ally with no Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). or with the least Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency (5 times max)
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Support Passive
Nightly Stroll
LcbSinPride.png × 3 Owned
1 ally with the least Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). gains 2 more Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency when gaining Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency with its own Skill or Coin effects. (2 times max. Does not apply to allies without Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).)


Wave 2

Peccatulum Invidiae - W Corp. L3 Cleanup Agent Yi Sang Class 2

LcbSinEnvy.png Peccatulum Invidiae - W Corp. L3 Cleanup Agent Yi Sang Class 2
W Corp. L3 Cleanup Agent Yi Sang Idle Sprite.png

Info
Rarity IDNumber3.png Level 50
Season Standard Fare Uptie Tier Tier4.png
Traits W Corp.
Status
HP.png 216 SPEED.png 3~7 Defense.png 48
Stagger Thresholds
65% (140HP.png) - 35% (75HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Sloth1.png
Dimensional Slit Yi Sang Skill.png
Sloth1BG.png
5 Slash.png + 6
Coin.png
Dimensional Slit
SkillAttack.png 53 (50+3) Atk Weight ⯀
Amt. x3
[On Use] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
At 10+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Coin Power +2
CoinEffect1.png
[On Hit] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Gluttony2.png
Energy Cycle Yi Sang Skill.png
Gluttony2BG.png
5 Pierce.png + 5
Coin.pngCoin.png
Energy Cycle
SkillAttack.png 53 (50+3) Atk Weight ⯀
Amt. x2
[On Use] Gain +7 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
At 10+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Coin Power +1
CoinEffect1.png
[On Hit] Inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
CoinEffect2.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Hit] At 10+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
Gloom3.png
Dimensional Rift Yi Sang Skill.png
Gloom3BG.png
5 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Dimensional Rift
SkillAttack.png 55 (50+5) Atk Weight ⯀
Amt. x1
[On Use] At less than 15 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume 10 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain +1 Coin Power
[On Use] Consume 15 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain +2 Coin Power
[Before Attack] If 15 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count has been consumed, inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
CoinEffect1.png
[Heads Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[Heads Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. for every 5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed by the Skill (Max 9)
[On Hit] If the Skill consumed 15 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count upon use, inflict 2 Dimensional Rift.pngDimensional RiftDimensional Rift.png Dimensional RiftTurn End: Gain +X Rupture Count
[On Kill] Gain 5 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
Gloom1.png
Hollow Dimension Yi Sang Skill.png
Gloom1BG.png
4 Evade.png + 10
Coin.png
Hollow Dimension
SkillDefense.png 50 (50+0) Atk Weight ⯀
Base Power +1 per 5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (Max 2)
[On Evade] +1 Potency when applying Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. for the first time with a Skill effect next turn (Max +3 per turn)
Passives
Emptied Thought
LcbSinGluttony.png × 4 Owned
- At Turn End, gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. per 5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self next turn. (Max 3)
- If this unit's Skill consumed Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, apply 3 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
to 1 ally with the lowest HP percentage
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Support Passive
Cleanup Demonstration
LcbSinGluttony.png × 4 Owned
1 Ally with the highest Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count deals more damage against targets with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. based on Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. on target (+1.5% per Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.. Max +15% damage)


Peccatulum Invidiae - W Corp. L3 Cleanup Agent Don Quixote Class 2

LcbSinEnvy.png Peccatulum Invidiae - W Corp. L3 Cleanup Agent Don Quixote Class 2
W Corp. L3 Cleanup Agent Don Quixote Idle Sprite.png

Info
Rarity IDNumber3.png Level 50
Season Standard Fare Uptie Tier Tier4.png
Traits W Corp.
Status
HP.png 199 SPEED.png 3~6 Defense.png 49
Stagger Thresholds
70% (138HP.png) - 40% (79HP.png) - 20% (39HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Sloth1.png
Rip Don Quixote Icon.png
Sloth1BG.png
5 Slash.png + 6
Coin.png
Rip
SkillAttack.png 53 (50+3) Atk Weight ⯀
Amt. x3
At 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Coin Power +2
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[Heads Hit] Gain +4 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
Gloom2.png
Leap Don Quixote Icon.png
Gloom2BG.png
4 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Leap
SkillAttack.png 53 (50+3) Atk Weight ⯀
Amt. x2
At 7+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Coin Power +1
CoinEffect1.png
[On Hit] Gain +4 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect2.png
[On Hit] Gain +4 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect3.png
[Heads Hit] Inflict 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%)
Envy3.png
Rip Space Don Quixote Icon.png
Envy3BG.png
1 Slash.png + 2
Coin.pngCoin.pngCoin.pngCoin.pngCoin.png
Rip Space
SkillAttack.png 53 (50+3) Atk Weight ⯀
Amt. x1
[On Use] Spend 10 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain +4 Coin Power
At less than 10 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, lose 20% HP
CoinEffect5.png
[Heads Hit] Inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Gloom1.png
W Corp. Cleanup Agent Don Quixote Evade Icon.png
Gloom1BG.png
4 Evade.png + 10
Coin.png
Evade
SkillDefense.png 50 (50+0) Atk Weight ⯀
Passives
Quick Recharge
LcbSinGloom.png × 3 Res
At the start of the combat phase, gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count by (Gloom Reson./3).
Peccatulum Invidiae Class 2
Deal +15% damage and take -15% damage
Support Passive
Broken Spirit
LcbSinGloom.png × 3 Res
1 ally with the fastest Speed gains +1 final Power for their first skill.